The Labyrinth Of Champions - A Multiplayer RPG

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderator: Forum Moderators

Posts: 15
Joined: January 18th, 2008, 12:45 pm

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by jistanidiot »

It seems the shop with extra strikes in dwarf town is what causes the oos errors.
Posts: 8
Joined: July 20th, 2013, 5:55 pm

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by globnar »

If you're using an Iron Mauler, in the section where' you're telported to fight a one-on-one duel, and the iron mauler goes to the hills, he can't get out b/c he can't move onto a mountain.
User avatar
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by zookeeper »

Some recent developments:

Code: Select all

	Version 2.8

	- Allow NPC units to pass the duel chambers after the players.
	- Changed Lord Hullon's portrait to not rely on TRoW.
	- Fixed some item images not getting removed from the map.
	- Fixed bat cave chests removing all items from the map.
	- Added right-click option for switching NPC's to another player.
	- Added right-click option for giving gold to another player even without Bob's RPG Era.

	Version 2.7

	- Updated for Wesnoth 1.12
	- Fixed a bug which caused an OOS at Appletok
I did the stuff in 2.8 based on things I noticed during my playthrough, but I actually didn't look at this thread first. Looks like there's a few things mentioned which need fixing.
Posts: 501
Joined: January 17th, 2006, 8:04 pm

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by joshudson »

Somebody told me that a Wose would not survive this, so I soloed it with a Wose. Behold.
(163.41 KiB) Downloaded 362 times
CHKDSK has repaired bad sectors in CHKDSK.EXE
Posts: 317
Joined: July 13th, 2015, 9:53 pm
Location: Germany

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by Shiki »

The AI side could use disallow_observers=yes to not reveal the map to them. You can also use disallow_recall=yes(at scenario level) to show an alternative message if one tries that. That applies for basically all RPG style games.
Try out the dark board theme.
User avatar
Posts: 246
Joined: April 7th, 2006, 8:26 am
Location: Royal Palace, Weldyn St. 01, Wesnoth 123 456

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by TheChosenOne »

Hi Bob!

I am playing this today and noticed that changing stance removes poison. I don't suppose this is by design?

Please find a save at turn 97. Examples are at around turns 85-92.

There also seems to be an issue with the mind juice. I had 53 max xp, I drank two and it went down to 47, but it went back up to 53 for some reason.

On an unrelated note, it seems that I am also able to smite anyone (including allies). Is this working as intended?
5p - The Labyrinth Of Champions Turn 97.gz
(792.48 KiB) Downloaded 162 times
Numbers do not win a battle
---Konrad III
(A loyal member of the pro-loyalists)

Would you like to translate the Battle of Wesnoth into Indonesian? Then come and join us at
User avatar
Posts: 842
Joined: July 13th, 2006, 1:15 pm

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by Bob_The_Mighty »

Thanks for the ongoing bug reports! Changing your stance isn't meant to cure poison, it's a problem with [remove_object] that I keep trying and failing to fix. Your max xp increases whenever you level up, so unless it was that it might be a similar bug to the poison. Smite should have a limited range (and you can only smite a target once), but apart from that it's up you who you use it on. With great power...
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
User avatar
Posts: 262
Joined: March 30th, 2019, 10:38 pm
Location: The North Pole

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by Atreides »

I'm currently about halfway through this. First time I've gotten past the first few rooms without losing someone and quitting in despair. Torlic is a delight for a Python fan to behold. Half expected him to rant about unladen swallows...

No bugs to report, so far it's running like a finely tuned 5.0l V-8.

One thing that would be nice to know in advance is that in order to switch a followers leader you can only do so before he moves. Only found out by accident that this was possible using a non RPG era. Torlic of course was best assigned to the Level 4 Gremlin Sorcerer who had leadership.

Some comments on specifics (spoilers possibly):
Anyways, it's difficult and nerve wracking (I don't permit myself to reload, ever) yet fun.
Any typos are the fault of my laptop keyboard!
Lonely Era Merry Christmas Campaign Red MP Maps
Post Reply