Heroes' Arena v0.20

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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TL
Posts: 511
Joined: March 3rd, 2007, 3:02 am

Re: Heroes' Arena v0.20

Post by TL »

Coincidentally, I was just giving this some thought.

New dev versions have a lot of goodies that make this sort of thing a lot easier to build, so this or something like it may be showing up by and by.
Qes
Posts: 357
Joined: August 9th, 2007, 10:28 pm
Location: Minnesota

Re: Heroes' Arena v0.20

Post by Qes »

TL wrote:Coincidentally, I was just giving this some thought.

New dev versions have a lot of goodies that make this sort of thing a lot easier to build, so this or something like it may be showing up by and by.

I may or may not be incredibly excited to see what comes of it.

:|

-Qes
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Falzar
Posts: 3
Joined: April 2nd, 2009, 11:37 pm

Re: Heroes' Arena v0.20

Post by Falzar »

I tried this map, failed horribly somehow :lol2:

Can someone remind me what AMLA stands for? I forgot...
Max
Posts: 1449
Joined: April 13th, 2008, 12:41 am

Re: Heroes' Arena v0.20

Post by Max »

AMLA = After Maximum Level Advancement, see here: Wesnoth Acronyms
Falzar
Posts: 3
Joined: April 2nd, 2009, 11:37 pm

Re: Heroes' Arena v0.20

Post by Falzar »

Didn't quite get to the AMLA area, but basically the idea is that you choose a bonus instead of just getting +3 HP and a full heal? I don't recall anything EVER getting a damage bonus from AMLAs otherwise...
VoiceofTreason
Posts: 1
Joined: March 28th, 2010, 3:22 pm

Re: Heroes' Arena v0.20

Post by VoiceofTreason »

Hi TL,

I was around when you were developing the Heroes Arena. I loved it but I don't see it in the add-ons in stable or dev. Am I missing something? I looked by author and name of map and found nothing. If it is not on purpose please bring it back, I'll be your test hamster. :)

Please if anyone else knows let me know.
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