Wesnoth 1.14.15

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Pentarctagon
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Wesnoth 1.14.15

Post by Pentarctagon »

Wesnoth 1.14.15 is out!

This is a regular maintenance release for the stable 1.14.x series, delivering bug fixes and translation updates. As is the norm for updates to the current stable series, this release is fully compatible with previous 1.14.x versions.

A full list of changes and new features added since version 1.12 can be found in the release notes for this series.


Downloads
Source code (461.8 MB)
SHA256 sum: 50b04a6e2f62594a58909870c923a9af5f7d9c0cd80be24180587d3b64bf2a16
Windows installer (415.3 MB)
SHA256 sum: 0af0a86bac4f93a3b2d5f9ee414866821462420672b80a8e222b45b3f21f10c5
macOS package (453.6 MB)
SHA256 sum: 8b2476422ca3da0c1e26e93355fca5d655177ca041123e358ccec1194deba51e
d301ca19d27131256069994632e65c52199a602f4fcb8896eb0a7de3e550c4f7
Steam
The latest stable version of Wesnoth is published on Steam and regularly receives translation updates between releases.
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous stable release. A full list of changes may be found in our changelog.
General
  • Disable chat
    It is now possible to set the number of displayed chat lines to 0 in the multiplayer preferences. This hides all text sent by other players during a multiplayer match from being shown, both in the game as well as when watching replays.
  • Text formatting in desktop notifications
    The text of desktop alerts shown by Wesnoth, such as when a new game is created while in the online multiplayer lobby, will no longer the literal text formatting markup (for example, showing the text <b> when it should be bolded).
  • Link formatting
    Links to web pages posted in the online multiplayer lobby are now correctly displayed as links when the exact same link appears twice as well as when the link ends up split across multiple lines.
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
General issues:
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.
If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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Re: Wesnoth 1.14.15

Post by scocasso »

On the Mac version Wesnoth_1.14.15.dmg when opening, an alert comes up :

"There may be a problem with this disk image. Are you sure you want to open it?
Opening this disk image may make your computer less secure or cause other problems."

Mac OS 10.15.7
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Pentarctagon
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Re: Wesnoth 1.14.15

Post by Pentarctagon »

That can happen if the download wasn't completed for some reason. If you redownload the dmg, does it still happen?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
scocasso
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Re: Wesnoth 1.14.15

Post by scocasso »

I redownloaded it, restarted my computer, just in case.
Same error.
When the Opening "Wesnoth_1.14.15.dmg" window is "Checking volumes..."
that's when the other with the alert opens saying "there may be a problem..."
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Re: Wesnoth 1.14.15

Post by Soliton »

What if you check your download against http://files.wesnoth.org/releases/Wesno ... dmg.sha256?
"If gameplay requires it, they can be made to live on Venus." -- scott
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Re: Wesnoth 1.14.15

Post by scocasso »

What does that mean? How do I do that?
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Re: Wesnoth 1.14.15

Post by scocasso »

I figured it out looking it up online.

shasum -a 256 /path/to/file

Game Download:
8b2476422ca3da0c1e26e93355fca5d655177ca041123e358ccec1194deba51e

The file you linked to above:
8af8a41d934396ec7009562758a3b57d157fe0d23caaed46e30e7863bc6a4fca
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Iris
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Re: Wesnoth 1.14.15

Post by Iris »

scocasso wrote: February 17th, 2021, 4:26 am Game Download:
8b2476422ca3da0c1e26e93355fca5d655177ca041123e358ccec1194deba51e

The file you linked to above:
8af8a41d934396ec7009562758a3b57d157fe0d23caaed46e30e7863bc6a4fca
The checksum for the file containing the checksum wasn't needed, but you did successfully verify that the .dmg file is not corrupted.

We're looking into this, it may be an issue with an expired certificate.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
scocasso
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Re: Wesnoth 1.14.15

Post by scocasso »

Okay, so I assume it's okay to open it, then, since the checksum matches, no alterations/malware/etc.?
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Re: Wesnoth 1.14.15

Post by Soliton »

Yes.
"If gameplay requires it, they can be made to live on Venus." -- scott
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Re: Wesnoth 1.14.15

Post by Pentarctagon »

scocasso wrote: February 17th, 2021, 4:47 am Okay, so I assume it's okay to open it, then, since the checksum matches, no alterations/malware/etc.?
A new dmg has been uploaded which uses the new signing certificate - can you check and see if that prevents the warning from showing up now?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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