What modded abilities can the AI use correctly?

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Joined: February 10th, 2015, 2:42 pm

What modded abilities can the AI use correctly?

Post by Bobit »

(Disclaimer: I am nobody and probably won't make anything)

I'm pretty sure the AI will automatically know how to correctly use abilities which alter damage/healing during combat, e.g. a 1% chance to do 9999 damage. I'm not so sure whether they would be able to correctly use auras similar to leadership and healing.

But how can the AI be made to correctly use whirlwind-esque abilities, and hit-and-run abilities? The algorithms for doing so should be straightforward (for example the value of Whirlwind would be equivalent to the value of its damage), but coding it is difficult.

Such abilities are core to several mods so I think solving this problem could be worthwhile.
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