Problem with [set_extra_recruit]
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- pipapopinguin
- Posts: 35
- Joined: November 3rd, 2019, 10:36 am
Problem with [set_extra_recruit]
Code: Select all
[event]
name=moveto
first_time_only=no
[filter]
side=$side_number
[filter_location]
x=26,25
y=11,11
[/filter_location]
[/filter]
[store_side]
[filter_side]
side=$side_number
[/filter_side]
variable=current_side_variable
[/store_side]
[disallow_recruit]
[filter_side]
side=$side_number
[/filter_side]
[/disallow_recruit]
[allow_extra_recruit]
[filter]
side=$side_number
canrecruit=yes
[not]
[filter_location]
x=26,25
y=11,11
[/filter_location]
[/not]
[/filter]
extra_recruit=$current_side_variable.recruit
[/allow_extra_recruit]
[switch]
variable=x1
[case]
value=26
[set_extra_recruit]
[filter]
x,y=$x1,$y1
[/filter]
extra_recruit=Drake Fighter
[/set_extra_recruit]
[/case]
[case]
value=25
[set_extra_recruit]
[filter]
x,y=$x1,$y1
[/filter]
extra_recruit=Drake Glider
[/set_extra_recruit]
[/case]
[else]
[message]
message=bruh tf
[/message]
[/else]
[/switch]
[/event]
Re: Problem with [set_extra_recruit]
Don't use an explicit [filter] tag inside [set_extra_recruit]. It takes the standard unit filter keys directly as arguments. https://wiki.wesnoth.org/DirectActionsW ... recruit.5D
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Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny