Scenario Review: Liberty 7 - The Hunters

Feedback for the mainline campaign Liberty.

Moderator: Forum Moderators

fareley
Posts: 66
Joined: September 10th, 2008, 5:45 pm

Re: Scenario Review: Liberty 7 - The Hunters

Post by fareley »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.12.0 Hard no reloads

(2) How difficult did you find the scenario? (1-10)
3

(3) How clear did you find the scenario objectives?
Pretty unclear actually. It says "another platoon arrives". Does it imply more platoons will follow? Why can't I fight the platoon head on? What happens if it joins forces with the main army?

(4) How clear and interesting did you find the dialog and storyline of the scenario?
See (3)

(5) What were your major challenges in meeting the objectives of the scenario?
Nothing really. Recruited enough cannon fodder along with some quality units, leveled up some melee units as you can probably recruit/recall enough Outlaws on the last scenario anyway.

(6) How fun do you think the scenario is? (1-10)
4 - It is somewhat confusing and even the big scary army poses no threat at night in the open.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Not sure actually. Make the killing of platoons more interesting? Give the big scary army some tents?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Went right through on the first attempt without any trouble (losing one or the other unit isn't trouble if you still end up with plenty leveled units and don't lose important ones).

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Attachments
Liberty-The_Hunters_replay.gz
(42.22 KiB) Downloaded 1078 times
User avatar
tr0ll
Posts: 530
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: Scenario Review: Liberty 7 - The Hunters

Post by tr0ll »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.13.6 normal

(2) How difficult did you find the scenario? (1-10)

6

(3) How clear did you find the scenario objectives?

very

(4) How clear and interesting did you find the dialog and storyline of the scenario?

good

(5) What were your major challenges in meeting the objectives of the scenario?

order of recall/recruit so that troops are placed properly to stop movement of enemy

(6) How fun do you think the scenario is? (1-10)

7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

add a random villager interaction

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

no
Attachments
Liberty-The_Hunters_replay.gz
(30.04 KiB) Downloaded 536 times
Konrad2
Forum Moderator
Posts: 2868
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: Liberty 7 - The Hunters

Post by Konrad2 »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.14.0, Difficult

(2) How difficult did you find the scenario? (1-10)

4 (Probably because I had so much leftover gold from grey woods)

(3) How clear did you find the scenario objectives?

Very much.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I liked it. :)

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

8

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Make another platoon arrive (just like they do in the next scenario, like, why shouldn't they be arriving?)
And maybe add a random village(r) interaction, just like the Troll before me said. :D

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
Attachments
Liberty-The Hunters replay.gz
(29.49 KiB) Downloaded 503 times
LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: Liberty 7 - The Hunters

Post by LordWolfDan »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 4

(3) How clear did you find the scenario objectives?

- Clear, kill both enemy leaders

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It's good as ever. Some may see this scenario as a filler, but it clearly shows that Baldras, Harper and their men are going to take extreme measures to oppose queen and that they're in dire need to save the village before it gets burned to ground.

(5) What were your major challenges in meeting the objectives of the scenario?

- Mostly dealing with enemies during daytime, but by the night, they have become corpses, LOL

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Can't think of any changes. It's good as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No
YanTanTethera
Posts: 9
Joined: July 11th, 2018, 11:41 am

Re: Scenario Review: Liberty 7 - The Hunters

Post by YanTanTethera »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Difficult, version 1.14.5.

(2) How difficult did you find the scenario? (1-10)
4,. After pelting the incoming brigade with stones, it was pretty straightforward.

(3) How clear did you find the scenario objectives?
Crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I like Baldras’ emotional speech in the beginning, and the decision to “gnaw away at” the Wesnothian army.

(5) What were your major challenges in meeting the objectives of the scenario?
Out on the plains, keeping the line straight, not losing important units to riders.

(6) How fun do you think the scenario is? (1-10)
8. The guerilla warfare intermezzo at the beginning is a lot of fun, and so is pulling the ring around the enemy’s keep closer and closer.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None, it’s fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No, there was no such thing.
Zrevnur
Posts: 111
Joined: January 11th, 2020, 12:04 pm

Re: Scenario Review: Liberty 7 - The Hunters

Post by Zrevnur »

Content Feedback wrote: March 10th, 2008, 11:57 pm (1) What difficulty level and version of Wesnoth have you played the scenario on?
1.14.9, Fugitive (Difficult) (in Ironman mode), played at least twice
Content Feedback wrote: March 10th, 2008, 11:57 pm (2) How difficult did you find the scenario? (1-10)
4
Content Feedback wrote: March 10th, 2008, 11:57 pm (3) How clear did you find the scenario objectives?
Clear. But units suddenly appearing made me guess that there could be more random unexpected stuff happening. I dont like this in a strategy game as it makes it a "guess the scripter" game instead.
Content Feedback wrote: March 10th, 2008, 11:57 pm (4) How clear and interesting did you find the dialog and storyline of the scenario?
A bit artificial. Its really just a big fight. The gameplay reality of the scenario doesnt fit properly with the dialog with "harass and delay" - its "kill them all".
Content Feedback wrote: March 10th, 2008, 11:57 pm (5) What were your major challenges in meeting the objectives of the scenario?
None other than me expecting something to happen due to scripting.
Some (not major) challenge was gold maximization though. Winning the scenario is very easy - the enemy forces arent strong enough. But without map control or fast win I would end up without proper gold bonus.
Content Feedback wrote: March 10th, 2008, 11:57 pm (6) How fun do you think the scenario is? (1-10)
4
Content Feedback wrote: March 10th, 2008, 11:57 pm (7) What, if any, are changes you would have made to the scenario to make it more fun?
Dont know. Wesnoth campaigns need more "trust the scripter to not screw with players" (like Undead popups in 'Siege of Elensefar'). This is not a particular issue with this scenario but it affected it for me.
Content Feedback wrote: March 10th, 2008, 11:57 pm (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No, I played the campaign without reloading and scenario restarting.
Attachments
Liberty-The Hunters replay.gz
(30.97 KiB) Downloaded 260 times
User avatar
IceTyp
Posts: 20
Joined: August 23rd, 2020, 4:33 pm

Re: Scenario Review: Liberty 7 - The Hunters

Post by IceTyp »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Fugitive (Difficult), 1.15.5
(2) How difficult did you find the scenario? (1-10)
8
(3) How clear did you find the scenario objectives?
clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
clear
(5) What were your major challenges in meeting the objectives of the scenario?
I recruited not enough units and lost my leader in the last wave.
(6) How fun do you think the scenario is? (1-10)
9, I really enjoyed this one because there were many optional events and it had the right difficulty for me.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I moved too close to the northwestern castle and triggered a defeat condition.
Konrad2
Forum Moderator
Posts: 2868
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: Liberty 6 - The Hunters

Post by Konrad2 »

(1) What difficulty levels have you played the scenario on?

1.15.5, Outlaw (Normal), 1.15.6, Fugitve (Hard)

(2) How difficult did you find the scenario? (1-10)

6, you have to pay attention to positioning.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I like the way the three old scenarios were fused together.

(5) What were your major challenges in meeting the objectives of the scenario?

Implementing an effective pincer attack.

(6) How fun do you think the scenario is? (1-10)

7, thanks for the ghoul, the sword, and and the weird Tentacle. xD

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

Scenario stats normal:
Spoiler:
Scenario stats hard:
Spoiler:
Attachments
Liberty-The Hunters replay 20201018-142943.gz
Hard
(36.54 KiB) Downloaded 175 times
Liberty-The Hunters replay 20201016-115745.gz
(37.93 KiB) Downloaded 176 times
User avatar
Lord-Knightmare
Discord Moderator
Posts: 1561
Joined: May 24th, 2010, 5:26 pm
Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
Contact:

Re: Scenario Review: Liberty 7 - The Hunters

Post by Lord-Knightmare »

Content Feedback wrote: March 10th, 2008, 11:57 pm (1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
1. Normal (the middle one). Wesnoth 1.15.11+dev
2. 7/10
3. 10/10
4. I really like this new rework of the scenario. Also, can a forum moderator change the title to "Liberty S6 - The Hunters" since scenarios 6 and 7 were merged? I like how Baldras meets Helicrom and instead of fighting undead, they fight off unsuspecting Loyalists patrols moving unsteadily through the eerie woods.

5. Not really a challenge, but deciding the right combination of units to place for the ambushes and repeating it 5 times, without thinning my formation due to injuries.
6. 9/10
7. No, not really.
8. Hmm, no. However, I might repeat this again because I later found out that there three easter eggs, which I missed out, and they were good ones too.
Liberty-The Hunters replay 20210325-175319.gz
(33.26 KiB) Downloaded 89 times
User avatar
Remellion
Posts: 51
Joined: December 25th, 2015, 3:18 pm

Re: Scenario Review: Liberty 7 - The Hunters

Post by Remellion »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.15.14, Outlaw (Normal). Also sometime back in 1.12 or something.

(2) How difficult did you find the scenario? (1-10)
7/10. Generally alright, until the TOD shifts to day, we take some losses, then the final wave of enemies made me scramble a little to find good positioning.

(3) How clear did you find the scenario objectives?
Perfectly clear. Basically a tower defence game, except our towers are mobile and very potent.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear. I like the difference in speech patterns between Helicrom and Baldras, and the few lines by the Wesnothian troops throughout the scenario break the monotony. Also, poor Archarel, he's just waiting around for nothing.

(5) What were your major challenges in meeting the objectives of the scenario?
I was slightly surprised that I got to control Helicrom and his troops. That was not how I remembered it, and the rework is much better. Also, maybe I played it a bit one-dimensionally, but this ended up being "Footpads: the Scenario".

The TOD shift to dawn, then morning and afternoon made those waves that much harder, and then the final wave arriving so soon after was tricky to deal with for positioning, especially given the bulk of their forces had skirmish.

(6) How fun do you think the scenario is? (1-10)
10/10. I found a bunch of easter eggs, all pretty good ones. The ghoul was confusing until I noticed what needed to be done. Another easter egg essentially gave me 3 or 4 levels on my footpads. And those aside, the core gameplay of sniping the convoys from the edges of the forest was fun - much more so than the previous version I remembered (with the long straight road and mountains?) Controlling Helicrom's units was also way more fun than the previous iteration (it used to be 2 scenarios, right?)

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None. This was great fun already.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Attachments
Liberty-The Hunters replay 20210622-213332.gz
1.15.14, Normal, English
(41.41 KiB) Downloaded 33 times
Post Reply