More stats and berserk trait for multiplayer games

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WINR
Posts: 8
Joined: April 12th, 2014, 4:33 pm

More stats and berserk trait for multiplayer games

Post by WINR »

Would be nice to know how many opponents a unit killed and maybe also the names.
Again in 2vs2 multiplayer game, some units could have something like the berserk trait: they attack like a ulf.
But that only would be triggered if their leader gets killed and would last for the turn in which the leader was killed.
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ForPeace
Posts: 164
Joined: December 12th, 2015, 3:09 pm
Location: Kraków, Poland

Re: More stats and berserk trait for multiplayer games

Post by ForPeace »

WINR wrote: February 10th, 2021, 8:44 pm Would be nice to know how many opponents a unit killed and maybe also the names.
I agree. I think the easiest way to have it in the game is to ask devs for approval and code it yourself.
WINR wrote: February 10th, 2021, 8:44 pm Again in 2vs2 multiplayer game, some units could have something like the berserk trait: they attack like a ulf.
But that only would be triggered if their leader gets killed and would last for the turn in which the leader was killed.
It would be suitable for an add-on, but to core game mechanics it's too big a change.
BTW It would be nice if you had read this before posting, especially:
Your proposal should be well laid out, and make clear (a) what you think the problem is, (b) the solution/change/improvement that you are suggesting, and even (c) possible downsides.
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WINR
Posts: 8
Joined: April 12th, 2014, 4:33 pm

Re: More stats and berserk trait for multiplayer games

Post by WINR »

BTW It would be nice if you had read this before posting, especially:
I did... :D trying to do better this time

==More Stats
I would show the number of kills in the list of units per every players in the faction (screenshot ListOfUnits) and a general rank for every factions (screenshot GeneralRank)
List of Units is an exsisting panel in Main Menu
General Rank could be a subpanel of Stats
As a second thought this could be nice also in campaigns not only in multiplayer.
Attachments
ListOfUnits.png
GeneralRank.png
The real fun starts when you code your first campaign
shevegen
Posts: 497
Joined: June 3rd, 2004, 4:35 pm

Re: More stats and berserk trait for multiplayer games

Post by shevegen »

> Again in 2vs2 multiplayer game, some units could have something like the berserk trait: they attack like a ulf.
> But that only would be triggered if their leader gets killed and would last for the turn in which the leader was killed.

Personally I don't like the berserk trait that much. There are examples where it is nice, but I don't like the
mechanic behind it. I'd much rather prefer a weakened berserk with fatigue and attack reduction; once
fatigued, the number of extra-rounds for more combat goes downwards. That way they may still dish out
tons of damage, but it may end before the "one-unit-must-die" cycle.

I am a fan of special abilities though, like bleeding and stuff.

> Would be nice to know how many opponents a unit killed and maybe also the names.

I actually thought this already existed via lua. If we can query the data from lua then adding a widget
should be trivial. Admittedly I am more of a ruby guy, so I don't know lua, but I think we can create
custom widgets anyway as-is. This information could be available in some pop-up or context menu or
somewhere, or perhaps extended unit-info or so. Or tied close to the encyclpoedia entries.
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