A-Red's sprite art (Sorrow, etc) -- In: Harvester, Thresher
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Re: A-Red's sprite art (Sorrow, etc)
The Flesh Atronach--a sort of flesh-and-bone elemental. Aside from the obvious benefits of its size and strength, it can mend the "injuries" of undead units around it, possibly at a small health cost to itself. Base level 2.
I got the name from Daggerfall, originally assuming that an atronach was a sort of generic mythical creature like every other monster in that game. I haven't been able to find any information on them though. Is it an Elder Scrolls-specific monster name, and if so, should I change it to something else?
More importantly: C&C needed, especially with regard to the musculature, and whether or not it is twisted and horrifying enough.
I got the name from Daggerfall, originally assuming that an atronach was a sort of generic mythical creature like every other monster in that game. I haven't been able to find any information on them though. Is it an Elder Scrolls-specific monster name, and if so, should I change it to something else?
More importantly: C&C needed, especially with regard to the musculature, and whether or not it is twisted and horrifying enough.
Last edited by A-Red on July 10th, 2009, 11:55 pm, edited 1 time in total.
Re: A-Red's sprite art (Sorrow, etc)
You may have to change it, as all references I could find with that name lead distinctly to that game.A-Red wrote:I got the name from Daggerfall, originally assuming that an atronach was a sort of generic mythical creature like every other monster in that game. I haven't been able to find any information on them though. Is it an Elder Scrolls-specific monster name, and if so, should I change it to something else?
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Re: A-Red's sprite art (Sorrow, etc)
Ok, so the Flesh Atronach is now the Flesh Hulk.
Here's the Dirigible, which technically advances from the Wight (though for all practical purposes the Wight does not advance). Slightly thicker skin, and a much greater punch.
Here's the Dirigible, which technically advances from the Wight (though for all practical purposes the Wight does not advance). Slightly thicker skin, and a much greater punch.
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Re: A-Red's sprite art (Sorrow, etc)
Its like a buddhist horror movie. I like. =P
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Re: A-Red's sprite art (Sorrow, etc)
Can I ask what your reason for the naming is? I have no major issues with it, it's just that Dirigible immediately brings to mind the craft itself, and not an individual.A-Red wrote:Here's the Dirigible, which technically advances from the Wight (though for all practical purposes the Wight does not advance). Slightly thicker skin, and a much greater punch.
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Re: A-Red's sprite art (Sorrow, etc)
I think the idea is that the body is floating (due to being filled with lighter than air gasses).Turuk wrote:Can I ask what your reason for the naming is? I have no major issues with it, it's just that Dirigible immediately brings to mind the craft itself, and not an individual.A-Red wrote:Here's the Dirigible, which technically advances from the Wight (though for all practical purposes the Wight does not advance). Slightly thicker skin, and a much greater punch.
Re: A-Red's sprite art (Sorrow, etc)
Right, I figured out that correlation, but I was just wondering if he was bouncing any other name choices in his head and why he latched on to that one.Neoskel wrote:I think the idea is that the body is floating (due to being filled with lighter than air gasses).
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Re: A-Red's sprite art (Sorrow, etc)
Dirigible is a very funny name. But it doesn't make sense in the setting that he's called this way. So it depends on the tone of the faction/campaign/whatever if the name is appropriate.
If the reason of flying is being inflated with light gases, I think the balance is not well achieved. He seems to be hanging from the shoulder. I suppose the stomach should be higher (and maybe bigger). Like a balloon.
If the reason of flying is being inflated with light gases, I think the balance is not well achieved. He seems to be hanging from the shoulder. I suppose the stomach should be higher (and maybe bigger). Like a balloon.
It is ok to correct me if my English is too bad.
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Re: A-Red's sprite art (Sorrow, etc)
If his belly were filled with helium or hydrogen, and was therefore the reason he floated, he would inevitably end up floating belly-up...
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Re: A-Red's sprite art (Sorrow, etc)
Unless his legs were heavy enough to keep them down. Perhaps he could wear a ball and chain deal around his ankles.
Re: A-Red's sprite art (Sorrow, etc)
That could even be his attacks, he kicks with the ball and chains around his ankles...melinath wrote:Perhaps he could wear a ball and chain deal around his ankles.
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Re: A-Red's sprite art (Sorrow, etc)
Well, I was thinking of him being entirely filled, but primary on the big stomach. He would be like me floating on the sea: if I do nothing I end belly up, but with some little effort (bigger in its case) I can float "stand up".thespaceinvader wrote:If his belly were filled with helium or hydrogen, and was therefore the reason he floated, he would inevitably end up floating belly-up...
The ball and chain is still a good idea, anyway. Also, if belly up, he would look more like a dirigible.
It is ok to correct me if my English is too bad.
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Re: A-Red's sprite art (Sorrow, etc)
The difficulty with that is that the sea produces significantly more resistance against your limbs than the air, and that your belly isn't the most buoyant thing in your body, your lungs are... But one assumes that a zombie's lungs wouldn't hold in gases too well...
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Re: A-Red's sprite art (Sorrow, etc)
A Dirigible is a hot-air balloon with an internal frame, which is basically what this guy is. I admit to taking a cue from Bungie again, except that in this case they never actually used the unit in question, but left the standing frames as an easter egg of sorts in the files of Myth:TFL. As with the other Myth-inspired units, I've made some conceptual changes.
I also admit that I don't know much about the physics of human beings inflated with gases. I intended him to be entirely filled with it--after all, he's dead, and is not using those body parts for anything else. Having it in his lungs and other organs doesn't seem unreasonable, as he isn't breathing, his heart's not beating, his fluids aren't flowing...all he is intended to have is a little bit of awkward muscle control, and a lot of kaboom. I'd rather not have a ball hanging from his legs, because anything dragging on the ground would impede his drifting too much, but I'll definitely consider adding iron shackles around his ankles. It would cover up some of the shading issues on the legs anyway
I also admit that I don't know much about the physics of human beings inflated with gases. I intended him to be entirely filled with it--after all, he's dead, and is not using those body parts for anything else. Having it in his lungs and other organs doesn't seem unreasonable, as he isn't breathing, his heart's not beating, his fluids aren't flowing...all he is intended to have is a little bit of awkward muscle control, and a lot of kaboom. I'd rather not have a ball hanging from his legs, because anything dragging on the ground would impede his drifting too much, but I'll definitely consider adding iron shackles around his ankles. It would cover up some of the shading issues on the legs anyway
Re: A-Red's sprite art (Sorrow, etc)
I think we were all aware of what a dirigible was, just the concept of a human one was an... interesting take on it.
Well, the ball does not have to be large enough to weigh him down that much, and can just float along with him. It would be his ballast. Have you given any thought to giving him an effect where, upon death, he "explodes" and causes damage to surrounding units?A-Red wrote:I also admit that I don't know much about the physics of human beings inflated with gases. I intended him to be entirely filled with it--after all, he's dead, and is not using those body parts for anything else. Having it in his lungs and other organs doesn't seem unreasonable, as he isn't breathing, his heart's not beating, his fluids aren't flowing...all he is intended to have is a little bit of awkward muscle control, and a lot of kaboom. I'd rather not have a ball hanging from his legs, because anything dragging on the ground would impede his drifting too much, but I'll definitely consider adding iron shackles around his ankles. It would cover up some of the shading issues on the legs anyway
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