Skin packs
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Skin packs
It would be nice to apply different skin for unit or fraction. With this option the same default unit with strict original stats has another appearance. There are a lot of image resources from different eras. Some are not appropriate for new units but ok for skins. Just stay in a mood
- Lord-Knightmare
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Re: Skin packs
You can code one of these by yourself with WML. Check out UtBS and see how the "loyalist yellow/bronze armour shift" mod is used.acroobat wrote: ↑March 8th, 2021, 3:32 am It would be nice to apply different skin for unit or fraction. With this option the same default unit with strict original stats has another appearance. There are a lot of image resources from different eras. Some are not appropriate for new units but ok for skins. Just stay in a mood
You can refactor it to apply to other faction units.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Skin packs
Thanks, I will take a look on that but I suppose, yellow loyalist is coded as different unit in UtBS.Lord-Knightmare wrote: ↑March 8th, 2021, 9:50 am You can code one of these by yourself with WML. Check out UtBS and see how the "loyalist yellow/bronze armour shift" mod is used.
You can refactor it to apply to other faction units.
My idea is that: you see "monk" instead of "troll" with skin pack. Attacks, abilities, stats are the same ofc. Title of unit is something like: "Monk(Troll welph)"
In multiplayer opponent can choose weather to disable skin mod or skin view. Just for fun