Search found 8038 matches

by Elvish_Pillager
February 6th, 2015, 8:09 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

1. It is possible to get spells for ur app that ur leader doesnt have by choosing a rank2 spell first. The game will then select the first 3 spells from rank 1 automatically no matter if ur leader has them. A guy told me that it also works with Wordly-Mentor, when u choose random-spells with leader...
by Elvish_Pillager
January 23rd, 2015, 6:32 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

Do those menu issues still exist after the update from last evening? Found and fixed the touch+scribe issue for next release. CoP at 4 is intentional, since the old version was hard to use effectively in PvP (except the OP use on your wizard). The new version is more versatile, but I still I really ...
by Elvish_Pillager
January 18th, 2015, 7:20 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

New major release! Get EoHS 2.2.0 on the Wesnoth add-on server now! - New talent: Scribe. Make your spells into scrolls so that other units can do the casting. - New spell: Black Cat. A weak, elusive unit with a novel teleportation ability. - Split Mentor into two talents. If you only buy the first,...
by Elvish_Pillager
January 11th, 2015, 12:31 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

When you use it on your own units, you can choose which things to remove.
by Elvish_Pillager
January 10th, 2015, 5:56 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

Altar works with apprentices, isn't it a bit overpowered ? ...yeah, probably. I'll change it. If you had to level up an extra time to get both, it might be reasonable, but the point costs don't work out that way. Dispelling touch prompts a lua error There was a typo in the code. Fixed for next vers...
by Elvish_Pillager
January 6th, 2015, 9:11 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

EoHS 2.1.12.0 released! Get it on the Wesnoth add-on server now! - New R3 Nature spell: Metamorphosis. Enchant a unit to get a random, permanent buff. - New R6 Nature spell: Altar of Battle. Enchant a hex to level up any unit recruited or summoned there. - Pall of Fatigue is much stronger, but can't...
by Elvish_Pillager
January 4th, 2015, 4:02 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

Thanks for the feedback! I'll fix the teleport bug. You're right that overloading and meteor storm could use some tweaking. I'm not sure what the best rules would be. I'll think about it. Each realm has its own play style - that's why Necro doesn't have good direct-damage spells and Evo doesn't have...
by Elvish_Pillager
December 31st, 2014, 7:45 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

EoHS 2.1.11.0 released! Get it on the Wesnoth add-on server now! - Wesnoth 1.12 compatibility: Fixed error message on kills, training screen orbs, and Zombie Mastery. - Lots of behind-the-scenes work to make spell effects less dependent on the unit casting them, to prepare for an upcoming new talent...
by Elvish_Pillager
October 26th, 2014, 4:24 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

EoHS 2.1.10.0 released! Get it on the Wesnoth add-on server now! - New spell: Zombie Mastery. Auto-zombify any unit that dies anywhere near you! - New spell: Construction (Evocation rank 1). Build a road or a new castle. - Change Terrain can now change a line of hexes. - Change Terrain has a new mod...
by Elvish_Pillager
October 25th, 2014, 3:20 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

LOL. I'm obviously going to fix that, but that's awesome.

You could also do it with an ally's lich leader in a team game.
by Elvish_Pillager
October 4th, 2014, 10:04 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

EoHS 2.1.9.0 released! Get it on the Wesnoth add-on server now! - Milestone goal achieved: Wizards can ride Yetis! - All alliances now have their own apprentice types. - Removed the black squares that were showing up sometimes. There are still some graphical issues, but they are much less obnoxious....
by Elvish_Pillager
October 4th, 2014, 4:49 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

The Patreon campaign has reached its milestone of allowing wizards to ride Yetis! Go patrons! :D I'll have that out in a release shortly. Also... I messed with dropping the "black box" trick. If I don't crop at all, the sidebar image for units with Mage Shield (among other things) looks ve...
by Elvish_Pillager
September 25th, 2014, 3:56 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

Ah, my good old friend the black box! *facepalm* EoHS graphics mods - e.g. Mage Shield - sometimes make the unit's image bigger than normal. In the right sidebar, the unit image is scaled down proportionally, which looks ugly. To prevent that, I crop the image to 72x72 and put a black background beh...
by Elvish_Pillager
September 24th, 2014, 10:44 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

EoHS 2.1.8.0 released! Get it on the Wesnoth add-on server now! - The AI no longer runs slowly in EoHS games. Longer survivals are practical again. - Players who have War of the Gods can select a combination EoHS/WotG Random Recruits era. - Various fixes for WotG (and other add-on) compatibility. - ...
by Elvish_Pillager
August 31st, 2014, 4:45 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 86510

Re: Era of High Sorcery

EoHS 2.1.7.0 released! Get it on the Wesnoth add-on server now! - New spell: Restraint. Enchanted unit can't kill unless the defender is already at 1 HP. - Increased the scope of Farseer. It now affects Corridor of Frost, Aegis, Rampage, Restoration, and Pall of Fatigue. - You can now use Ogre Fury ...