Lua Labs

Discussion of Lua and LuaWML support, development, and ideas.

Moderator: Forum Moderators

New Topic
  • Announcements
    Replies
    Views
    Last post
  • Topics
    Replies
    Views
    Last post
  • [closed] Where is current attack weapon stored/how it's marked?
    by ZombieKnight »
    18 Replies
    3077 Views
    Last post by ZombieKnight
  • How wesnoth.set_variable works?
    by ZombieKnight »
    1 Replies
    1546 Views
    Last post by Celtic_Minstrel
  • [solved] GUI: textbox.state_focussed
    by white_haired_uncle »
    2 Replies
    1824 Views
    Last post by Celtic_Minstrel
  • GUI: getting started with tree_view
    by white_haired_uncle »
    6 Replies
    2390 Views
    Last post by gfgtdf
  • [solved] GUI: slider max/min labels
    by white_haired_uncle »
    2 Replies
    1742 Views
    Last post by white_haired_uncle
  • GUI: definitions
    by white_haired_uncle »
    2 Replies
    1447 Views
    Last post by white_haired_uncle
  • [solved] GUI: dynamic return values
    by white_haired_uncle »
    20 Replies
    4125 Views
    Last post by Celtic_Minstrel
  • [solved] GUI: Embedded listboxes
    by white_haired_uncle »
    13 Replies
    1353 Views
    Last post by Celtic_Minstrel
  • options with boxes
    by hermestrismi »
    16 Replies
    2852 Views
    Last post by hermestrismi
  • creating addons units: basic wesnoth creating units guide: unit id
    by needmoreplayers »
    3 Replies
    2599 Views
    Last post by gnombat
  • Maintaining campgen
    by hermestrismi »
    6 Replies
    7080 Views
    Last post by hermestrismi
  • [Solved] Accessing [store_gold], etc, directly
    by white_haired_uncle »
    8 Replies
    3774 Views
    Last post by Celtic_Minstrel
  • [Solved] Applying a filter in a tag
    by white_haired_uncle »
    2 Replies
    3087 Views
    Last post by white_haired_uncle
  • Using Lua to add and remove abilities
    by Lord-Knightmare »
    9 Replies
    4504 Views
    Last post by Lord-Knightmare
  • Change a lua code to support lists
    by Toranks »
    6 Replies
    4050 Views
    Last post by gnombat
  • Hide HP-XP-overlays with lua
    by Toranks »
    9 Replies
    4245 Views
    Last post by Toranks
  • wesnoth.get_units with radius
    by WhiteWolf »
    4 Replies
    3731 Views
    Last post by Celtic_Minstrel
  • Where is documentation for wesnoth.map.filter?
    by dwarftough »
    4 Replies
    3752 Views
    Last post by Celtic_Minstrel
  • [SOLVED] Mofidying the default GUI text for UMC
    by Inkerrio »
    4 Replies
    3933 Views
    Last post by Toranks
  • Shroud is Slow
    by SoftSilkLionMilk »
    4 Replies
    8435 Views
    Last post by Celtic_Minstrel
  • Wesnoth Lua Pack: Development Thread
    by melinath »
    114 Replies
    936709 Views
    Last post by egallager
  • How to use --unsafe-scripts?
    by dwarftough »
    3 Replies
    4056 Views
    Last post by Celtic_Minstrel
  • problem with lua learning
    by hermestrismi »
    5 Replies
    3847 Views
    Last post by hermestrismi
  • luacheck tutorial
    by vghetto »
    1 Replies
    3701 Views
    Last post by Pentarctagon
  • Lua versus WML?
    by shevegen »
    3 Replies
    4340 Views
    Last post by Celtic_Minstrel
  • DiD-inspired Lua code for skipping moves and delays on dialog skip
    by Jarom »
    0 Replies
    4362 Views
    Last post by Jarom
  • Can we now assume all clients in MP have the same units loaded?
    by Luther »
    7 Replies
    4873 Views
    Last post by Pentarctagon
  • Mod to Random Units
    by bil »
    7 Replies
    4451 Views
    Last post by bil
  • Utter lua consufion
    by Spannerbag »
    3 Replies
    4073 Views
    Last post by Spannerbag
  • Laststrike attack special
    by Spannerbag »
    2 Replies
    4241 Views
    Last post by Spannerbag
New Topic

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum