Nightly flatpak builds

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderator: Forum Moderators

User avatar
Atreides
Posts: 1059
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: Nightly flatpak builds

Post by Atreides »

Couldn't resist any longer and installed the latest beta via flatpak. As hoped it installed in a separate directory. Well almost. It uses the same config and cache dirs. Fingers crossed that the preferences file can work for both the beta and 1.14. No problems so far.

For anyone else running Debian/KDE/Plasma note that the Wesnoth icon on the desktop will point only to the beta. I copied the .desktop file for 1.14 directly to the desktop dir and that works fine.
User avatar
Atreides
Posts: 1059
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: Nightly flatpak builds

Post by Atreides »

I wonder why this is labelled 1.17? Appears to be the same as the latest 1.15... yet it is listed separately for MP games in replay server (and annoyingly seems to have it's own MP server?)
User avatar
Pentarctagon
Project Manager
Posts: 5528
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Nightly flatpak builds

Post by Pentarctagon »

Current master is what will end up becoming 1.17.0. The 1.16 beta now has its own separate branch.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
User avatar
Atreides
Posts: 1059
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: Nightly flatpak builds

Post by Atreides »

Pentarctagon wrote: August 9th, 2021, 2:10 am Current master is what will end up becoming 1.17.0. The 1.16 beta now has its own separate branch.
Where can one download the flatpak for the 1.16 beta?
User avatar
Pentarctagon
Project Manager
Posts: 5528
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Nightly flatpak builds

Post by Pentarctagon »

Currently there isn't one.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
User avatar
Atreides
Posts: 1059
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: Nightly flatpak builds

Post by Atreides »

flatpak update

Code: Select all

Looking for updates…
F: Error updating remote metadata for 'wesnoth-origin': GPG verification enabled, but no summary found (check that the configured URL in remote config is correct)
F: Warning: Treating remote fetch error as non-fatal since app/org.wesnoth.Wesnoth/x86_64/master is already installed: Unable to load summary from remote wesnoth-origin: GPG verification enabled, but no summary found (check that the configured URL in remote config is correct)
F: Warning: Can't find app/org.wesnoth.Wesnoth/x86_64/master metadata for dependencies: Unable to load metadata from remote wesnoth-origin: summary fetch error: GPG verification enabled, but no summary found (check that the configured URL in remote config is correct)
Managed to find the config file and the url is
chantal.wesnoth.org:8080
User avatar
loonycyborg
Windows Packager
Posts: 295
Joined: April 1st, 2008, 4:45 pm
Location: Russia/Moscow

Re: Nightly flatpak builds

Post by loonycyborg »

Flatpak update should work now.
"meh." - zookeeper
User avatar
Atreides
Posts: 1059
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: Nightly flatpak builds

Post by Atreides »

Is todays build updated to the new version or is that happening tonight? I updated the flatpak but this re-enabled World Conquest thingy doesn't show up yet anywhere. I figured if it's included I might as well see what all the fuss is about... heh.
User avatar
Pentarctagon
Project Manager
Posts: 5528
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Nightly flatpak builds

Post by Pentarctagon »

It runs daily, but I'm not sure when in a particular day it runs. You can of course always check the version in the lower left corner to see that though.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
User avatar
Atreides
Posts: 1059
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: Nightly flatpak builds

Post by Atreides »

Pentarctagon wrote: September 2nd, 2021, 5:02 pm It runs daily, but I'm not sure when in a particular day it runs. You can of course always check the version in the lower left corner to see that though.
Ah yes midnight or whenever it runs might be a different timezone. I'll try again tomorrow anyways.

As for the version it's actually always 1.17 plus a cryptic code that I assume varies daily.
User avatar
Pentarctagon
Project Manager
Posts: 5528
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Nightly flatpak builds

Post by Pentarctagon »

I forgot this was 1.17 actually - I've re-enabled it there as well now.

The cryptic code is the short hash of the commit it was built at.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
User avatar
swangdoodles
Posts: 23
Joined: May 3rd, 2012, 12:31 am

Re: Nightly flatpak builds

Post by swangdoodles »

Hi, I tried the flatpak-nightly on my Ubuntu 21.04
Everything works fine, except for two (small) issues.

When I tried the new To Lands Unknown, only half of the terrain graphics are loading. The images are in
To_Lands_Unknown_Resources_1/images/terrain/
Turns out that .tif images are not loaded, but the .jpg are.

So I guess that the flatpak is not linked to libtiff?
libtiff5

Second issue is that the battery indicator remains at 0% .
I don't know what library is missing here?
upower
libupower-glib3

Ciao
User avatar
Atreides
Posts: 1059
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: Nightly flatpak builds

Post by Atreides »

I just updated flatpaks and wesnoth does not load at all anymore.

This seems to be after the 21.08 change. 1.17 and 16.2 were changed to use it while 1.14.17 still uses 20.08. (and still works)

There are no error logs, it just aborts before writing more than 2 lines. (the usual first 2 lines of version number and date)

Please set them back to 20.08! Well at least 16.2.
User avatar
Pentarctagon
Project Manager
Posts: 5528
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Nightly flatpak builds

Post by Pentarctagon »

I can't reproduce this issue. I am still able to launch via flatpak after updating like normal.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
Soliton
Site Administrator
Posts: 1680
Joined: April 5th, 2005, 3:25 pm
Location: #wesnoth-mp

Re: Nightly flatpak builds

Post by Soliton »

Works fine here as well.

What does abort mean exactly? What exit code?

Perhaps you can post the logs of

Code: Select all

strace -ff -o strace.log flatpak ...
That should produce at least one strace.log.<number> file. Probably quite a few more.
"If gameplay requires it, they can be made to live on Venus." -- scott
Post Reply