Ravana's Multiplayer Works

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Ravana
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Re: Ravana's Multiplayer Works

Post by Ravana »

Uploaded 2.1.0.

Used your suggested values.

Code: Select all

HP : min cost 4 , max cost 12, step 1
MP : min cost 8, max cost 16, step 1
Damage : min cost 12, max cost 28, step 2
Attack : min cost 40, max cost 56, step 2
Generous
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Re: Ravana's Multiplayer Works

Post by Generous »

Thank you very much for a recent XP Modification update! :)
Any news if Royal Rumble would be available at 1.12 server? More and more players are upgrading to 1.12...
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Ravana
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Re: Ravana's Multiplayer Works

Post by Ravana »

Uploaded Royal Rumble to 1.12 server.
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Ravana
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Re: Ravana's Multiplayer Works

Post by Ravana »

Created new addon Color Modification, which I will shortly add as dependency to all my other addons.

Created new addon Ally Village Modification.
Last edited by Ravana on July 15th, 2015, 4:19 pm, edited 1 time in total.
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Warfall
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Re: Ravana's Multiplayer Works

Post by Warfall »

Ravana wrote:Created new addon Color Modification, which I will shortly add as dependency to all my other addons.

Hi,


the Color Modification is a really nice addon.
TheNakedOne
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Re: Ravana's Multiplayer Works

Post by TheNakedOne »

Im having problems with the Ally Village taker mod. How ddo I use it? I tried right clicking on an allied village with my unit selected an it still took it like normal. There was no option or anything
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Ravana
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Re: Ravana's Multiplayer Works

Post by Ravana »

The option is before starting.
If setting is on, then village capture will happen normally. If off, then when moving to allied village it will not be captured by default. Either way with rightclick menu the village control can be changed until next move.
So move to village, and then rightclick if there is need.
LordVandor
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Re: Dov's MP Pack - Now with Shops Era

Post by LordVandor »

Hi Dov :) Thanks for your mods,I like them a lot ^_^
But the Xp Mod,well I'd like needed exp's to be higher.
12 for hp and 28 for damage? Hm :/ I'd like it to be more configurable,that's it.
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Ravana
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Re: Ravana's Multiplayer Works

Post by Ravana »

Created new addon Hide Faction Choice, inspired by Blind Faction Picker but supporting any era. Beta version currently, so the variables arent cleared yet.
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ChaosRider
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Re: Ravana's Multiplayer Works

Post by ChaosRider »

As for a colosseum variants which are under your maintaining now Im voting for adding there 1 more wave, in which players will fight vs each other (without ai units), they will be teleport and have shops in places where were spawned ai units, once they move on each of these shops then walls near them fall down (I did it in random colosseum :P).

Also in random colosseum before "wave" (its funny to call it wave without any of ai units) is a wave with players units clones (but it's not what I mean now) but also observers under ai control which were by whole game on walls around colosseum and now are fighting with human players... such a little deadly spam.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.
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Ravana
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Re: Ravana's Multiplayer Works

Post by Ravana »

I am not maintaining any colosseums, someone else took over with Colosseum_WIld.
Rualirr
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Re: Ravana's Multiplayer Works

Post by Rualirr »

ran into issues with XP-Mod running in Creep War? would the era conflict?
Saw a game the a while back where it was working. When I try to run ai games with it on they just freak out, even on strong AI
Is there a better place to get it than the in game repo?

It seemed like in the game I was watching the ai was able to use it rather well and all units had access. Only seeing champions able to use it in Creep War?
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Ravana
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Re: Ravana's Multiplayer Works

Post by Ravana »

Creep war is not supposed to work with ai, no matter if you use xp mod or not.
There are very few rightclick menus that ai in fact can use.

I am unsure what you mean by era conflict there. XP Mod is modification not era, and should work with all combinations of eras and modifications.

Still, as visible from https://github.com/ProditorMagnus/XP_Mo ... its/master, there have been no recent updates.

Post 777.
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Re: Ravana's Multiplayer Works

Post by Pentarctagon »

Ravana wrote:I am unsure what you mean by era conflict there. XP Mod is modification not era, and should work with all combinations of eras and modifications.
It would depend on if they were modifying the same variables or not. WML variables are all global, so if two add-ons are using variables with the same name there could be a conflict.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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Ravana
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Re: Ravana's Multiplayer Works

Post by Ravana »

Shouldnt be problem then, I have all variables prefixed with Rav_XP_ and menu ids with xp_mod_.
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