South Guard 4. Vale of Tears

Feedback for the mainline campaign The South Guard.

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Sandsculpture
Posts: 7
Joined: February 20th, 2021, 2:55 am

Re: South Guard 4. Vale of Tears

Post by Sandsculpture »

1) What difficulty levels have you played the scenario on?

1.14.15, Soldier (Normal)

(2) How difficult did you find the scenario? (1-10)

3, only need to kill 2 lv2 enemies besides the leader.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

7, Being able to blitz the outlaw leader is fun

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-Allows the undead leader to get more basic income/a small amount of reinforcement every night
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Apparos_Vaklas
Posts: 28
Joined: April 24th, 2021, 11:52 am

Re: South Guard 4. Vale of Tears

Post by Apparos_Vaklas »

(1) What difficulty levels and game versions have you played the scenario on?

Version 1.14.16, Soldier (Normal) difficulty

(2) How difficult did you find the scenario? (1-10)

4

(3) How clear did you find the scenario objectives?

Pretty clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

9/10 I liked the plot

(5) What were your major challenges in meeting the objectives of the scenario?

Having all loyal units survive and getting them some xp. At first I split my force, sending half to the north and half to the south but that didn't work very well. I restarted the scenario and send all of my units south, engaging with both enemies at the same time and it worked much better. I lost 3-4 units but all of them were non-loyal non-levelled cannon fodder.

(6) How fun do you think the scenario is? (1-10)

8

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-
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