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There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I keep on forgetting the names of campaigns. I think I can finally remember To Lands Unknown , but I always forget the name of the other arabian night campaign. The one with the sexy dwarf on the bear.
Anyway, I was thinking: what if we could search for this? Either online, and/or within the game...
When you setup a game, then you go to a screen where other players can join your game. When you are in this screen you still have the message frame to the bottom, but you lose lobby visibility, so you dont know whats is going on in lobby, if there are players available for joining, or if other...
Wesnoth has an editor for, I believe, maps. I used to think it was poorly implemented; I think I may have it tried in 2008 or so. But then when I tried it again last year or two years ago, I was surprised that the editor was actually really good and useful.
The problem: Usually during gameplay as the units increase in population (especially in large maps), the time taken to control every unit adds up and becomes stressful. Let's take this scenario: supposing I have 15 new units at my castle and intend to move all of them across the battlefield and...
In the game Unreal Tournament from 1999 there is a game mode called Assault . The match is played twice, where two teams take turns in the role of attacker and defender. This makes me think of an idea for Wesnoth.
Here's an idea for a 1v1 multiplayer game mode for wesnoth, let's call it siege or...
Add boolean set_amount sub-tag (or some similar term) to .
Function:
If set_amount = true then if after adding amount the side still has less than amount gold, the side gold is increased to amount .
If omitted, set_amount defaults to false and acts as is does at present.
Wesnoth is a complex turn-based strategy game. This complexity leads to single games that can last hours (or tens of hours) with a lot of back and forth. Overly long games can make the game harder to get into for new players. One of the complexities of the game is hidden information, in this case,...
I'm thinking of making a SP/MP Mod to enable Elvish Dynasty RPG style unity magics, and I'd like to hear your thoughts.
The Mod is going to allow every leader of each side to choose one magic and use it to affect the game. To simplify the mechanism, these magics should be easy to understand, easy...
Sometimes, I find that I have a unit selected and I go looking around the map and I want to return map focus to my unit. In some other games, I'd click on the unit's picture, but no matter how many times I've tried it never works in BFW.
When testing in debug mode, I sometimes find I want to apply the same thing to multiple units, or do the same thing repeatedly. It would be nice if debug had a history. And completion for those of use who can't type/spell/remember.
Hi guys. I have a suggestion. I see that there are new Souless variants (such as Wose, Troll. Dwarf) and they are already on units database, but i dont know if there is a quick way to find them other than using Google. Can you guys just add Variations on Souless and Walking Corpse website database...
(Disclaimer: I am nobody and probably won't make anything)
I'm pretty sure the AI will automatically know how to correctly use abilities which alter damage/healing during combat, e.g. a 1% chance to do 9999 damage. I'm not so sure whether they would be able to correctly use auras similar to...
As far as I know there are no text editors for wesnoth, But I think that it would be very useful to make one for programmers, particularly an ingame one which can be accessed through map editor. It would make many things easier, such as correct spelling, the use of Macros that have been made by...
Here's an idea that is sort of somewhere between practical and far-fetched: Make a browser-based version of Wesnoth, similar to
The freecivweb game, even though its in a browser has:
Music and sound
Pretty good graphics
Responsive interface
Game and Display Settings
Full screen mode,...
I tried to set one up but found no such option available. This one is probably very handy to a lot of people who like to listen to other music via their computer or the radio and want an option to quickly and conveniently mute wesnoth's built in music (which is very, very nice but is still a...
Hi all I have a suggestion. Make the village on the minimap distinct from the units. Right now in 1.12 they are both colored squares and when we look at the minimap with village drawing and unit drawing toggled on we cannot distinguish between units and villages. Maybe a small house picture over...
Friend says: Ok, I have wesnoth up and running. One problem I can see immediately is the readability. My eyes aren't what they were 10 years ago.
So how do you bump up the text size globally? I always assumed there was a way, and I'll be honest I'm getting close to needing it myself.
Some of the...
I'm looking at Fate of a Princess and as a side effect I'm noticing a few quirks in the main game
Wesnoth has a variety of scary monsters to fight - dragons, hydras, giant scorpions etc.
And especially in UMC it's common to encounter more mundane animals - wolves, bears, horses, etc.
FoaP actually...
I want to bring an idea to give a new realism.1- create with the time clock a moment of rain and storm.2- With the time events bring a lord of the place (Malediction or earthquake, ect..) By simple contribution by a random the lord takes the place and inflicts on the...
I've never been a fan of texture filtering in pixelated games, and I know from personal experience that the majority of players agree, so having it on by default without the option to turn it off seems like a dumb design choice. Understandably some people like smoothing out scaled pixels so...
A small quality of life improvement to engaging and disengaging planning mode frequently would be a graphical indicator that planning mode was active. My idea is simply that the on-screen mouse change to a red color or outline when planning mode is active. This way it's automatically a part of the...
The add-ons manager currently has an option for showing only modifications, which lists (for 1.14) about 120 add-ons. I'm wondering if we should add filtering by subcategory to that, so we can say players looking for less or more challenge might want to check out the add-ons in Modifications...
I'm not really sure if this is the right place to post this, but I *think* it is a new request...
When playing on multiple monitors (or with Wesnoth in windowed mode on a large screen with other applications open), I am faced with a dilemma:
Leave mouse-position-based scrolling turned on and...
Frequently, in multiplayer I find myself unaware that it is my turn to take some action while looking at statistics, the help, or planning mode (maybe planning mode deserves its own thread?). I would like the turn indicator or some visual indicator to occur in this condition. I understand that you...
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As it stands, it seems to me that the Ranger is a rather lackluster lvl3 unit. This occurred to me while playing a campaign, my Ranger got properly toasted by a lvl 2 longbowman at dawn. I think his main problem is just how little damage he is dealing during day, the 5-4 is not...
In short a simple idea... Saved games saved into saves directory and replays into replays directory. I suspect most people when wanting to load a saved game don't want it cluttered with replays and vice versa.
Yes, there is a handy filter. Yes putting in turn works most of time (except when the...
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