Search found 1529 matches
- June 28th, 2022, 7:39 pm
- Forum: Translations & Internationalization
- Topic: Italian Traslation
- Replies: 153
- Views: 145910
Re: Italian Traslation
Tecnicamente, un pesce che da piccolo mordicchia po' tutto è la Mormora Immagino che avere una mormora che, al momento di salire di livello, improvvisamente si trasforma in un piranha possa essere una cosa potenzialmente in grado di confondere i giocatori... :? E se lo chiamassimo Avannotto Piranha...
- June 26th, 2022, 9:32 pm
- Forum: Translations & Internationalization
- Topic: Italian Traslation
- Replies: 153
- Views: 145910
- June 9th, 2022, 2:10 pm
- Forum: Users’ Forum
- Topic: Finally saying goodbye to Wesnoth
- Replies: 11
- Views: 1894
Re: Finally saying goodbye to Wesnoth
Thank you for having been part of the Wesnoth community! I wish you all the best, especially with your academic career.
- May 17th, 2022, 10:04 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.17.4
- Replies: 3
- Views: 3375
Re: Wesnoth 1.17.4
And wmllint should've been able to update the portrait paths as well.
- May 10th, 2022, 4:44 pm
- Forum: Developers’ Discussions
- Topic: [Constitution] Constitution update for joining Software in the Public Interest
- Replies: 1
- Views: 3132
Re: [Constitution] Constitution update for joining Software in the Public Interest
Speaking as a Board member this time.
If you've got any questions about these changes, feel free to send me a private message (either here or on Discord) and I'll try to answer them.
If you've got any questions about these changes, feel free to send me a private message (either here or on Discord) and I'll try to answer them.
- May 9th, 2022, 7:35 pm
- Forum: Scenario & Campaign Development
- Topic: The Sojournings of Grog (3.6.1 is out)
- Replies: 633
- Views: 164909
Re: The Sojournings of Grog (3.6.1 is out)
Never mind, the issue is 'Stored_jaash'... The griffin elder die before I could join him... couldn't save him... Sorry about that, but with so many things to do... I completely forgot about this one :oops: But I still can't finish North Gate. Dam, i'm sad to give up this good campaign. I'll try to ...
- May 2nd, 2022, 9:07 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 135
- Views: 762074
Re: [mainline] there is a need for a en_US translation
Reclutare e richiamare unità, Terreni, Utilizzare le estensioni, Editor Mappe e Scenari, Grande Fiume. Thank you for the report! I fixed all of them. This sounds as something already fixed... but evidence says that is still alive and kicking... and that I must review/update my quality-check scripts...
- May 2nd, 2022, 3:35 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 135
- Views: 762074
Re: [mainline] there is a need for a en_US translation
But there are more severe bugs than fuzzy/untranslated that disable both English and translated text altogether. I mean mistakes introduced by translators in the Help formating that confuse parser and in such case the Help immediately disappears. I know about them, we had these in Czech translation...
- May 1st, 2022, 9:14 am
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1839263
Re: Winds of Fate 3.x.x (Drake Campaign for BfW 1.16)
Might I suggest renaming the unit to "Bladewing"? Rather straightforward but that's what this unit is...a bird that throws bladed feathers. Seems like an okay name, but it looks like now a redundant unit with the name "Razorbird" may be added to core. :hmm: About that PR, it isn...
- May 1st, 2022, 8:49 am
- Forum: WML Workshop
- Topic: best way to update maps on different versions on BfW
- Replies: 23
- Views: 1025
Re: best way to update maps on different versions on BfW
It looks like this is the last version that works on Windows 7. There is a non-zero chance that the tools won't run on that version, but I don't think it's very likely. In this case, the chance of them not running is zero. I haven't updated my Ubuntu install to 22.04 yet, so I'm still using the Pyt...
- April 9th, 2022, 12:04 pm
- Forum: WML Workshop
- Topic: [event] is missing name or id field : how to trace
- Replies: 12
- Views: 695
- March 22nd, 2022, 8:04 pm
- Forum: Developers’ Discussions
- Topic: Replacing Wesnoth's GUI
- Replies: 24
- Views: 7312
Re: Replacing Wesnoth's GUI
A possible problem I see with SFGUI might be its support status. The last commit in the repository happened on the 22nd of September 2020, which might mean that nobody's currently working on it.
- March 16th, 2022, 11:15 am
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 18032
Re: Project direction ideas moving forward
From name: It would open up quite a lot of game play opportunities if support for real ranged attacks gets implemented over the next development cycle. The feature was being worked on, but progress seems to have stalled: https://github.com/wesnoth/wesnoth/pull/4859 And as a general comment, I think...
- March 14th, 2022, 5:28 pm
- Forum: WML Workshop
- Topic: Extra keys in unit_type
- Replies: 2
- Views: 267
Re: Extra keys in unit_type
In former versions (at least in 1.12) it was possible to add extra keys in unit_type, say something like "capacity=12" and this extra key was added to the unit created after this definition. I don't remember that this possibility was even documented. Certainly I've never used it! It's sti...
- March 14th, 2022, 5:19 pm
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 18032
Re: Project direction ideas moving forward
I'd say just remove them. Thanks for your opinion :) That's what I was thinking to do as well, and I'll open a separate thread for the details. The all-time peak was 4 years ago (1019 active players). 3 months later the number dropped to ~200 and since then it hasn't improved much. This means the g...