Search found 151 matches

by podbelski
October 6th, 2012, 8:42 pm
Forum: The South Guard
Topic: South Guard 7a. Into the Depths
Replies: 82
Views: 122363

Re: South Guard 7a. Into the Depths

@devavrata

I always do "select all (Ctrl-a) - Copy (Ctrl-c)" before clicking "Submit" button
so everything you wrote copied to the clipboard...
by podbelski
February 11th, 2012, 5:50 pm
Forum: Dead Water
Topic: Scenario Review: DW 2 - Flight
Replies: 55
Views: 75532

Re: Scenario Review: DW 2 - Flight

@xela

cool replay! I thought it's not possible to beat all 3 leaders
by podbelski
November 6th, 2011, 9:14 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 1 - Saving Parthyn
Replies: 42
Views: 39839

Re: Scenario Review: DiD 1 - Saving Parthyn

And really, if you think about it, if Malin didn't repel the orcs with Necromancy he would either 1: get kicked out later for using necromancy 2: Go on to live a normal life, which wouldn't be much of a campaign (i'd personally have given people who beat this scenario the "and Malin goes on to...
by podbelski
November 3rd, 2011, 9:41 am
Forum: The South Guard
Topic: South Guard 4. Vale of Tears
Replies: 49
Views: 50821

Re: South Guard 4. Vale of Tears

Kaiser,

if you haven't watched pro replays yet (eg Faello's) I really recommend it. The "9" score you give to this and 2nd scenarios mean you miss smth important about the game...
by podbelski
October 29th, 2011, 9:37 am
Forum: The South Guard
Topic: South Guard 5. Choice in the Fog
Replies: 53
Views: 68045

Re: South Guard 5. Choice in the Fog

@SBak: Gerrick is great as L3, he can even slow and has impact damage. Even if he had nothing of this, when you have a loyal unit with leadership, you should always level it. very true. You can even say "when you have a loyal unit, you should always level it." I mean, loyal units are grea...
by podbelski
October 28th, 2011, 9:16 pm
Forum: The South Guard
Topic: Scenario Review: South Guard 8a - Return to Kerlath
Replies: 22
Views: 25079

Re: Scenario Review: South Guard 8a - Return to Kerlath

taptap wrote: (7) What, if any, are changes you would have made to the scenario to make it more fun?

Make the bandits runaway upon seeing my army and let them leave the map on the left.
ahhaha that will be truly non-standard map, I like it though)))
by podbelski
October 12th, 2011, 5:13 am
Forum: Dead Water
Topic: Scenario Review: DW 1 - Invasion!
Replies: 51
Views: 43113

Re: Scenario Review: DW 1 - Invasion!

but obviously this exact campaign is way more prone to replay bugs than others. Maybe at least you have some clue what the reason for this?
by podbelski
October 7th, 2011, 2:17 pm
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 5 - The Northern Outpost
Replies: 32
Views: 34268

Re: Scenario Review - EI: The Northern Outpost

(4) How clear and interesting did you find the dialog and storyline of the scenario? This is stupid. The whole campaign has dialogue that is awkward and completely unrealistic, even by Wesnoth standards, but having to cast a "spell" to be ambushed by bandits in a village makes no sense by...
by podbelski
September 23rd, 2011, 6:57 pm
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 8. Out of the Frying Pan...
Replies: 85
Views: 93362

Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...

Been playin Delfador's Memoirs campaign, and found this code in the "Clash at the Manor" scenario: # next code lifted from Silent Siege in Unstoppable Legion (not # tested); the idea is to make the riders head for the signposts [event] name=recruit first_time_only=no [filter] type=Cavalrym...
by podbelski
September 22nd, 2011, 2:55 pm
Forum: Delfador’s Memoirs
Topic: Scenario 13: The Return of Trouble
Replies: 44
Views: 58991

Re: Scenario 13: The Return of Trouble

...one more thing, I think changing the order of sides might be beneficial for the balance. Make it like: 1) red (player) 2) purple 3) blue 4) black (ally) 5) green ...maybe 4) can come before 3) As is, it looks sort of unfair, every orc is given a chance to trample over your ally before they strike...
by podbelski
September 21st, 2011, 3:29 pm
Forum: Delfador’s Memoirs
Topic: Scenario 13: The Return of Trouble
Replies: 44
Views: 58991

Re: Scenario 13: The Return of Trouble

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.9.8, top difficulty, 380gp, no reloads (2) How difficult did you find the scenario? (1-10) Probably "7", difficult but not that tough. Killing the purple leader by turn 3 is essential to deny him spending ...
by podbelski
September 19th, 2011, 3:14 pm
Forum: Delfador’s Memoirs
Topic: Scenario 12: Terror at the Ford of Parthyn
Replies: 26
Views: 32393

Re: Scenario 12: Terror at the Ford of Parthyn

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.9.8, top difficulty, 300gp, no reloads (2) How difficult did you find the scenario? (1-10) "5". As the others, I expected a rough fight but everything ended in 3-4 turns. I settled in the walls and noone w...
by podbelski
September 19th, 2011, 3:07 pm
Forum: Delfador’s Memoirs
Topic: Scenario 11: Wasteland
Replies: 20
Views: 24020

Re: Scenario 11: Wasteland

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.9.8, top difficulty, 291gp, no reloads (2) How difficult did you find the scenario? (1-10) "3", was too easy, but overall it should be a relaxing map, just not to this extent... after watching the replay n...
by podbelski
September 19th, 2011, 2:49 pm
Forum: Delfador’s Memoirs
Topic: Scenario 10: The Gate Between Worlds
Replies: 22
Views: 23612

Re: Scenario 10: The Gate Between Worlds

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.9.8, top difficulty, 466gp, no reloads (2) How difficult did you find the scenario? (1-10) probably 3 or 4... I went for a central ghoul battle accompanied by a ghost-assasination, but in the end was able to kill ev...
by podbelski
September 12th, 2011, 10:02 pm
Forum: Delfador’s Memoirs
Topic: Scenario 9: Houses of the Dead
Replies: 39
Views: 36980

Re: Scenario 9: Houses of the Dead

and btw, the last 30 turns I was clicking "end turn" like a monkey for a gold bonus, that's when the map became "non-typical" and "fun" to the full extent :lol2: