This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
The problem is in my units, i`we made new units and they work the problem is in attack... when i attack another unit the game (sometimes) crashes and a window appear telling someting like wesnoth.exe found an error, the aplication will be finished is this my fault or wath? I have played the game...
Hi, I've got this event (debugging stripped out) wich doesn't do what I want it to.
I want to do two things here:
1. whenever a unit from side 4 or greater dies two similar units should spawn close to the sides leader.
2. when more than 6 units from sides 1-3 have died I want to show a message...
(Subject was: Macros fail within a particular event)
Here's a slightly (but only very slightly) more complex than usual macro, stored in a separate .cfg file and then included at the start of the scenario in question:
The intention is to use it to convert a range of numbers into text. For...
I'm trying to make an ability that increase the resistances of the adjacents units of the same side (and not the unit itself).
It doesn't work, anybody see what is wrong ?
(the name and description are temporary)
hi, I'm trying to make a unit that grants a specific attack to units around it. I have tried to use Ablilitis WML, and toyed around with internal actions (which I now quasi-understand) but failed miserably in both catagories. Any ideas?
I have a idea/wish to version 1.3. Can in this version be wood doors, stone castle doors and caves doors? The doors can only passed a allied no enemy! The castles can't then more easy overran. Example: wood walls can with all weapons destroyed but the stone and the cave walls can only destroyed...
Has anyone written a macro for creating/recalling a unit on the nearest empty location to a given x, y hex? (including in that hex, if it's empty). I did find the move_existing_unit macro on the Wiki, but that's not quite what I'm after.
I´we made a new amla for my compaing, which adds a new wepon to the unit after a certain level, and it works. The problem is that i am new in this so i cant make my custom amla start from the compaing folder. I tryed to put it in utils folder but it dont work. Can anybody help me?
Hi, I've got this (stripped version below) scenario file, but I can't make it put in the desired controllers in the pre-game MP screen which is kind of a hassle. Any tips or straight corrections are greatly appreciated.
I'm right now on the last unit of a custom race. This unit on lvl 2 has a ranged plague atack, wich should spawn some low level unit.
This is the current status:
The probelm is that this atack is spawning copies of itself! using the search buton I fount this thread:
I was a bit surprised to find out that I can't (could be just me, not the WML capability) divide numbers with WML. So, how can I divide x by y (the result should preferably be able to be a decimal value)?
The wiki says this about :
[quote= ] multiply: multiply the variable by the given amount. To...
If I filter a weapon special to make it only work in specific times of day it is not displayed in times of day when it does not work. Somehow I find this irritating but I guess there is no way to get rid of this behaviour?
Okay, so I borrowed the charm WML event ability from and made some small changes to it. Among these changes, I added the ability to parameterize whether or not the unit gets to attack, the ability to filter whether the unit is affected by the terrain on which it is standing, and dictated that...
Heya. This one should be short and sweet and I doubt it'll work. You know those little icons for things like poison and slow? The little green skull and the snail? I was hoping to add a WML-event-based ability which would permit the creation of a new status, as it were. To indicate the new status,...
Question 1
How to make the corpse not dissapear automatically after the unit die?
or make the dead body not dissapear immediately but after some turns?
Question 2
If I edit the file in the unit folder , will the players cant play in my server ?
Hello, all. I was wondering if it is possible to trigger an event at a specific time of day. That is, I would like the scripted event to occur every morning or every first watch. In this specific case, I am trying to apply an effect to all units on the battlefield at that time. I have tried the...
I'm beginning to make a campaign, and am having trouble loading the first scenario, because the map is not found. I made sure it was in the proper place (data/campaigns/My_Campaign/maps), and that it was a .txt file, not a .cfg one.
In the scenario cfg, I put {MC_MAP 1_The_Beginning} (I used TSG's...
Would people appreciate if I would make which unit advances to this unit -tags (or similar) into the Help section in-game?
If, then I would try and get it ready before the Devs release 1.2.0, though if this has been implemented already (in the SNV version), then of course I won't do it... :P
My campaign (eternal kingdom) refuses to work. I'll post the current trunk to the server and also post the code here. I have no idea what the heck is wrong right now.
The error is, that It doesn't find the first scenario. If I don't comment out the lines that currently are, commented out, it...
I'm new on the forums, have played wesnoth for about a year or so and recently started tweaking a bit on my own, but I've come across a problem I hope you can help me solve.
For units that have no upgrade, i'm using an amla that adds hit points and max_experience, now I'd also like...
Hey, all. We just started working with the Wesnoth system to make an add-on and we are having a fantastic time of it! Having tried to mod other games in the past (Diablo II, for instance), I must say that the modularity and flexibility of this program is nothing short of astonishing.
We just tried to create a new unit ( Conjurer ) that uses the plague ability to create new units ( Spirit Helpers ) when it kills something. The WML entry on the Conjurer's attack looks like this:
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