Ambushed bug? in 1.14+

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vghetto
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Joined: November 2nd, 2019, 5:12 pm

Ambushed bug? in 1.14+

Post by vghetto »

Hi,

In the screenshots, moving the mage to the labeled location will ambush him before he gets next to Wose.
I don't know if this would be considered a bug or not.

Attached demo illustrates the issue. It happens in 1.14 and 1.16 beta.
move.png
ambushed.png
Attachments
_main.cfg
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Ravana
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Re: Ambushed bug? in 1.14+

Post by Ravana »

I think it is most expected outcome.
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Simons Mith
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Re: Ambushed bug? in 1.14+

Post by Simons Mith »

This is not the behaviour I got. If an allied side could see a unit, I could see it, so the wose was visible in screen 1. So, no ambush in screen 2.
 
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Pentarctagon
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Re: Ambushed bug? in 1.14+

Post by Pentarctagon »

How did you create/move the Spearman in the first image to avoid triggering the Wose's ambush?
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vghetto
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Re: Ambushed bug? in 1.14+

Post by vghetto »

The Spearmen are allied with the player and the Wose. So they won't uncover the Wose if they move next to it.

The situation arose while I was playing WF. I tried to recreate that segment of the map in the attached demo in the first post.
You could try it out for yourself.

I thought it looked weird when it happened to me, but I kind of agree with Ravana that this might be the most expected outcome.
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Simons Mith
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Re: Ambushed bug? in 1.14+

Post by Simons Mith »

If there are multiple hidden woses in a chain, and multiple spearmen in a chain connecting them, how many are revealed?
 
vghetto
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Re: Ambushed bug? in 1.14+

Post by vghetto »

Simons Mith wrote: August 2nd, 2021, 10:20 pm If there are multiple hidden woses in a chain, and multiple spearmen in a chain connecting them, how many are revealed?
I added another spearman to the chain and it uncovered the wose 2 hexes off. :lol:

Code: Select all

        [unit]
            side=3
            type=Spearman
            x,y=7,7
        [/unit]
I couldn't get more than two spearmen for the attached demo, but maybe if you designed the map a certain way, it just might work.
For the current map, adding more than 2 gave a different path for the mage to follow.

Adding another wose behind that first one didn't uncover it.

Code: Select all

        [unit]
            side=2
            type=Wose
            x,y=10,8
        [/unit]
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