Return to Trent RPG (the long-awaited sequel to Fall of Trent)
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- Bob_The_Mighty
- Posts: 870
- Joined: July 13th, 2006, 1:15 pm
Return to Trent RPG (the long-awaited sequel to Fall of Trent)
Way back in 2006 I made a multiplayer scenario called Fall of Trent. It was my first attempt at making an add-on for Wesnoth and it was pretty basic, but it seemed to fill a niche and I sometimes see people playing it even after all this time. The scenario ended on a cliffhanger with a message that said: “to be continued”. Thus the story of Fall of Trent remained unfinished business... until now.
Return to Trent is a sequel that continues from where Fall of Trent left off, with players embarking on a journey to gather a ragtag army to retake the city.
I’ve kind of gone to town with all the WML tricks I’ve learned since I started making add-ons so there are lots of fun moments. The emphasis is on storytelling and player choices, in the style of a classic RPG. There are randomised elements and several A/B decisions which means you should be able to play it multiple times and still find new stuff.
I actually intended to release this a few years ago as a kind of ten year anniversary thing, but I got distracted by real life and forgot about it. Now, for obvious reasons, I’ve found myself with time on my hands so I decided to dig out the files and dust it off. Turns out the thing was about 90% finished anyway. I’m still putting the final touches together, but I would love some help testing it.
After fourteen years, Trent may soon be rescued...
Return to Trent is a sequel that continues from where Fall of Trent left off, with players embarking on a journey to gather a ragtag army to retake the city.
Return to Trent can be played as a standalone quest or as part of a two-scenario campaign (though I expect the balancing will take some work). As with the others, it can be played with any era, but it’s designed to be used with Bob’s RPG Era.After the sacking of Trent, the city's generals endeavour to rally an army and oust the orcish invaders. But where will they find allies willing to wage such a desperate war? And what secrets lie in wait within the walls of the conquered city?
I’ve kind of gone to town with all the WML tricks I’ve learned since I started making add-ons so there are lots of fun moments. The emphasis is on storytelling and player choices, in the style of a classic RPG. There are randomised elements and several A/B decisions which means you should be able to play it multiple times and still find new stuff.
I actually intended to release this a few years ago as a kind of ten year anniversary thing, but I got distracted by real life and forgot about it. Now, for obvious reasons, I’ve found myself with time on my hands so I decided to dig out the files and dust it off. Turns out the thing was about 90% finished anyway. I’m still putting the final touches together, but I would love some help testing it.
After fourteen years, Trent may soon be rescued...
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
- AnnieSpambot
- Posts: 13
- Joined: May 5th, 2010, 1:28 pm
- Location: United Kingdom
- Contact:
Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
Well, about time too
- Bob_The_Mighty
- Posts: 870
- Joined: July 13th, 2006, 1:15 pm
Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
No joke! It's all done, polished and ready. Return to Trent is now on the adds-ons server for 1.14. Please let me know how you get on with this new adventure!
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
Code: Select all
The following add-on had errors and could not be loaded:
~\Wesnoth1.14/data/add-ons/Return_To_Trent/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file 'BOB_CONDITION' is missing
at ~add-ons/Return_To_Trent/_main.cfg:6749
- Bob_The_Mighty
- Posts: 870
- Joined: July 13th, 2006, 1:15 pm
Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
Thanks Konrad2. That macro is defined in Bob's RPG Era, so I guess I was always testing it while I had the era installed. Anyway, I've fixed it now and uploaded Return to Trent 0.2
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
- TheChosenOne
- Posts: 247
- Joined: April 7th, 2006, 8:26 am
- Location: Royal Palace, Weldyn St. 01, Wesnoth 123 456
Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
Hi Bob! Welcome back!
I am excited to play this game, and so 5 of us started one just now. Unfortunately, we could not get past turn 1 without OOS. I don't know if this is relevant, but it seems we get OOS as soon as p1 (me) gets the second cp bonus and starts to allocate it.
Please find a relevant save attached.
Thanks!
I am excited to play this game, and so 5 of us started one just now. Unfortunately, we could not get past turn 1 without OOS. I don't know if this is relevant, but it seems we get OOS as soon as p1 (me) gets the second cp bonus and starts to allocate it.
Please find a relevant save attached.
Thanks!
- Attachments
-
- 5p - Return To Trent Turn 1.gz
- (725.65 KiB) Downloaded 334 times
Numbers do not win a battle
---Konrad III
(A loyal member of the pro-loyalists)
Would you like to translate the Battle of Wesnoth into Indonesian? Then come and join us at http://www.wesnoth.org/wiki/IndonesianTranslation
---Konrad III
(A loyal member of the pro-loyalists)
Would you like to translate the Battle of Wesnoth into Indonesian? Then come and join us at http://www.wesnoth.org/wiki/IndonesianTranslation
Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
haha thats meTheChosenOne wrote: ↑April 10th, 2020, 6:09 pm Hi Bob! Welcome back!
I am excited to play this game, and so 5 of us started one just now. Unfortunately, we could not get past turn 1 without OOS. I don't know if this is relevant, but it seems we get OOS as soon as p1 (me) gets the second cp bonus and starts to allocate it.
Please find a relevant save attached.
Thanks!
- TheChosenOne
- Posts: 247
- Joined: April 7th, 2006, 8:26 am
- Location: Royal Palace, Weldyn St. 01, Wesnoth 123 456
Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
I tried playing Fall of Trent instead but got the same OOS at around turn 3-4. I can confirm that everyone has the latest version, so maybe the error has to do with the era itself? It's strange...
Numbers do not win a battle
---Konrad III
(A loyal member of the pro-loyalists)
Would you like to translate the Battle of Wesnoth into Indonesian? Then come and join us at http://www.wesnoth.org/wiki/IndonesianTranslation
---Konrad III
(A loyal member of the pro-loyalists)
Would you like to translate the Battle of Wesnoth into Indonesian? Then come and join us at http://www.wesnoth.org/wiki/IndonesianTranslation
Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
I took a look at the savefile TheChosenOne uploaded. The error seems to be that for some reason the wesnoth client of side 5 seems to believe his leader had full movement at the beginning of his turn when he actually didn't.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
- Bob_The_Mighty
- Posts: 870
- Joined: July 13th, 2006, 1:15 pm
Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
Sorry to hear you couldn't play this. Were you the host? Which of the following did you have installed at the time: Return to Trent, Fall of Trent, Bob's RPG Era? If I know which add-ons you had installed I can check if there is conflicting code, though from what gfgtdf says it might be random glitch. Usually in MP it can be sorted if the player who experiences OOS just leaves and rejoins the game.TheChosenOne wrote: ↑April 10th, 2020, 6:09 pmI am excited to play this game, and so 5 of us started one just now. Unfortunately, we could not get past turn 1 without OOS. I don't know if this is relevant, but it seems we get OOS as soon as p1 (me) gets the second cp bonus and starts to allocate it.
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
but you shodul take care of which player leaves i'd really suggest something like a "democratic" decision,Bob_The_Mighty wrote: ↑April 11th, 2020, 6:50 pm Sorry to hear you couldn't play this. Were you the host? Which of the following did you have installed at the time: Return to Trent, Fall of Trent, Bob's RPG Era? If I know which add-ons you had installed I can check if there is conflicting code, though from what gfgtdf says it might be random glitch. Usually in MP it can be sorted if the player who experiences OOS just leaves and rejoins the game.
if just one player get the OOS messsage he should, if all (but the currently playing player) get the message the currently playing player should rejoin.
recent investigations also show that i'm most of the cases faulty umc code in the played scenario/era is rarely the cause of the OOS, so i'd also try to be opbserveant which for example with which players you often get OOS, maybe they have configured wesnoth wrongly, use an outdated wesnoth version, have a faulty addon installed, or even try to cheat.
Last but not least removing control of another player can cause OOS, i really reccomend not to use :control to remove a player from control but instead just kick players, its just safer against OOS.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
- TheChosenOne
- Posts: 247
- Joined: April 7th, 2006, 8:26 am
- Location: Royal Palace, Weldyn St. 01, Wesnoth 123 456
Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
Hi Bob!Bob_The_Mighty wrote: ↑April 11th, 2020, 6:50 pmSorry to hear you couldn't play this. Were you the host? Which of the following did you have installed at the time: Return to Trent, Fall of Trent, Bob's RPG Era? If I know which add-ons you had installed I can check if there is conflicting code, though from what gfgtdf says it might be random glitch. Usually in MP it can be sorted if the player who experiences OOS just leaves and rejoins the game.TheChosenOne wrote: ↑April 10th, 2020, 6:09 pmI am excited to play this game, and so 5 of us started one just now. Unfortunately, we could not get past turn 1 without OOS. I don't know if this is relevant, but it seems we get OOS as soon as p1 (me) gets the second cp bonus and starts to allocate it.
I was the host, and I have all three installed. In fact, I have all your add-ons installed, because they are that awesome!
We tried getting him to leave and rejoin, it does not solve the issue...
Numbers do not win a battle
---Konrad III
(A loyal member of the pro-loyalists)
Would you like to translate the Battle of Wesnoth into Indonesian? Then come and join us at http://www.wesnoth.org/wiki/IndonesianTranslation
---Konrad III
(A loyal member of the pro-loyalists)
Would you like to translate the Battle of Wesnoth into Indonesian? Then come and join us at http://www.wesnoth.org/wiki/IndonesianTranslation
Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
I had outdated wesnoth version (1.14.4) which may be why we had OOS