Wesnoth 1.15.11

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Pentarctagon
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Wesnoth 1.15.11

Post by Pentarctagon »

Wesnoth 1.15.11 is out!

This new release in the 1.15.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.15.x series, but for others we depend on contributed patches from volunteer coders like you!
World Conquest
The World Conquest campaign has been disabled with this release due to an increasing number of bugs being found in it along with its original maintainer having become inactive. If the bugs remain unfixed and World Conquest continues to not have a maintainer, it is very likely that it will be removed prior to the release of 1.16.

We would very much like for World Conquest to remain in mainline however and would welcome anyone willing to take over maintaining and improving it. Please contact Pentarctagon on either the forums or Discord if this would be something that you'd be interested in doing.
Downloads
Source code (468.0 MB)
SHA256 sum: 08e90fbbd6d5989caad4f0c3e805158ad5298445aa68017bee60b7ce243cc77f
Windows installer (64-bit) (436.5 MB)
SHA256 sum: 6fea104d771d617dcab1ac07e51fbb0c29319410e8d273038aa3bad2f969a91c
macOS package (481.1 MB)
SHA256 sum: 23f7a7d0b5c3681982f1b7a67aa89d10340a98d86f7fb701e82c2f1168005cc3
Steam
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.15.x option from the drop down.
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
General
  • Unit sprites
    Unit sprites have been added for the Walking Corpse and Soulless Beast Rider.
  • Unit portraits
    A unit portrait has been added for the Walking Corpse Beast Rider.
  • Game help
    The in-game help sections describing how various parts of the Scenario Editor work have been updated and re-enabled. Additionally, the help browser now uses larger fonts and minimalist scrollbars for consistency with the rest of the game.
  • User interface
    The Load Game dialog experience when the saves directory is empty or contains corrupted files has been improved. The prompt for loading saves from a different version of Wesnoth also provides a more detailed explanation as to why proceeding might not yield the expected results.

    The game sidebar and top bar have seen various minor fixes revolving around text alignment and font sizes, especially for low resolutions (under 1024 pixels wide). The turn timer on the top bar now has the same icon as the system clock display. Additionally, the removal of the SDL_ttf-based text rendering has made a previously unknown "Def" label appear on the sidebar and we don't know what to do with it.

    Dropdown menu buttons have been restyled for consistency with normal push buttons, and menus have hotkey labels aligned to the right and spaced further apart for readability.
  • Text rendering on Windows
    Text on Windows is now rendered using grayscale anti-aliasing to avoid issues with ClearType introducing chromatic aberration that makes the user interface text seem yellow/green instead of dull white.
  • AI retreating when damaged or poisoned
    The AI will now more intelligently retreat units that are damaged or have been poisoned, rather than often having the units run as far away as possible.
Important changes since 1.14.x
This information applies to all 1.15.x development releases unless specified otherwise.

General
  • The minimum required version of GCC is now 7.
  • Wesnoth no longer depends on SDL_ttf 2.0 for building and the option to use FriBidi for right-to-left (RTL) text rendering has been removed in favor of using Pango. It is worth noting that RTL language support in general is currently broken (#5600), and there are no active RTL language translations either.
Windows:
  • Windows 7 is now the minimum supported version.
  • Wesnoth now supports only the 64-bit versions of Windows.
macOS:
  • Wesnoth now uses the app sandboxing feature, which means there is a new location for saves. All saves will be migrated during first launch automatically. For info about backwards compatibility see here.
  • Starting with 1.15.5, the minimum required version of macOS is 10.11, and the recommended version is 10.14.
Known Issues
While it doesn't affect regular gameplay, there are known issues with how various things are displayed when viewing a replay and in the map editor when Wesnoth's resolution is set to below 1024x768.
Links to an add-on's feedback thread in Wesnoth's in-game add-ons manager are present and clickable, but currently invisible.
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on irc.freenode.net to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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