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Discussion of Lua and LuaWML support, development, and ideas.

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  • recall lists or modifying "persistent"
    by DranKof »
    2 Replies
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    Last post by Anonymissimus
  • Event parameters
    by hypercross »
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    Last post by Luther
  • Want to do lua mod with WesnothXP and Warcraft3PRNG options.
    by StevenAus »
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    Last post by Crow_T
  • advances_from
    by DranKof »
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    Last post by Elvish_Hunter
  • wesnoth.current.event_context and enter_hex
    by gfgtdf »
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  • Anyone Can Die
    by Chebmaster »
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  • gui2 and replays
    by gfgtdf »
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    Last post by Anonymissimus
  • bumbadadabum's WML tags
    by Astoria »
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  • Add unknown unit type...
    by ChaosRider »
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    Last post by Anonymissimus
  • Dugi's lua questions
    by Dugi »
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    Last post by Crendgrim
  • wesnoth.synchronize_selection
    by lipk »
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  • Problems on Debuging/Logging
    by IArgosyI »
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    Last post by Anonymissimus
  • Creating translatable strings
    by CIB »
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    Last post by Elvish_Hunter
  • Quick question
    by Pentarctagon »
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  • Elvish_Hunter's Lua thread
    by Elvish_Hunter »
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  • Lua only fire on local client
    by Azeal »
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  • lua help
    by Azeal »
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  • Removing Random Level Generation Labels
    by mintleaf »
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    Last post by Max
  • Noob with loads of questions :O
    by Magical_Noob »
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  • LUA-Beginner-Resources
    by MetalKing »
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  • Lua Questions
    by battlestar »
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  • [modify_unit] without triggering the advance animation?
    by Dugi »
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  • Scripting Language
    by mrdebose »
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  • dumb questions about lua
    by Boldek »
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    Last post by 8680
  • Lua and JSON
    by Chris_Clark »
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    Last post by Anonymissimus
  • Copying message text into clipboard instead of stdout
    by toclipboard »
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  • Crendgrim's Lua Thread
    by Crendgrim »
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  • Trying out these dialog boxes
    by Gambit »
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  • Proposed helper.get_text_input
    by SigurdFireDragon »
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    Last post by SigurdFireDragon
  • ModularLua 0.5.1 - making Lua easier in Wesnoth
    by melinath »
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    Last post by melinath
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