How to use extra animations in an event
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- pipapopinguin
- Posts: 35
- Joined: November 3rd, 2019, 10:36 am
How to use extra animations in an event
I made an extra animation for my unit:
and then i tried to trigger it where usually the action-tags are in an event with
The wiki doesnt say much about that in the animation wml so I am asking in the forum now
Code: Select all
[extra_anim]
flag=offering
[frame]
image="units/saurians/Ritualist-performing-[1~5].png"
[/frame]
[/extra_anim]
Code: Select all
[animation]
flag=offering
[/animation]
- pipapopinguin
- Posts: 35
- Joined: November 3rd, 2019, 10:36 am
Re: How to use extra animations in an event
Oh yes, it does by the way say: "[animation] is not supported" after the event triggers
Re: How to use extra animations in an event
[animation] is not action WML, you're probably looking for [animate_unit].
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
- pipapopinguin
- Posts: 35
- Joined: November 3rd, 2019, 10:36 am
Re: How to use extra animations in an event
Thanks a lot, I didn't know that had to look into the InterfaceActions wml to find what I neededWhiteWolf wrote: ↑May 28th, 2021, 5:15 pm [animation] is not action WML, you're probably looking for [animate_unit].