Search found 8033 matches

by Elvish_Pillager
January 25th, 2017, 9:45 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

Known issue. I'm still working on it. If you haven't updated to 2.3.0.1, that has a fix that makes it happen less (but not never). What specific things are happening in the game when it pops up? As a workaround, I believe it doesn't pop up if your mouse is over the right sidebar rather than the main...
by Elvish_Pillager
January 22nd, 2017, 7:51 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

Now, there might be a problem with the combination of Battlemage and Scribe. I gave Battlemage a very large bonus (50%) because it is much more difficult to use than the other talents – you can only use it when you're actually in a position to attack. (On the other hand, Enchanter and Summoner, for ...
by Elvish_Pillager
January 22nd, 2017, 7:47 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

Are you saying that your strategy no longer wins against unspecialized opponents?
by Elvish_Pillager
January 22nd, 2017, 6:20 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

I have decided to write a post to expless my utmost detestation of the recent EoHS changes. Heh heh heh. See, the thing is, Chocobones are very specialized unit. They are very strong against some things. In exchange, they are weak against other things. If you buy a lot of specialized units, and go ...
by Elvish_Pillager
January 21st, 2017, 6:50 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

1. Oops! I DID change the description, but apparently I didn't change all of it. 2. Yeah, known issue, it's just low priority because normal users don't need it. 3. I see the AI recruiting just fine. Maybe your problem is caused by something else? I happen to know that if you choose the "experi...
by Elvish_Pillager
January 21st, 2017, 5:21 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

EoHS 2.3.0 released! Get it on the Wesnoth 1.12 add-on server now! This is a major release with a huge user-interface improvement: when you cast a spell, you now choose its target on the main map. This also gives a much nicer preview of the spell's effect, especially for Change Terrain in particular...
by Elvish_Pillager
January 8th, 2017, 3:28 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

I didn't forget, I just haven't gotten around to it yet.
by Elvish_Pillager
January 8th, 2017, 1:56 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

EoHS 2.2.7 released! Get it on the wesnoth 1.12 add-on server now! – There is a new error-detecting scheme. I probably won't have to ask people for screenshots of errors anymore. – Creating scrolls, which were overpowered in PvP, now costs 5 additional mana. – Black Cats, which were STILL very effic...
by Elvish_Pillager
December 24th, 2016, 5:52 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

Yes! I always consider suggestions :-) Unfortunately I have to reject most of the ones I get, but that doesn't mean I don't like it when people try. 1: It's a flavorful idea, but doesn't quite work as a spell, because it doesn't actually DO anything game-mechanics-wise. It's more suitable as a flavo...
by Elvish_Pillager
December 24th, 2016, 4:39 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

Interesting! I wonder how that bug got introduced. Anyway, I'll have it fixed in the next version.
by Elvish_Pillager
December 24th, 2016, 4:06 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

If you're talking about the "EoHS with any era" mode, that isn't actually a bug. Wizards are special. They can be different level than their unit type. I COULD replace them with a lower-level version of the unit, but that only works if a lower level version actually exists, which isn't gua...
by Elvish_Pillager
December 24th, 2016, 4:10 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

EoHS 2.2.6 released! Get it on the wesnoth 1.12 add-on server now! – Mentor now has a limited number of apprentices – 1 per talent purchased. However, later apprentices are now somewhat cheaper. – I've made a new "Campaign settings" preset, which makes you much weaker than normal survival ...
by Elvish_Pillager
December 10th, 2016, 3:31 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

EoHS 2.2.5 released! Get it on the wesnoth 1.12 add-on server now! – New spell: Annulling Lance. Evocation rank 5. A line attack, like Corridor of Frost, that also dispels, like Dispelling Touch. – Kill Literally 1000 Zombies now has a "challenge" mode that also spawns Dark Adepts. – Energ...
by Elvish_Pillager
November 28th, 2016, 9:54 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

EoHS 2.2.4 released! Get it on the wesnoth 1.12 add-on server now! – New survival scenario: Kill Literally 1000 Zombies. – TONS of optimizations. This version should be MUCH faster than previous versions. – Mount now overwrites the rider's movement-related abilities (e.g. skirmisher, teleport), for ...
by Elvish_Pillager
November 21st, 2016, 8:22 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 84322

Re: Era of High Sorcery

EoHS 2.2.3 released! A bugfix and balance release. No new spells or maps, but a lot of work went into this one, so I'm counting it as a significant new version. Get it on the wesnoth 1.12 add-on server now! – Removed a huge source of slowness in networked games. Many things should be much faster, es...