Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • compiling with mingw
    by arevelation »
    2 Replies
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    Last post by arevelation
  • Help pages for units to include cost?
    by irrevenant »
    6 Replies
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    Last post by irrevenant
  • Code wish
    by toms »
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    Last post by zookeeper
  • [random_kill]
    by Skizzaltix »
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  • Looking for code...
    by SmokemJags »
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    Last post by Yogibear
  • C++ Books
    by Skizac »
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    Last post by hunterkillr
  • recruit and recall dialogs
    by Infinisearch »
    1 Replies
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    Last post by Tomsik
  • Multiple leaders?
    by deserter »
    16 Replies
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    Last post by Starglider
  • Whispers.
    by Tomsik »
    9 Replies
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  • Perl / Scripting / *nix / Database / Sysadmin work
    by Skizac »
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  • coding
    by Bball_24 »
    7 Replies
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    Last post by appleide
  • OO coding, graphics and wesnoth
    by gandalf »
    2 Replies
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    Last post by Boucman
  • Looking for someone who understands the Wesnoth architecture
    by GreyDragoon »
    4 Replies
    2808 Views
    Last post by gandalf
  • Newbie aspiring to code for Wesnoth
    by JW »
    11 Replies
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    Last post by eradicus
  • Improved weapon selection
    by decker »
    9 Replies
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    Last post by Sapient
  • More variation per unit: Male (Black/White), Female (B/W)
    by Creative Mechanism »
    22 Replies
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    Last post by turin
  • Building 1.02 with VC++6
    by Galsiah »
    3 Replies
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  • unit tests
    by Yogibear »
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  • Easy job for non-dev programmers
    by Boucman »
    2 Replies
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  • Problems with [message]?
    by Puck6633 »
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    Last post by ott
  • Looping and Arrays
    by Wevilspore »
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  • [store_unit] should not clear variable if filter not matched
    by ott »
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  • theme definition bug
    by Yogibear »
    1 Replies
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    Last post by ott
  • An awesome idea for Wesnoth
    by grand921 »
    13 Replies
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    Last post by freecraft
  • Perl and Command Line interface to the campaign server
    by Dave »
    8 Replies
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    Last post by ott
  • voiceover support
    by capitol »
    1 Replies
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    Last post by lpassos
  • Gui drawing
    by Yogibear »
    2 Replies
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  • game code architecure
    by Yogibear »
    3 Replies
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    Last post by Yogibear
  • Multiplayer campaigns status.
    by Ayin »
    0 Replies
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    Last post by Ayin
  • Faster Graphics with OpenGL?
    by Dave »
    17 Replies
    8092 Views
    Last post by Xan
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