Search found 4497 matches

by Pentarctagon
June 13th, 2009, 10:51 pm
Forum: Users’ Forum
Topic: Some things I appreciate.
Replies: 16
Views: 3988

Re: Some things I appreciate.

i appreciate elf archers and shamen 70% dodge of forest :)
by Pentarctagon
June 13th, 2009, 6:51 am
Forum: Multiplayer Development
Topic: Help needed with creating a survival
Replies: 5
Views: 1716

Re: Help needed with creating a survival

[event] name=prestart [message] image=data/core/images/portraits/elves/sorceress.png side_for=1 message= _ "the message" [/message] [/event] this is what i have in the cfg for the map. however, when i actually play the map, it says that side one is the person saying it. i was wondering if...
by Pentarctagon
June 11th, 2009, 7:40 am
Forum: Strategies & Tips
Topic: Tactical uses of units
Replies: 18
Views: 5168

Re: Tactical uses of units

Wose-blocker the only way to kill they is to get your good ol' flamethrower out otherwise they are nearly impossible to kill
woses are also weak to arcane, and can also be taken down somewhat easily if caught on 20% dodge by a couple of strong blade units.
by Pentarctagon
June 11th, 2009, 6:28 am
Forum: Multiplayer Development
Topic: How to upload my maps to multiplayer server ?
Replies: 43
Views: 8772

Re: How to upload my maps to multiplayer server ?

woot! it worked :). now time to get a second map up there!
by Pentarctagon
June 11th, 2009, 2:14 am
Forum: Multiplayer Development
Topic: How to upload my maps to multiplayer server ?
Replies: 43
Views: 8772

Re: How to upload my maps to multiplayer server ?

ok, one last thing. i have this

Code: Select all

icon="path.png"
as the icon for the addon, but the addon server thinks that there is no icon. path.png is a terrain image in the core/images/terrain/cave folder.
by Pentarctagon
June 10th, 2009, 6:51 am
Forum: Strategies & Tips
Topic: The "strong" and "dextrous" traits, and you.
Replies: 49
Views: 13344

Re: The "strong" and "dextrous" traits, and you.

and lets not forget that dextrous increases the range attack of the elf shaman line by one as well.
by Pentarctagon
June 10th, 2009, 2:13 am
Forum: Multiplayer Development
Topic: How to upload my maps to multiplayer server ?
Replies: 43
Views: 8772

Re: How to upload my maps to multiplayer server ?

IT WORKED! Woot! thanks a lot for the help, now i can finally publish the addon once i get the second map on there. :)
by Pentarctagon
June 10th, 2009, 2:00 am
Forum: Multiplayer Development
Topic: How to upload my maps to multiplayer server ?
Replies: 43
Views: 8772

Re: How to upload my maps to multiplayer server ?

i tried it, and it still said that it couldnt find the map. i noticed that another map, BIG, was having the exact same error. i went and checked and it is a map that comes with ageless era and it was saved as a file, not a .map file. so maybe the problem is that wesnoth is for some reason not saving...
by Pentarctagon
June 9th, 2009, 6:29 pm
Forum: Multiplayer Development
Topic: How to upload my maps to multiplayer server ?
Replies: 43
Views: 8772

Re: How to upload my maps to multiplayer server ?

i just tested it out, and you dont even need a map file to get the publish action. or a 'maps' folder. all you need is the _main.cfg('addon name'.cfg), and the _server.pbl file in the right places to get the publish action. all the file can even be completely empty and you should still get the publi...
by Pentarctagon
June 9th, 2009, 1:29 am
Forum: Multiplayer Development
Topic: How to upload my maps to multiplayer server ?
Replies: 43
Views: 8772

Re: How to upload my maps to multiplayer server ?

this is the _main.cfg file i have, its name is 'cave_mp.cfg'. its in the campaigns folder along with my other addons. [binary_path] path=data/campaigns/cave_mp/ [/binary_path] #ifdef MULTIPLAYER {@campaigns/cave_mp} #endif [multiplayer] id=cave_mp_Cave name= _ "4p - Cave" map_data="{c...
by Pentarctagon
June 8th, 2009, 4:25 pm
Forum: Multiplayer Development
Topic: How to upload my maps to multiplayer server ?
Replies: 43
Views: 8772

Re: How to upload my maps to multiplayer server ?

i have everything in the right folders and the right code based on the post above, but nothing has changed, it still can't find the map. i am on windows as well.
by Pentarctagon
June 8th, 2009, 3:14 am
Forum: Multiplayer Development
Topic: How to upload my maps to multiplayer server ?
Replies: 43
Views: 8772

Re: How to upload my maps to multiplayer server ?

nope, nothing. if i go to remove add-ons, i can delete it. if i go to local game, it lets me select it and it knows that it has 4 players. however, the dimensions are still listed as 0x0 and if i start a game it says it cant load because it cant find the map. i included the screenshots in case that ...
by Pentarctagon
June 7th, 2009, 7:01 pm
Forum: Multiplayer Development
Topic: How to upload my maps to multiplayer server ?
Replies: 43
Views: 8772

Re: How to upload my maps to multiplayer server ?

tested it and it turns out that i cant play it ingame either way. whenever i tried to start a game, it would say that it couldnt find the map. the size was also said that the map size was 0x0 so that would be why i guess.
by Pentarctagon
June 7th, 2009, 4:30 pm
Forum: Multiplayer Development
Topic: How to upload my maps to multiplayer server ?
Replies: 43
Views: 8772

Re: How to upload my maps to multiplayer server ?

ohyeah...forgot to change that lol. EDIT: ok, last question. I put the code for the 'Cave' map in _main.cfg and I got the publish action. however, since i have 2 maps, do i put the code for both maps in the same _main.cfg file? like this?: [multiplayer] id=multiplayer_Cave name= _ "4p - Cave&qu...
by Pentarctagon
June 7th, 2009, 3:54 pm
Forum: Multiplayer Development
Topic: How to upload my maps to multiplayer server ?
Replies: 43
Views: 8772

Re: How to upload my maps to multiplayer server ?

the first picture is a screenshot of where i have the map data saved, the highlighted file is the add-on that I want to publish. the second screenshot is of the files that i have in that folder. author="Pentarctagon and ParadiseCity" title="cave mp" icon="path.png" vers...