wesnoth.random errors in 1.15.13

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white_haired_uncle
Posts: 593
Joined: August 26th, 2018, 11:46 pm
Location: A country place, far outside the Wire

wesnoth.random errors in 1.15.13

Post by white_haired_uncle »

In 1.15.13, go to debug->inspect->lua console and run

$ wesnoth.random(2)
Lua Error:
When executing, Lua runtime error: [string "return wesnoth.random(2)"]:1: attempt to call a nil value (field 'random')
stack traceback:
[string "return wesnoth.random(2)"]:1: in main chunk

In 1.14.15 and 1.15.12, it returns 1 or 2.

The Battle for Wesnoth version 1.15.13 x86_64
Running on Microsoft Windows 10 1803 (10.0.17134) x86_64
Distribution channel: SourceForge

Game paths
==========

Data dir: C:\Program Files\Battle for Wesnoth 1.15.13
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.15
User data dir: C:\Users\USER\Documents\My Games\Wesnoth1.15
Saves dir: C:\Users\USER\Documents\My Games\Wesnoth1.15\saves
Add-ons dir: C:\Users\USER\Documents\My Games\Wesnoth1.15\data\add-ons
Cache dir: C:\Users\USER\Documents\My Games\Wesnoth1.15\cache

Libraries

Boost: 1.74
Lua: 5.4.2
OpenSSL/libcrypto: 1.1.1i (runtime 1.1.1i)
Cairo: 1.17.4 (runtime 1.17.4)
Pango: 1.48.0 (runtime 1.48.0)
SDL: 2.0.12 (runtime 2.0.12)
SDL_image: 2.0.5 (runtime 2.0.5)
SDL_mixer: 2.0.4 (runtime 2.0.4)

Features
========

Lua console completion: yes
Win32 notifications back end: yes

Current video settings
======================

SDL video drivers: [windows] dummy
Window size: 1920x1017
Screen refresh rate: 59
Screen dots per inch: 96.000000x96.000000
Screen dpi scale factor: 1.000000x1.000000
Current audio settings
======================

SDL audio drivers: [wasapi] directsound
Number of channels: 2
Output rate: 44100 Hz
Sample format: signed 16 bit little-endian
Sample size: 4096 bytes

Installed add-ons
=================

Legend_of_the_Invincibles_beta: 3.2.6.136.g520f696
Attachments
wesnoth-20210604-160653-2628.log
(542 Bytes) Downloaded 38 times
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Pentarctagon
Project Manager
Posts: 4773
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: wesnoth.random errors in 1.15.13

Post by Pentarctagon »

It's a known issue with 1.15.13.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
white_haired_uncle
Posts: 593
Joined: August 26th, 2018, 11:46 pm
Location: A country place, far outside the Wire

Re: wesnoth.random errors in 1.15.13

Post by white_haired_uncle »

Thanks and sorry for the dupe. I tried to do a search first, but I have never been able to convince the search engine that I actually do know what I want to search for (like wesnoth.random, which is NOT wesnoth (to be ignored) and random (to match all kinds of stuff I'm not looking for)).
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