Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
1. New cursor is sloppy moving, mainly in recall dialog. It hurts playing experience comparing to previous versions. My card is VooDoo3/AGP, latest Xfree from Mandrake cooker, latest SDL. I keep previous versions of wesnoth around, no problems with same config.
hello i've got a problem each time i try to start wesnoth. it just don't open it. It stays some time thinking but then no matter how much time you wait it doesnŽt open. although it doesn't say anything happen. if you have any idea of what the solution could be pleas tell me.
Thanks
I've just been in the About section of the web site, and I could saw my name in the translator part (which is correct), but also in the developpers part. And unfortunately, even if I would have loved to help coding, I'm
totally unable to do that type of work (I'm far better in web application...
A small error on the homepage:
Units gain experience and advance levels, and are carried over from one scenario to the next campaign.
(last sentence in Overview )
Just erase the word campaign :wink:
I'm presently playing the Orcish campaign in 0.7.1, and for some reason or other my damage bonuses at night are not applying. Humans have their penalty handled just fine, but I'm not getting that 25% I want. Looking at the damage calculations is even more confusing -
After an update from 0.7 to 0.7.1 now and then my monitor go 'stand by' or 'lost signal' or 'too high resultion' (it's one of them, but the symptoms are the same, so I don't know which one it is :().
If I press the 'ALT' Key, everything is OK then... So it is not a big problem ;)
Where can I get Campaigns and scenarios for Wesnoth? I've only got the 2 that come with it and one that I stumbled across in the forums. Is there a repository or somewhere where they are centrally located so I can get more?
maybe this is a silly question (still linux newbz) but ... ;)
Ok, I have built Wesnoth 0.7 and it works right BUT (although my screen is configured to be 800x600) Wesnoth doesn't fit to screen and some screen part get cut! The Windoze version was running ok - never had a prob.
Compilation stops with following error:
font.cpp: In function `void font::undraw_floating_labels(SDL_Surface*)':
font.cpp:624: error: no match for 'operator=' in 'i =
Line concerned is :
i = labels.erase(i);
Earlier version of CVS (also 1 April) compiled without problem, but appears to hang...
This game seems to be consistently crashing, press new turn, wait till the first 2 orcish units attack, probably it is crashing during the loyalists/elves turn.
So I went back and started a new campaign with 0.7 to see what the changes were, and I noticed something that made no sense to me in the Siege of Elensefar. The Undead declare that we should not be able to beat them with their new alliance with the orcs, and then proceed to go and attack the orcs...
I downloaded Wesnoth for the first time when v.7 came out. It wouldn't work, the icon bounced on the dock a few times then I got an unexpected quit message. I was doing other things so I put it aside till last night.
Last night I tried it again, same thing happened. So I looked at the crash report...
I'm a new linux user, and I'm in trouble with compiling wesnoth 0.7. When compiling .deps/game.Tpo , I've got an error message. Gcc internal error or something like that. I'm using Gcc 3.3.2. I tryed to save the error message with: make > error but it didn't save it. How can I save it? How...
I should probably take a look at the AI code before I mention this, but I've got several hours of Number Theory and Linear Algebra to get to tonight and I know one I start browsing that code, I'm going to feel like testing AI and not doing math. Anyway...
tutorial.cfg - line 1098 :-
To test Fighters, send them against Kharhbrah, the Poacher on the brigde.
brigde->bridge
Version 7.0, and still present in current CVS (1 April).
In the spanish version when you have any accent or any ñ in the save game name, it doesn't allow you to save, and you can't write them even if you'd like. The main problem here is that many of the scenarios' names have accents and/or a ñ
It's a problem related only to the spanish version...
Huh, I wonder why I waited so long to post this.
As noticeable by playing the Undead Campaign in Norwegian... The skeleton's Axe attack should be called Øks but displays as ks .
Ø does not seem to be supported as a valid character.
I'm not a complete n00b at this, since I installed Wesnoth fine on RedHat 9, but when I try to do wesnoth's ./configure on OS X.3.2, I get this error message:
I have installed both things under OS X (SDL_image-1.2.3.pkg.tar.gz and SDL_image-devel-1.2.3.pkg.tar.gz) from so I think I should have...
In a recent game, I had an Arch Mage sitting on a village. An enemy scout attacked it, but rather than just roasting the scout (because the mage only needed 1xp to level), I teleported that mage away and teleported a second mage onto the village. A few turns after incinerating the scout, I decided...
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