Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderator: Forum Moderators

Forum rules
Before posting a new idea, you must read the following:
New Topic
  • Announcements
    Replies
    Views
    Last post
  • Topics
    Replies
    Views
    Last post
  • Engine support for real ranged attacks
    by lipk »
    27 Replies
    10270 Views
    Last post by name
  • [engine] Stop when attacked
    by beetlenaut »
    8 Replies
    3590 Views
    Last post by Atreides
  • More stats and berserk trait for multiplayer games
    by WINR »
    3 Replies
    944 Views
    Last post by shevegen
  • Skin packs
    by acroobat »
    2 Replies
    770 Views
    Last post by acroobat
  • [engine] tweak liminal alignment implementation
    by skeptical_troll »
    0 Replies
    2759 Views
    Last post by skeptical_troll
  • [engine] road path wml tag
    by vghetto »
    1 Replies
    1022 Views
    Last post by vghetto
  • #ifdef NORMAL, HARD
    by Helmet »
    19 Replies
    2897 Views
    Last post by Helmet
  • [engine] Wesnoth Simultaneous Game mode
    by Oflameo »
    1 Replies
    976 Views
    Last post by Oflameo
  • Walking Corpses keeping names
    by TeaIntoxicated »
    16 Replies
    2458 Views
    Last post by GunChleoc
  • [engine] Support for daze UtBS, new keys
    by adisae »
    0 Replies
    1719 Views
    Last post by adisae
  • [UMC] Able to choose traits
    by Spirit_of_Currents »
    0 Replies
    2176 Views
    Last post by Spirit_of_Currents
  • Public Project Management Dashboard for Development
    by max_torch »
    2 Replies
    1941 Views
    Last post by Aldarisvet
  • [HotSeat] KDEConnect integration
    by Lachu »
    2 Replies
    1452 Views
    Last post by beetlenaut
  • Delayed Shroud Updates - Simple GUI ON/OFF indicator
    by neki »
    7 Replies
    2174 Views
    Last post by neki
  • Addition of Rockbound Earthy Cave into mainline Wesnoth
    by MoonyDragon »
    5 Replies
    1878 Views
    Last post by Iris
  • Mixed terrain types unavailable in editor
    by Lord--Stronghold »
    7 Replies
    2192 Views
    Last post by MoonyDragon
  • Web client for Wesnoth, like Freeciv.
    by freecivnet »
    11 Replies
    4979 Views
    Last post by Jay_jayjay
  • Adding comments to replays
    by Inky »
    6 Replies
    3996 Views
    Last post by sean121
  • [mainline] Melee "marksman"
    by Kingreaper »
    94 Replies
    34176 Views
    Last post by revolting_peasant
  • [mainline] Changing the Dunefolk's(Khalifate's) unit names
    by Pentarctagon »
    141 Replies
    42326 Views
    Last post by Teotl
  • Dunefolk changes for 1.15.3
    by Shiki »
    7 Replies
    4063 Views
    Last post by Pentarctagon
  • Versioned server protocol
    by kephasp »
    6 Replies
    2305 Views
    Last post by kephasp
  • News feature
    by 3Lorde »
    14 Replies
    4851 Views
    Last post by Pentarctagon
  • [accepted, implemented] Context-free Grammar for unit names
    by Dugi »
    28 Replies
    18172 Views
    Last post by Wussel
  • [UMC] Ranged attacks cost gold
    by Spirit_of_Currents »
    1 Replies
    1120 Views
    Last post by Ravana
  • [mainline] Manual advancement
    by Spirit_of_Currents »
    0 Replies
    2754 Views
    Last post by Spirit_of_Currents
  • [interface] Damage type indicator options (please)
    by Toshniel »
    1 Replies
    1308 Views
    Last post by Elvish_Hunter
  • Creating a Wesnoth web series/show [UMC]
    by Heroofnothing »
    7 Replies
    2936 Views
    Last post by Heroofnothing
  • Wonderous Things and Crazy Ideas.
    by Scoundrelous »
    3 Replies
    1624 Views
    Last post by Scoundrelous
  • some trait tweaks
    by DwarvenWarrior »
    4 Replies
    2309 Views
    Last post by EarthCake
New Topic

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum