Search found 773 matches

by WhiteWolf
March 12th, 2012, 6:15 pm
Forum: Scenario & Campaign Development
Topic: The Invasion Of The Western Cavalry Feedback
Replies: 148
Views: 50613

New version

OK, uploaded 0.1.2, update please if you want to :) Changed: - Finished second possibility (the devastation of Wesnoth), in theory there can't be bugs. If you find, please inform me. - Did some balancing and embellishments on the first possibility (where you take the relic you are looking for). - Di...
by WhiteWolf
March 7th, 2012, 4:58 pm
Forum: Scenario & Campaign Development
Topic: The Invasion Of The Western Cavalry Feedback
Replies: 148
Views: 50613

Re: The Attack Of The Western Cavalry Feedback

Am.... :D :D :D I painted it with GIMP :) The reason why the images are that poor is that I can't draw even with my own hands, so I can't make artwork on computer at all. But I read somewhere in this forum, that it is counted as spamming to beg for artists to help, and firstly do artwork on your own...
by WhiteWolf
March 4th, 2012, 9:06 pm
Forum: Scenario & Campaign Development
Topic: The Invasion Of The Western Cavalry Feedback
Replies: 148
Views: 50613

Re: The Attack Of The Western Cavalry Feedback

Was that one guy already there? Or did they both arrive in the ship? I did not want long animations, and for me it seemed clear that they also arrived with the ship (after all, you are allies...) But if its disturbing, then I will animate their moving too. And how did the two elves know that one ma...
by WhiteWolf
March 4th, 2012, 8:45 pm
Forum: Scenario & Campaign Development
Topic: The Invasion Of The Western Cavalry Feedback
Replies: 148
Views: 50613

Re: The Attack Of The Western Cavalry Feedback

Deleted them, thanks.
The music and sound tracks are under GPL, I know that for sure, checked when acquired them. :)
by WhiteWolf
March 4th, 2012, 7:41 pm
Forum: Scenario & Campaign Development
Topic: The Invasion Of The Western Cavalry Feedback
Replies: 148
Views: 50613

The Invasion Of The Western Cavalry Feedback

The Underness Series: - For Battle For Wesnoth 1.12 only! Part I.: The Desolation of Karlag Part II: The Blind Sentinel. Part III.: The Stone of the North Part IV: The Invasion of the Western Cavalry - You are here - Part V: Fingerbone of Destiny This is the feedback forum of the campaign: The Inva...
by WhiteWolf
February 28th, 2012, 4:24 pm
Forum: WML Workshop
Topic: Question about how to make a option when right click
Replies: 2
Views: 549

Re: Question about how to make a option when right click

Thanks very much, it works perfectly :)
by WhiteWolf
February 27th, 2012, 6:21 pm
Forum: WML Workshop
Topic: Question about how to make a option when right click
Replies: 2
Views: 549

Question about how to make a option when right click

Hi, I just had an idea, namely the morals in Wesnoth. I decided to do it by every time, the attacker/defender hits, count the damage number, and at the end, compare them. The one, who's got the bigger, gets +1 to his victories, the other one gets +1 to its defeats. If divide the victories with the d...
by WhiteWolf
August 25th, 2011, 9:44 pm
Forum: WML Workshop
Topic: Changing unit type of a Leader?
Replies: 19
Views: 3287

Re: Changing unit type of a Leader?

Hi I did not read every post, your problem may be solved. The problem with modifying only the type, is that the attack, resistance, moves etc. values will remain. But there is another solution: [store_unit] [filter] id=<Your-leaders-id> [/filter] kill=yes variable=leader_stored [/store_unit] [unit] ...
by WhiteWolf
August 25th, 2011, 1:19 pm
Forum: WML Workshop
Topic: Problem with fence in campaign
Replies: 4
Views: 1343

Re: Problem with fence in campaign

:hmm: No, I don't think... I tried what you suggested, and it caused only that even in the palette wasn't any picture (I mean yes, there was, the "missing picture", you know, the working peasant picture). And it wrote: 'IMAGE NOT FOUND' So it seems that there is no need of .png...but I don...
by WhiteWolf
August 25th, 2011, 10:31 am
Forum: WML Workshop
Topic: Problem with fence in campaign
Replies: 4
Views: 1343

Problem with fence in campaign

Hi Somewhere I saw the "fence" as an add-on, but I would like to use it as a part of my campaign (of course not as my idea, as a "borrowed idea"). I have in my _main.cfg a part like this: #ifdef EDITOR # taken and edited from Flight to Freedom [textdomain] name="wesnoth-taot...
by WhiteWolf
August 9th, 2011, 3:36 pm
Forum: Music & Sound Development
Topic: tyler-johnson.net compositions
Replies: 7
Views: 3535

tyler-johnson.net compositions

http://www.tyler-johnson.net/compositions/

May I ask that are these downloadable songs? If yes, how? (I haven't found it out yet :roll: )
Amazing work, all of them is very good, and I would like to use some of them for a campaign.
Thanks
by WhiteWolf
July 20th, 2011, 11:26 am
Forum: WML Workshop
Topic: can_recruit=no
Replies: 7
Views: 2449

Re: can_recruit=no

As SkyOne says, you can add the overlay by hand:
{MODIFY_UNIT id=crin canrecruit no}
{MODIFY_UNIT id=<your hero unit> overlays misc/hero-icon.png}
{MODIFY_UNIT id=<your loyal unit> overlays misc/loyal-icon.png}
by WhiteWolf
July 20th, 2011, 7:57 am
Forum: WML Workshop
Topic: Help with {MODIFY_UNIT} macro
Replies: 13
Views: 2868

Re: Help with {MODIFY_UNIT} macro

[if] [variable] name=aethyr_stored.level numerical_equals=2 [/variable] [then] {MODIFY_UNIT id=Aethyr advances_to (Western Horseman)} {MODIFY_UNIT id=Aethyr experience 230} {MODIFY_UNIT id=Aethyr advances_to (Western Knight)} {MODIFY_UNIT id=Aethyr experience 500} {MODIFY_UNIT id=Aethyr experience ...
by WhiteWolf
July 19th, 2011, 7:03 pm
Forum: Users’ Forum
Topic: Which faction is easiest to master?
Replies: 45
Views: 10973

Re: Which faction is easiest to master?

My description was meant to a beginner. Yes, to an experienced player it doesn't matter that which race is he/she fighting with against which. But if you are a beginner, (for example), you shouldn't fight with dwarves against elves. But it may depend on the map too.
by WhiteWolf
July 19th, 2011, 5:53 pm
Forum: WML Workshop
Topic: Help with {MODIFY_UNIT} macro
Replies: 13
Views: 2868

Re: Help with {MODIFY_UNIT} macro

It's working! :D Thank you very much! I forced the leader to 'advance down' (with {MODIFY_UNIT}, I changed the unit's 'advances_to' key), and advance back. By this, finally, the values are re-counted, but the unit remained at it's original level. # Add the 'WOUNDED' trait to Aethyr. Thanks for boru...