some trait tweaks
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- Posts: 52
- Joined: October 17th, 2015, 10:15 pm
some trait tweaks
Hello,
1-)Make Hakeem & Herbalist have Healthy trait
it fits that he can stay healthy himself (due to proper nuetrietions, not due to bodily strength like dwafs)
2-) Make Dark adept have strong trait:
currently, what makes adept much stronger than other mages, is that it has very high chance to be resilient, as well as starting with 27 HP on top of that (mage is 24 and only 50% chance to be resilient) so if Adept can have strong trait then he will get the nerf he deserve.
Strong Adepts will have 1 damage, 2 attacks in melee + 1HP.
1-)Make Hakeem & Herbalist have Healthy trait
it fits that he can stay healthy himself (due to proper nuetrietions, not due to bodily strength like dwafs)
2-) Make Dark adept have strong trait:
currently, what makes adept much stronger than other mages, is that it has very high chance to be resilient, as well as starting with 27 HP on top of that (mage is 24 and only 50% chance to be resilient) so if Adept can have strong trait then he will get the nerf he deserve.
Strong Adepts will have 1 damage, 2 attacks in melee + 1HP.
- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: some trait tweaks
Moved to Ideas.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: some trait tweaks
Giving strong trait to Adept will not have him benefit much from it (except HP) until it levels up. And even then, Necromancer's primary weapons are ranged. In my opinion it is better for Adept to have higher chances of getting resilient trait, since he gains more HP benefit from it.
Re: some trait tweaks
That was the point actually, to weaken it.
Re: some trait tweaks
Oh, I misread nerf, sorry!