[engine] Wesnoth Simultaneous Game mode

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Oflameo
Posts: 21
Joined: January 31st, 2012, 12:17 am

[engine] Wesnoth Simultaneous Game mode

Post by Oflameo »

Everyone makes their move and it all gets executed via a priority stack and the interface can be similar to planning mode. The planning phase can have a configurable timer to keep the game moving.

https://policonomics.com/simultaneous-game/
https://en.wikipedia.org/wiki/Simultaneous_game
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Oflameo
Posts: 21
Joined: January 31st, 2012, 12:17 am

Re: [engine] Wesnoth Simultaneous Game mode

Post by Oflameo »

I have been informed that Wesnoth's engine was designed for sequential turns. Civs support Simultaneous Game modes though.
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