Wesnoth 1.15.4
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Re: Wesnoth 1.15.4
Another note for the "Miscellaneous improvements" section:
Currently debugging: it seems [resource] isn't properly supported. Will likely log a bug when I know more.
An edge case that's no longer supported because of this: a survival map that uses enemies from Ageless Era, but allows the host to choose a different era for the players' units. I'm looking at solving that by putting a dummy [resource] in AE that SXC can load.
Edit: this will be fixed in 1.15.5 (the fix is already merged in the dev branch). It was logged as issue #5126.
Unused addons are disabled during a game
An edge case that's no longer supported because of this: a survival map that uses enemies from Ageless Era, but allows the host to choose a different era for the players' units. I'm looking at solving that by putting a dummy [resource] in AE that SXC can load.
Edit: this will be fixed in 1.15.5 (the fix is already merged in the dev branch). It was logged as issue #5126.
- swangdoodles
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Re: Wesnoth 1.15.4
Hi, I can confirm. Most of my add-on's aren't loading. I'm on macOS High Sierra 10.13.6.
When I copy the add-on's into the campaign directory of the app bundle, (and change their load paths) then they do work just fine.
I also have an other problem. font display is going wrong somehow. Reading in game text is nearly impossible... I'll try and do some more checking. this could be a dependency problem with one of the libraries the game uses... when I know more I'll write again.
When I copy the add-on's into the campaign directory of the app bundle, (and change their load paths) then they do work just fine.
I also have an other problem. font display is going wrong somehow. Reading in game text is nearly impossible... I'll try and do some more checking. this could be a dependency problem with one of the libraries the game uses... when I know more I'll write again.
octalot wrote: ↑September 4th, 2020, 5:49 am Another note for the "Miscellaneous improvements" section:
Currently debugging: it seems [resource] isn't properly supported. Will likely log a bug when I know more.Unused addons are disabled during a game
An edge case that's no longer supported because of this: a survival map that uses enemies from Ageless Era, but allows the host to choose a different era for the players' units. I'm looking at solving that by putting a dummy [resource] in AE that SXC can load.
- Pentarctagon
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Re: Wesnoth 1.15.4
It sounds like it's likely macOS-specific in that case, since I can't reproduce it on Linux. If you follow either of these steps for macOS, what gets output to the terminal/log file?swangdoodles wrote: ↑September 5th, 2020, 1:17 pm Hi, I can confirm. Most of my add-on's aren't loading. I'm on macOS High Sierra 10.13.6.
When I copy the add-on's into the campaign directory of the app bundle, (and change their load paths) then they do work just fine.
A screenshot of the font issue would be helpful - is it like the screenshots here?swangdoodles wrote: ↑September 5th, 2020, 1:17 pm I also have an other problem. font display is going wrong somehow. Reading in game text is nearly impossible... I'll try and do some more checking. this could be a dependency problem with one of the libraries the game uses... when I know more I'll write again.
99 little bugs in the code, 99 little bugs
take one down, patch it around
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take one down, patch it around
-2,147,483,648 little bugs in the code
- swangdoodles
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Re: Wesnoth 1.15.4
hi, yes the screenshots on the github page they look precisely like what I am seeing. two screenshots are attached of 15.3 and 15.4
. and output of the Mac system log. I couldn't see anything wrong in the terminal output... but I can try that again (when I find some time)Pentarctagon wrote: ↑September 5th, 2020, 3:01 pmIt sounds like it's likely macOS-specific in that case, since I can't reproduce it on Linux. If you follow either of these steps for macOS, what gets output to the terminal/log file?swangdoodles wrote: ↑September 5th, 2020, 1:17 pm Hi, I can confirm. Most of my add-on's aren't loading. I'm on macOS High Sierra 10.13.6.
When I copy the add-on's into the campaign directory of the app bundle, (and change their load paths) then they do work just fine.
A screenshot of the font issue would be helpful - is it like the screenshots here?swangdoodles wrote: ↑September 5th, 2020, 1:17 pm I also have an other problem. font display is going wrong somehow. Reading in game text is nearly impossible... I'll try and do some more checking. this could be a dependency problem with one of the libraries the game uses... when I know more I'll write again.
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- Pentarctagon
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Re: Wesnoth 1.15.4
Alright, in that case the issue should be fixed in 1.15.5, which will be released in about two weeks.
99 little bugs in the code, 99 little bugs
take one down, patch it around
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take one down, patch it around
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Re: Wesnoth 1.15.4
Two Weeks? I must say, you guys are going a bit...too fast. :OAlright, in that case the issue should be fixed in 1.15.5, which will be released in about two weeks.
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- Pentarctagon
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Re: Wesnoth 1.15.4
Well, the goal is to have a 1.15 release once per month
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
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Re: Wesnoth 1.15.4
Is it being released today or there is some sort of delay?
- Pentarctagon
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Re: Wesnoth 1.15.4
Well, there can't have been a delay until it's not 9/12 yet
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
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Re: Wesnoth 1.15.4
So when can we expect it realistically?Pentarctagon wrote: ↑September 12th, 2020, 6:20 pm Well, there can't have been a delay until it's not 9/12 yet
- Pentarctagon
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Re: Wesnoth 1.15.4
Ultimately it's whenever the packager for the particular operating system is able to finish it. This time around for 1.14.14, macOS has been updated so far while Windows and Linux haven't been yet. The announcement for the update being released is then posted once all three are complete.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code