Search found 429 matches
- December 31st, 2019, 7:46 am
- Forum: Art Workshop
- Topic: nemaara's art (and other art for Genesis)
- Replies: 93
- Views: 50299
Re: nemaara's art (and other art for Genesis)
Noted. I've been taking a break from drawing demons myself and working on portraits for a more personal project. Looks like the winged demons are the ones that still need to be done. I'll probably make corrections to the female voidhunter and reaper (although they look slightly less terrible on my t...
- December 30th, 2019, 11:49 pm
- Forum: Scenario & Campaign Development
- Topic: A Song of Fire: SP Campaign Feedback and Reviews
- Replies: 419
- Views: 179722
Re: A Song of Fire: SP Campaign Feedback and Reviews
That's great. I'll be playing them eventually.revansurik wrote: ↑December 30th, 2019, 9:43 pm It's already been ported - to 1.14 anyway. I've uploaded them to the 1.14 server a couple hours ago
- December 30th, 2019, 9:23 pm
- Forum: Scenario & Campaign Development
- Topic: A Song of Fire: SP Campaign Feedback and Reviews
- Replies: 419
- Views: 179722
Re: A Song of Fire: SP Campaign Feedback and Reviews
Awesome. Does this mean the dragon trilogy is getting ported?revansurik wrote: ↑December 30th, 2019, 8:48 pm And here I am again folks, back from the dead after years just like Ravanal
- December 30th, 2019, 8:21 am
- Forum: Art Workshop
- Topic: BT attempts portraiting
- Replies: 113
- Views: 65169
Re: BT attempts portraiting
...
who am I kidding? That female voidhunter looks terrible.
What was I even thinking?
who am I kidding? That female voidhunter looks terrible.
What was I even thinking?
- December 27th, 2019, 4:30 pm
- Forum: Off-Topic
- Topic: Elves that are not Elves
- Replies: 6
- Views: 5152
Re: Elves that are not Elves
If it's local folklore, it might not have an equivalent in english. Of course you could look up the etymology of the word and attempt to translate it to english then stylize it to get an english equivalent.
- December 17th, 2019, 11:27 am
- Forum: Art Workshop
- Topic: nemaara's art (and other art for Genesis)
- Replies: 93
- Views: 50299
Re: nemaara's art (and other art for Genesis)
So, I'm not sure how progress on the campaign is going but I found some time to complete these portraits and decided I should post them before the end of the year. https://forums.wesnoth.org/download/file.php?id=85778 https://forums.wesnoth.org/download/file.php?id=85777 https://forums.wesnoth.org/d...
- December 17th, 2019, 10:49 am
- Forum: Art Workshop
- Topic: BT attempts portraiting
- Replies: 113
- Views: 65169
Re: BT attempts portraiting
I also made portraits for the male and female Voidreaver. I figured the Voidreaver and Voidwatcher look similar enough that making separate portraits for them is unnecessary.
- December 17th, 2019, 10:47 am
- Forum: Art Workshop
- Topic: BT attempts portraiting
- Replies: 113
- Views: 65169
Re: BT attempts portraiting
I recently completed the portraits for the Black demon line for Genesis. Below are the male and female variants of the Voidhunter and Reaper units.
- December 17th, 2019, 10:42 am
- Forum: Art Workshop
- Topic: BT attempts portraiting
- Replies: 113
- Views: 65169
Re: BT attempts portraiting
So I've been away for a long time. Here are a couple of sketches I made recently. No demons this time, but I did finish the remaining portraits for the black demon line. I mentioned in another thread that I'd like to try my hands at creating a sprite based on the Ancient Lich portrait, but I got a d...
- December 10th, 2019, 12:49 pm
- Forum: Scenario & Campaign Development
- Topic: The Final Exam, version 3
- Replies: 16
- Views: 4815
Re: The Final Exam, version 3
Another thing I would like to point out about the names. Aside from Johnny, you have no real reason to change them, at least for the time being. Even if you do, you cannot just come up with random noises and call them "fantasy names". Names need to have logic behind them. Furthermore, &quo...
- December 6th, 2019, 1:32 pm
- Forum: Scenario & Campaign Development
- Topic: The Final Exam, version 3
- Replies: 16
- Views: 4815
Re: The Final Exam, version 3
This feels like a project of it's own rather than an expansion of the original.
- December 1st, 2019, 1:18 pm
- Forum: Mainline Campaign Development
- Topic: Reworking/Revising The Sceptre of Fire
- Replies: 43
- Views: 25290
Re: Reworking/Revising The Sceptre of Fire
We're talking about mainline here. From what i understand, gimmicky abilities don't go well with mainline, but in UMCs, anything goes.
- November 28th, 2019, 3:01 pm
- Forum: Mainline Campaign Development
- Topic: Reworking/Revising The Sceptre of Fire
- Replies: 43
- Views: 25290
Re: Reworking/Revising The Sceptre of Fire
Of course the word i was looking for was "gimmicky" but if you say it's okay for mainline then I'm going to take your word for it.Celtic_Minstrel wrote: ↑November 27th, 2019, 1:44 pm I disagree, honestly. Knockback isn't even all that weird an ability.
- November 27th, 2019, 7:05 am
- Forum: Mainline Campaign Development
- Topic: Reworking/Revising The Sceptre of Fire
- Replies: 43
- Views: 25290
Re: Reworking/Revising The Sceptre of Fire
There's one issue with adding the witness. It's basically a unit with a bunch of abilities and specials that dwarves don't usually have, all piled up on it. It made sense in the campaign he appeared in because he's a hero unit and kind of unique like that. Having the ability to recruit them is ridic...
- November 26th, 2019, 10:10 am
- Forum: Mainline Campaign Development
- Topic: Reworking/Revising The Sceptre of Fire
- Replies: 43
- Views: 25290
Re: Reworking/Revising The Sceptre of Fire
Here's a suggestion on my part. Do something about Rugnur. The way he is now, you could have him completely removed and lose nothing. Not ideal for someone who's supposed to be the player stand-in. Krawg's lines appear to be really contrived, and on more than one occasion, end up really breaking the...