[interface] Graphs!
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[interface] Graphs!
I remember playing Age of Empires back in the day and at the end of a game you could see all sorts of neat graphs showing all sorts of stats, like this. I think it would be a cool addition to Battle for Wesnoth to be able to see all the statistical information in graphical form not only at the end of the game but also during it. A lot of the data already seems to be there, so I suppose it would just be a matter of making it all into customizable graphs so we can see where exactly things went wrong in a match or where the major turning points were etc.
I know nothing about programming so I'm not sure how difficult this would be to implement but I think it would be pretty rad if it was possible.
I know nothing about programming so I'm not sure how difficult this would be to implement but I think it would be pretty rad if it was possible.
- alexanderthegre
- Posts: 193
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Re: [interface] Graphs!
Honestly I think that that's what Microsoft/Open/LibreOffice Calc is for.
If it could be implemented, though, I think it might be pretty cool.
But exactly what do you want graphed? Damage? %Hits? Number of units on board at any given time?
If it could be implemented, though, I think it might be pretty cool.
But exactly what do you want graphed? Damage? %Hits? Number of units on board at any given time?
Re: [interface] Graphs!
I was figuring that there could just be various graphs with all the data that is already tracked in the game. Number of villages, number of units, damage, income, just like how in Age of Empires you could view all the different metrics over time.alexanderthegre wrote:Honestly I think that that's what Microsoft/Open/LibreOffice Calc is for.
If it could be implemented, though, I think it might be pretty cool.
But exactly what do you want graphed? Damage? %Hits? Number of units on board at any given time?
Graphs own
Re: [interface] Graphs!
I remind the Term Number-Desert.
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
Re: [interface] Graphs!
I like this idea. I'd been thinking the same thing myself.
I'd actually like to have a go at coding it, if nobody minds. I have some experience with C++, but I've never worked on someone else's project before, so don't know how to go about doing that. Do I just attempt to make it myself, then submit it and hope people like it, or is there some way of getting the idea accepted first?
I'd actually like to have a go at coding it, if nobody minds. I have some experience with C++, but I've never worked on someone else's project before, so don't know how to go about doing that. Do I just attempt to make it myself, then submit it and hope people like it, or is there some way of getting the idea accepted first?
- TheBladeRoden
- Posts: 168
- Joined: July 16th, 2007, 8:01 am
Re: [interface] Graphs!
I would also be interested in a "total gold value of army" statistic.Not_Farts wrote:I was figuring that there could just be various graphs with all the data that is already tracked in the game. Number of villages, number of units, damage, income, just like how in Age of Empires you could view all the different metrics over time.alexanderthegre wrote:Honestly I think that that's what Microsoft/Open/LibreOffice Calc is for.
If it could be implemented, though, I think it might be pretty cool.
But exactly what do you want graphed? Damage? %Hits? Number of units on board at any given time?
Graphs own
Founding Father of Columbia
- beetlenaut
- Developer
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Re: [interface] Graphs!
Only an approved developer can add a patch to the main code repository, but you can patch the game on your own system and submit the patch for approval. You may get invited to be a developer if you do that a couple times and your code doesn't break the game. To start with, I would download the source code and just browse it to get familiar with the relevant sections, then make sure you have a working build environment. To submit a patch, you will need to get familiar with svn if you are not already (it manages the revisions coming from multiple developers). If you are serious about contributing, you should also join the wesnoth-dev channel on IRC where you can get advice in real time, and get to know the current active developers.Carasel wrote:I've never worked on someone else's project before, so don't know how to go about doing that.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: [interface] Graphs!
Thanks beetlenaut, I think I'll give it a go.