Search found 1529 matches

by Elvish_Hunter
June 28th, 2022, 7:39 pm
Forum: Translations & Internationalization
Topic: Italian Traslation
Replies: 153
Views: 145910

Re: Italian Traslation

Tecnicamente, un pesce che da piccolo mordicchia po' tutto è la Mormora Immagino che avere una mormora che, al momento di salire di livello, improvvisamente si trasforma in un piranha possa essere una cosa potenzialmente in grado di confondere i giocatori... :? E se lo chiamassimo Avannotto Piranha...
by Elvish_Hunter
June 26th, 2022, 9:32 pm
Forum: Translations & Internationalization
Topic: Italian Traslation
Replies: 153
Views: 145910

Re: Italian Traslation

Antro wrote: June 26th, 2022, 1:58 pm Qualche pesce mordicchiante del folklore italiano da poter utilizzare? Idee?
Potrebbe andar bene usare semplicemente morsicatore? Sarebbe abbastanza vicino all'originale nibbler come traduzione.
by Elvish_Hunter
June 9th, 2022, 2:10 pm
Forum: Users’ Forum
Topic: Finally saying goodbye to Wesnoth
Replies: 11
Views: 1894

Re: Finally saying goodbye to Wesnoth

Thank you for having been part of the Wesnoth community! I wish you all the best, especially with your academic career.
by Elvish_Hunter
May 17th, 2022, 10:04 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.17.4
Replies: 3
Views: 3375

Re: Wesnoth 1.17.4

And wmllint should've been able to update the portrait paths as well.
by Elvish_Hunter
May 10th, 2022, 4:44 pm
Forum: Developers’ Discussions
Topic: [Constitution] Constitution update for joining Software in the Public Interest
Replies: 1
Views: 3132

Re: [Constitution] Constitution update for joining Software in the Public Interest

Speaking as a Board member this time.
If you've got any questions about these changes, feel free to send me a private message (either here or on Discord) and I'll try to answer them.
by Elvish_Hunter
May 9th, 2022, 7:35 pm
Forum: Scenario & Campaign Development
Topic: The Sojournings of Grog (3.6.1 is out)
Replies: 633
Views: 164909

Re: The Sojournings of Grog (3.6.1 is out)

Never mind, the issue is 'Stored_jaash'... The griffin elder die before I could join him... couldn't save him... Sorry about that, but with so many things to do... I completely forgot about this one :oops: But I still can't finish North Gate. Dam, i'm sad to give up this good campaign. I'll try to ...
by Elvish_Hunter
May 2nd, 2022, 9:07 pm
Forum: Ideas
Topic: [mainline] there is a need for a en_US translation
Replies: 135
Views: 762074

Re: [mainline] there is a need for a en_US translation

Reclutare e richiamare unità, Terreni, Utilizzare le estensioni, Editor Mappe e Scenari, Grande Fiume. Thank you for the report! I fixed all of them. This sounds as something already fixed... but evidence says that is still alive and kicking... and that I must review/update my quality-check scripts...
by Elvish_Hunter
May 2nd, 2022, 3:35 pm
Forum: Ideas
Topic: [mainline] there is a need for a en_US translation
Replies: 135
Views: 762074

Re: [mainline] there is a need for a en_US translation

But there are more severe bugs than fuzzy/untranslated that disable both English and translated text altogether. I mean mistakes introduced by translators in the Help formating that confuse parser and in such case the Help immediately disappears. I know about them, we had these in Czech translation...
by Elvish_Hunter
May 1st, 2022, 9:14 am
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 1839263

Re: Winds of Fate 3.x.x (Drake Campaign for BfW 1.16)

Might I suggest renaming the unit to "Bladewing"? Rather straightforward but that's what this unit is...a bird that throws bladed feathers. Seems like an okay name, but it looks like now a redundant unit with the name "Razorbird" may be added to core. :hmm: About that PR, it isn...
by Elvish_Hunter
May 1st, 2022, 8:49 am
Forum: WML Workshop
Topic: best way to update maps on different versions on BfW
Replies: 23
Views: 1025

Re: best way to update maps on different versions on BfW

It looks like this is the last version that works on Windows 7. There is a non-zero chance that the tools won't run on that version, but I don't think it's very likely. In this case, the chance of them not running is zero. I haven't updated my Ubuntu install to 22.04 yet, so I'm still using the Pyt...
by Elvish_Hunter
April 9th, 2022, 12:04 pm
Forum: WML Workshop
Topic: [event] is missing name or id field : how to trace
Replies: 12
Views: 695

Re: [event] is missing name or id field : how to trace

octalot wrote: April 9th, 2022, 11:49 am wmllint might be able to find it, but if you're unfamiliar with that tool be sure to use its --dryrun option.
Currently there's no such check implemented in wmllint, so running it won't be useful in this situation.
by Elvish_Hunter
March 22nd, 2022, 8:04 pm
Forum: Developers’ Discussions
Topic: Replacing Wesnoth's GUI
Replies: 24
Views: 7312

Re: Replacing Wesnoth's GUI

A possible problem I see with SFGUI might be its support status. The last commit in the repository happened on the 22nd of September 2020, which might mean that nobody's currently working on it.
by Elvish_Hunter
March 16th, 2022, 11:15 am
Forum: Developers’ Discussions
Topic: Project direction ideas moving forward
Replies: 39
Views: 18032

Re: Project direction ideas moving forward

From name: It would open up quite a lot of game play opportunities if support for real ranged attacks gets implemented over the next development cycle. The feature was being worked on, but progress seems to have stalled: https://github.com/wesnoth/wesnoth/pull/4859 And as a general comment, I think...
by Elvish_Hunter
March 14th, 2022, 5:28 pm
Forum: WML Workshop
Topic: Extra keys in unit_type
Replies: 2
Views: 267

Re: Extra keys in unit_type

In former versions (at least in 1.12) it was possible to add extra keys in unit_type, say something like "capacity=12" and this extra key was added to the unit created after this definition. I don't remember that this possibility was even documented. Certainly I've never used it! It's sti...
by Elvish_Hunter
March 14th, 2022, 5:19 pm
Forum: Developers’ Discussions
Topic: Project direction ideas moving forward
Replies: 39
Views: 18032

Re: Project direction ideas moving forward

I'd say just remove them. Thanks for your opinion :) That's what I was thinking to do as well, and I'll open a separate thread for the details. The all-time peak was 4 years ago (1019 active players). 3 months later the number dropped to ~200 and since then it hasn't improved much. This means the g...