Technology Era
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Technology Era
Any ideas for a technology era?
My ideas:
-A catapult unit branch. (Maybe: Mangonel->Onager?)
-A ballista unit branch. (Maybe: Ballista->Cannon->Advanced Cannon?)
-A gun unit branch. (Any ideas?)
-A tank unit branch (something like a battering ram with a cannon inside). (If Leonardo da Vinci is reading this: Sorry for using your idea)
-A scientist unit branch (technical wizards)
And other advanced war machines that fit into a medieval era.
My ideas:
-A catapult unit branch. (Maybe: Mangonel->Onager?)
-A ballista unit branch. (Maybe: Ballista->Cannon->Advanced Cannon?)
-A gun unit branch. (Any ideas?)
-A tank unit branch (something like a battering ram with a cannon inside). (If Leonardo da Vinci is reading this: Sorry for using your idea)
-A scientist unit branch (technical wizards)
And other advanced war machines that fit into a medieval era.
Last edited by idanwin on February 22nd, 2008, 9:43 pm, edited 5 times in total.
Is it possible to make a suicide attack?
If yes; maybe a medieval terrorist would fit in a technology era?
(A unit with a barrel of gunpowder?)
I was wondering what sounds best:
-Heavy Cannon
-Improved Cannon
-Advanced Cannon
If yes; maybe a medieval terrorist would fit in a technology era?
(A unit with a barrel of gunpowder?)
I was wondering what sounds best:
-Heavy Cannon
-Improved Cannon
-Advanced Cannon
- Attachments
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- techera1.png (9.24 KiB) Viewed 4226 times
Last edited by idanwin on February 22nd, 2008, 9:44 pm, edited 1 time in total.
Suicide attack: yes, shouldn't be too hard to do in WML.
However, the idea of a unit blowing up a huge barrel of gunpowder, whilst interesting, seems like it would fit better into a regular Wesnoth era than any kind of "technology era". I'd concentrate on one or the other to start with. If you want a "technology era", you'll need some clear idea of what's going to make this different from the default era.
However, the idea of a unit blowing up a huge barrel of gunpowder, whilst interesting, seems like it would fit better into a regular Wesnoth era than any kind of "technology era". I'd concentrate on one or the other to start with. If you want a "technology era", you'll need some clear idea of what's going to make this different from the default era.
I though gunpowder was big nono in Wesnoth?
You like gold? you don't care about Kings or wizards? You hate elves? then be a Griffoon Lad
yes but the thunderstick, is not gunpowder, t's some magic powder that is rare and unmakeable to others, it was explained in one of the other threads... they don't seem to want everybody swnging pistols about.
You like gold? you don't care about Kings or wizards? You hate elves? then be a Griffoon Lad
It's right there.Well, one of the things I quietly pushed for was that the thunderers don't use gunpowder; they use "an explosive powder", yes, but of chief importance, they use something that even if the secret of it escaped, would be impossible for anyone else to manufacture on grounds of scarcity. If it was gunpowder, as soon as the secret of it got out, it would spread across the world like fire on an oil slick. It's a world with an unstable equilibrium point; a delicate balance. The dwarves having gunpowder, proper, as a secret would be a secret that couldn't last. So I insinuated that yes, they do have what are basically muskets, and yes, they're driven by the same basic technique, but there's a key fact about it that makes it unstealable by other races
You like gold? you don't care about Kings or wizards? You hate elves? then be a Griffoon Lad
would dwarfs squander their life away in a bomb? It doesn't seem very fitting...
You like gold? you don't care about Kings or wizards? You hate elves? then be a Griffoon Lad
Suicidal dwarves doesn't seem too far out of the ordinary. The ulfserkers, for instance, are already semi-suicidal units. And in Warhammer there are the Troll Slayers, whose ambition is to die in a suicidal battle.
I'm not too convinced by these advancement trees though. In regular Wesnoth, higher-level units are better because they are either better fighter or have mastered difficult skills (like white mages and healing). The thought of an experienced catapultist suddenly switching to a cannon whilst all of the other units carry of using catapults doesn't really make sense, even by Wesnoth's lax standards of realism.
You could potentially have an event where all units are upgraded at once (like in Age of Empires). But, for a first project, I'd recommend starting with the default or extended ear and working some units into that.
I'm not too convinced by these advancement trees though. In regular Wesnoth, higher-level units are better because they are either better fighter or have mastered difficult skills (like white mages and healing). The thought of an experienced catapultist suddenly switching to a cannon whilst all of the other units carry of using catapults doesn't really make sense, even by Wesnoth's lax standards of realism.
You could potentially have an event where all units are upgraded at once (like in Age of Empires). But, for a first project, I'd recommend starting with the default or extended ear and working some units into that.
There is the notion of dying in combatant which is as important as the death itself. blowing your self up is entirely different. Dwarfs aren't individualist type they don't sacrifice themselves for the greater good like that... it's not very noble to blow yourself up to bits, when you could die wielding an axe.Suicidal dwarves doesn't seem too far out of the ordinary. The ulfserkers, for instance, are already semi-suicidal units. And in Warhammer there are the Troll Slayers, whose ambition is to die in a suicidal battle.
Just my point of view...you can go ahead and make it, I'll just not play it, not that it matters at all of course.[/quote]
You like gold? you don't care about Kings or wizards? You hate elves? then be a Griffoon Lad
Why not make them all into gnomes ? Gnomes are know for their strange machines.
Then it would fit with the other factions.
Archer:
gnome slinger - gnome balista - gnome catapult
Throws rocks impact
6-2 9-2 12-2
Fighter:
gnome worker - gnome engineer
shovel (blade)
4-4 6-4
Mage
gnome apprentice - gnome scientist - gnome elder
4-5 arcane 6-5 arcance 8-5 arcane
gnome kamakazi
bomb(fire) marksman
20-1
There once was a gnome kamakazi that managed to arm a bomb and run away to tell about and since then all gnome kamakazi wants to do that. Sadly they do not know that that was because the bomb misfired, so now they all are out to try and repeat the feat. But since they arm the bomb close to the target they are always hit with the same force as their victim.
Then it would fit with the other factions.
Archer:
gnome slinger - gnome balista - gnome catapult
Throws rocks impact
6-2 9-2 12-2
Fighter:
gnome worker - gnome engineer
shovel (blade)
4-4 6-4
Mage
gnome apprentice - gnome scientist - gnome elder
4-5 arcane 6-5 arcance 8-5 arcane
gnome kamakazi
bomb(fire) marksman
20-1
There once was a gnome kamakazi that managed to arm a bomb and run away to tell about and since then all gnome kamakazi wants to do that. Sadly they do not know that that was because the bomb misfired, so now they all are out to try and repeat the feat. But since they arm the bomb close to the target they are always hit with the same force as their victim.