Tutorial bug - quintain actually can kill ya

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Simons Mith
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Tutorial bug - quintain actually can kill ya

Post by Simons Mith »

If you move to exactly the right hex, and attack the quintain as instructed, it can move and attack back, and then it can move and attack again when you're on one of the villages. I never moved to that hex before, so I never triggered this. But it was reported on Steam so I tried it for myself, and yes, it's possible, with a bit of bad luck, to get killed, even if you follow the tutorial to the letter.
How about that eh?

We could make it a learning experience =
A. "Watch out! The quintain is slow but it can move a little! It could catch you if you move to that village."
1. "Eh, I'll take the risk."
2. "Oops. I hadn't thought of that. Perhaps I should move to the other village instead."
"That would be wiser. The stream would also help: most opponents are at a disadvantage if they must attack while standing in water."

B. "Ah, now that village is the better choice. Why did you choose it?"
1. "Well, it was further from the quintain."
2. "Because it was across the stream from the quintain?"
3. "I just chose any village. I didn't think it mattered."

"Either village would heal you equally well, but that village also has the stream running by, and most opponents are at a disadvantage if they must attack while standing in water. If you learn to use terrain to your advantage it will give you a vital edge."
 
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octalot
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Re: Tutorial bug - quintain actually can kill ya

Post by octalot »

I like the suggestions, but for string freeze suggest a quick fix:

Code: Select all

    # On the Quintain's first turn, it's always next to the player, but
    # sometimes the AI chooses to move before attacking. If it moves onto
    # 12,4 and then the player chooses to heal in the 10,3 village, the
    # Quintain can move to 11,4 and kill a player who's following the
    # instructions to the letter.
    [event]
        name=side 2 turn 1 refresh

        {CLEAR_PRINT}

        {MODIFY_UNIT (id=Quintain) moves 0}
    [/event]
The CLEAR_PRINT gets added there because the player has just completed the "End your turn" instruction.
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Lord-Knightmare
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Re: Tutorial bug - quintain actually can kill ya

Post by Lord-Knightmare »

Why not make this a lesson to teach the player that save-loading is a thing and should be used?
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octalot
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Re: Tutorial bug - quintain actually can kill ya

Post by octalot »

Save-loading shouldn't be a thing, at least not something that we recommend in the tutorial. It fits some player's style, but it'll turn other players off.

Now that we have hints at the top-left of the screen, I'm thinking of this hint (for 1.19, and would need #8643 fixed first) :
caption= _ "Choose a safe village"
message= _ "The quintain can move, and will be able to attack if it moves adjacent to the village that you’re resting in. You can hover over or select it to see where it can move to while Li’sar is in her current location, or use the <b>Best Possible Enemy Moves</b> command from the <b>Actions</b> menu to see where it will be able to move once Li’sar has moved."
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