Search found 755 matches
- January 7th, 2022, 10:52 am
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth - Version 1.0.8 Released!
- Replies: 70
- Views: 23602
Re: The Fall of Wesnoth - Version 1.0.8 Released!
Playing the Game: Early finish bonus? Do you remember what you meant by that? Wasn't it giving an early finish bonus already? Log is attached for no particular reason. error ai/actions: Error #-1 (action_result::AI_ACTION_FAILURE) in recruitment by side 2 of unit type [FootpadN] on any suitable loc...
- January 7th, 2022, 2:14 am
- Forum: Scenario & Campaign Development
- Topic: Aldur the Great
- Replies: 5
- Views: 894
Re: Aldur the Great
... My allied leader managed to die in turn 3 by charging out of his keep to attack a level 2 orc on turn 1. That's bad. ... This scenario is apparently not meant to be beatable, especially not with lvl 0 recruits. Typos and other issues fixed except for those two. Aldur_The_Great really needs some...
- January 6th, 2022, 11:55 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 301
- Views: 32632
Re: vghetto port project
Hi, I am interested in porting Elves Banding for War to 1.16, have pm'd the creator a few days ago, haven't heard back so will start on it, unless someone else is already doing it. That's awesome, I'll remove it from the list. Thank you. I just finished the campaign Brave Wings, played in BfW 1.16....
- January 4th, 2022, 10:29 am
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 301
- Views: 32632
Re: vghetto port project
I'm gonna start the update process. I'll be focusing on the 1.14 uploads first.
Is anyone working on anything relating to this project right now?
I'm going to be porting Northern_Forces to 1.14/1.16.
Is anyone working on anything relating to this project right now?
I'm going to be porting Northern_Forces to 1.14/1.16.
- January 4th, 2022, 10:25 am
- Forum: Scenario & Campaign Development
- Topic: MT - Marauding Thieves [SP Campaign]
- Replies: 7
- Views: 1148
Re: MT - Marauding Thieves [SP Campaign]
Updated MT and TAM patch for 1.16.
The TAM patch didn't really change from the 3.5.0 version.
Marauding Thieves was updated to incorporate the latest changes from Den of Thieves version 2.2.
The TAM patch didn't really change from the 3.5.0 version.
Marauding Thieves was updated to incorporate the latest changes from Den of Thieves version 2.2.
- January 4th, 2022, 8:16 am
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 213266
Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Wesband/Weshack 0.8.2-6 uploaded to 1.14 and 1.16 with even more bugfixes! This version fixes some serious bugs, unreachable exit, an infinite loop on advancement, slowness when an enemy gets to stand over a huge stack of items. I added bridges to the maps that have chasms to make the exits accessib...
- January 2nd, 2022, 2:52 am
- Forum: Technical Support
- Topic: screen corruption bug in 1.16
- Replies: 6
- Views: 648
Re: screen corruption bug in 1.16
Issue #6415 looks similar to this. Could it be a debian/ubuntu thing?
- December 31st, 2021, 5:49 am
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 213266
Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Wesband/Weshack 0.8.2-5 uploaded to 1.14 and 1.16 with many bugfixes! Fixed lua error on the creation of certain units like Druids. Fixed exit trapdoor creation in the border. The undead minions upgrade tree should be fully operational for all three branches. The drop/give inventory list is now sort...
- December 30th, 2021, 11:13 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 301
- Views: 32632
Re: vghetto port project
Just ported to 1.16 the campaign Liberating Alduin . Tested in normal difficulty, the campaign is complete and should be fully operational, even if it would need several adjustments. Thank you so much. I updated the main list. I'm still stuck working on Wesband. A big update is coming soon(tm) whic...
- December 29th, 2021, 5:58 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 301
- Views: 32632
Re: vghetto port project
When exactly is "way back then"? Around January 2020. I don't remember which specific version of wesnoth it was at the time, maybe 1.14.5 the debian repo version or later. These are from the esci-bugfix branch for Wild_Frontiers which is Cities of the Frontiers unaltered. https://github.c...
- December 29th, 2021, 11:14 am
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 301
- Views: 32632
Re: vghetto port project
Thank you for the feedback! much appreciated. What's the point of this? The BOM exists for a reason, and the add-on should run equally well with or without it. Because they crash wmllint/wmlindent. Run the tools on Ghostly Calls or the original Merry Christmas (or the other one by the same author) o...
- December 28th, 2021, 1:34 am
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 301
- Views: 32632
Re: vghetto port project
What's more convenient for Elvish_Hunter? Maybe he can let us know. Whatever it's more convenient for the user who wants to file a report. Hm I guess I'll just go with one big one then... I filed issue 6403 . Thank you for opening the issue. I don't know if it is reasonable to expect wmllint to do ...
- December 27th, 2021, 10:58 pm
- Forum: Scenario & Campaign Development
- Topic: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
- Replies: 123
- Views: 49433
Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
BfW 1.14.5. btw I've tried to replicate the mistake by letting Galomir or Ciond die and sometimes it triggers and sometimes it doesn't so I'm not sure what's going on. In the last breath event, it's calling the core macro {REPLACE_SCENARIO_MUSIC} which has immediate=yes . It's a wesnoth bug, but I'...
- December 27th, 2021, 3:17 pm
- Forum: Scenario & Campaign Development
- Topic: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
- Replies: 123
- Views: 49433
Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
I'll have to add that if you disable music for whatever reason then when Galomir dies I get this: <Lua error> lua/wml-tags.lua:281: Error: Attempted to access an invalid music track. stack traceback: [C]: in metamethod '__newindex' lua/wml-tags.lua:2821: in local 'cmd' lua/wml-utils.lua:145: in fie...
- December 26th, 2021, 10:52 am
- Forum: Scenario & Campaign Development
- Topic: Hunters of the East
- Replies: 104
- Views: 29326
Re: Hunters of the East
Hi,
What is the status of Hunters of the East? Are there any plans for porting it?
What is the status of Hunters of the East? Are there any plans for porting it?