Search found 773 matches
- March 12th, 2012, 6:15 pm
- Forum: Scenario & Campaign Development
- Topic: The Invasion Of The Western Cavalry Feedback
- Replies: 148
- Views: 50613
New version
OK, uploaded 0.1.2, update please if you want to :) Changed: - Finished second possibility (the devastation of Wesnoth), in theory there can't be bugs. If you find, please inform me. - Did some balancing and embellishments on the first possibility (where you take the relic you are looking for). - Di...
- March 7th, 2012, 4:58 pm
- Forum: Scenario & Campaign Development
- Topic: The Invasion Of The Western Cavalry Feedback
- Replies: 148
- Views: 50613
Re: The Attack Of The Western Cavalry Feedback
Am.... :D :D :D I painted it with GIMP :) The reason why the images are that poor is that I can't draw even with my own hands, so I can't make artwork on computer at all. But I read somewhere in this forum, that it is counted as spamming to beg for artists to help, and firstly do artwork on your own...
- March 4th, 2012, 9:06 pm
- Forum: Scenario & Campaign Development
- Topic: The Invasion Of The Western Cavalry Feedback
- Replies: 148
- Views: 50613
Re: The Attack Of The Western Cavalry Feedback
Was that one guy already there? Or did they both arrive in the ship? I did not want long animations, and for me it seemed clear that they also arrived with the ship (after all, you are allies...) But if its disturbing, then I will animate their moving too. And how did the two elves know that one ma...
- March 4th, 2012, 8:45 pm
- Forum: Scenario & Campaign Development
- Topic: The Invasion Of The Western Cavalry Feedback
- Replies: 148
- Views: 50613
Re: The Attack Of The Western Cavalry Feedback
Deleted them, thanks.
The music and sound tracks are under GPL, I know that for sure, checked when acquired them.
The music and sound tracks are under GPL, I know that for sure, checked when acquired them.
- March 4th, 2012, 7:41 pm
- Forum: Scenario & Campaign Development
- Topic: The Invasion Of The Western Cavalry Feedback
- Replies: 148
- Views: 50613
The Invasion Of The Western Cavalry Feedback
The Underness Series: - For Battle For Wesnoth 1.12 only! Part I.: The Desolation of Karlag Part II: The Blind Sentinel. Part III.: The Stone of the North Part IV: The Invasion of the Western Cavalry - You are here - Part V: Fingerbone of Destiny This is the feedback forum of the campaign: The Inva...
- February 28th, 2012, 4:24 pm
- Forum: WML Workshop
- Topic: Question about how to make a option when right click
- Replies: 2
- Views: 549
Re: Question about how to make a option when right click
Thanks very much, it works perfectly
- February 27th, 2012, 6:21 pm
- Forum: WML Workshop
- Topic: Question about how to make a option when right click
- Replies: 2
- Views: 549
Question about how to make a option when right click
Hi, I just had an idea, namely the morals in Wesnoth. I decided to do it by every time, the attacker/defender hits, count the damage number, and at the end, compare them. The one, who's got the bigger, gets +1 to his victories, the other one gets +1 to its defeats. If divide the victories with the d...
- August 25th, 2011, 9:44 pm
- Forum: WML Workshop
- Topic: Changing unit type of a Leader?
- Replies: 19
- Views: 3287
Re: Changing unit type of a Leader?
Hi I did not read every post, your problem may be solved. The problem with modifying only the type, is that the attack, resistance, moves etc. values will remain. But there is another solution: [store_unit] [filter] id=<Your-leaders-id> [/filter] kill=yes variable=leader_stored [/store_unit] [unit] ...
- August 25th, 2011, 1:19 pm
- Forum: WML Workshop
- Topic: Problem with fence in campaign
- Replies: 4
- Views: 1343
Re: Problem with fence in campaign
:hmm: No, I don't think... I tried what you suggested, and it caused only that even in the palette wasn't any picture (I mean yes, there was, the "missing picture", you know, the working peasant picture). And it wrote: 'IMAGE NOT FOUND' So it seems that there is no need of .png...but I don...
- August 25th, 2011, 10:31 am
- Forum: WML Workshop
- Topic: Problem with fence in campaign
- Replies: 4
- Views: 1343
Problem with fence in campaign
Hi Somewhere I saw the "fence" as an add-on, but I would like to use it as a part of my campaign (of course not as my idea, as a "borrowed idea"). I have in my _main.cfg a part like this: #ifdef EDITOR # taken and edited from Flight to Freedom [textdomain] name="wesnoth-taot...
- August 9th, 2011, 3:36 pm
- Forum: Music & Sound Development
- Topic: tyler-johnson.net compositions
- Replies: 7
- Views: 3535
tyler-johnson.net compositions
http://www.tyler-johnson.net/compositions/
May I ask that are these downloadable songs? If yes, how? (I haven't found it out yet )
Amazing work, all of them is very good, and I would like to use some of them for a campaign.
Thanks
May I ask that are these downloadable songs? If yes, how? (I haven't found it out yet )
Amazing work, all of them is very good, and I would like to use some of them for a campaign.
Thanks
- July 20th, 2011, 11:26 am
- Forum: WML Workshop
- Topic: can_recruit=no
- Replies: 7
- Views: 2449
Re: can_recruit=no
As SkyOne says, you can add the overlay by hand:
{MODIFY_UNIT id=crin canrecruit no}
{MODIFY_UNIT id=<your hero unit> overlays misc/hero-icon.png}
{MODIFY_UNIT id=<your loyal unit> overlays misc/loyal-icon.png}
{MODIFY_UNIT id=crin canrecruit no}
{MODIFY_UNIT id=<your hero unit> overlays misc/hero-icon.png}
{MODIFY_UNIT id=<your loyal unit> overlays misc/loyal-icon.png}
- July 20th, 2011, 7:57 am
- Forum: WML Workshop
- Topic: Help with {MODIFY_UNIT} macro
- Replies: 13
- Views: 2868
Re: Help with {MODIFY_UNIT} macro
[if] [variable] name=aethyr_stored.level numerical_equals=2 [/variable] [then] {MODIFY_UNIT id=Aethyr advances_to (Western Horseman)} {MODIFY_UNIT id=Aethyr experience 230} {MODIFY_UNIT id=Aethyr advances_to (Western Knight)} {MODIFY_UNIT id=Aethyr experience 500} {MODIFY_UNIT id=Aethyr experience ...
- July 19th, 2011, 7:03 pm
- Forum: Users’ Forum
- Topic: Which faction is easiest to master?
- Replies: 45
- Views: 10973
Re: Which faction is easiest to master?
My description was meant to a beginner. Yes, to an experienced player it doesn't matter that which race is he/she fighting with against which. But if you are a beginner, (for example), you shouldn't fight with dwarves against elves. But it may depend on the map too.
- July 19th, 2011, 5:53 pm
- Forum: WML Workshop
- Topic: Help with {MODIFY_UNIT} macro
- Replies: 13
- Views: 2868
Re: Help with {MODIFY_UNIT} macro
It's working! :D Thank you very much! I forced the leader to 'advance down' (with {MODIFY_UNIT}, I changed the unit's 'advances_to' key), and advance back. By this, finally, the values are re-counted, but the unit remained at it's original level. # Add the 'WOUNDED' trait to Aethyr. Thanks for boru...