Search found 5913 matches
- May 1st, 2021, 5:52 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 339942
Re: After the Storm 0.10.14 [Wesnoth 1.14.x & 1.15.12+]
While I am on that, I noticed tons of problems in general with 1.15, mostly minor ones, but spammy lua scripts. None of the deprecation warnings should show up in-game unless you have debug mode enabled. I know some people might still find that annoying, so let me explain why this is a thing still....
- April 30th, 2021, 9:24 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 339942
After the Storm 0.10.14 [Wesnoth 1.14.x & 1.15.12+]
Version 0.10.14 is out! This addresses the issues above and also changes the implementation of Elynia's animations used in E1S6.1 and E2S8 so that she doesn't have to temporarily be replaced with a dummy unit that doesn't have her AMLAs, thus fixing an issue reported by Konrad2 where her XP bar sud...
- April 30th, 2021, 8:39 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 339942
Re: After the Storm 0.10.12 [Wesnoth 1.14.x & 1.15.4+]
The objectives as they're stated (and as they played out when I played through this part of the campaign "normally" on a previous version) just say you have to occupy a particular enemy keep (the second closest one, out of four) and have no enemy units on it by turn 10. Yeah sorry, you ar...
- April 30th, 2021, 7:49 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 339942
Re: After the Storm 0.10.12 [Wesnoth 1.14.x & 1.15.4+]
The version is 1.14.15. I see why Durvan's side was weird now; it's because I basically skipped past Dark Sea in part 3 by killing all the enemy leaders before turn 10 when he shows up for the first time as a separate side. I mean, that's exactly what you are required to do. Unless you mean you did...
- April 30th, 2021, 5:21 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 339942
After the Storm 0.10.13 [Wesnoth 1.14.x & 1.15.12+]
Version 0.10.13 is out! This release mainly addresses various relatively small bugs found by Konrad2 during his live IftU and AtS playthrough on Twitch ( channel link here ). It also addresses a few Igor-related issues that have been reported since 0.10.12 — including among others the aforementione...
- April 30th, 2021, 5:11 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 259
- Views: 143614
Invasion from the Unknown 2.1.11 [Wesnoth 1.14.x & 1.15.12+]
Version 2.1.11 is out! This release mainly addresses various relatively small bugs found by Konrad2 during his live IftU and AtS playthrough on Twitch ( channel link here ). However, there are a few gameplay-impacting changes as well. I wonder what those are? There's only one way to find out! Do no...
- April 29th, 2021, 9:15 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 339942
Re: After the Storm 0.10.12 [Wesnoth 1.14.x & 1.15.4+]
I played through the latest version and it's really one of a kind. There were a few bugs - something about an error with the number of units when Anya's party gets transported into Zhangor's trap with the Deathbringers, I think because of some off-by-one with the new addition of Igor and then also ...
- April 14th, 2021, 11:58 pm
- Forum: Ideas
- Topic: [interface] Notify or Continue gameplay in background when dialog is in focus
- Replies: 4
- Views: 923
Re: [interface] Notify or Continue gameplay in background when dialog is in focus
All in-game UIs block the game entirely due to nearly two decades-old architectural shortcomings that are unlikely to be solved any time soon. I don't think anyone has ever disagreed on this being an issue we would like to see addressed. (There was an effort early during the 1.15.x development cycle...
- April 14th, 2021, 11:51 pm
- Forum: Users’ Forum
- Topic: I'm back, after a very long absence.
- Replies: 17
- Views: 2536
Re: I'm back, after a very long absence.
Oh someone after my own heart. I could never use discord. That's some sort of voice talking (so basically a conference call on the old telephone, eh) and the reason I've always liked using computers to communicate (since 1986 with a 300 baud modem callin g local BBSes) is that it allows me to write...
- April 3rd, 2021, 7:18 pm
- Forum: Developers’ Discussions
- Topic: SourceForge vs using a second store
- Replies: 6
- Views: 6246
Re: SourceForge vs using a second store
Are #3 and #4 really guaranteed to avoid issues with antimalware solutions? Both invididual GOG downloads (as opposed to using GOG Galaxy) and itch.io require the player to run the installer themselves instead of through a "trusted" (read: backdoored) process. It might be possible to avoid...
- April 1st, 2021, 2:15 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 339942
After the Storm 0.10.12 [Wesnoth 1.14.x & 1.15.4+]
Version 0.10.12 is out! SO! I know everyone's excited about this new AtS release that's been a long time in the making! I've talked to many people over the years and some of the things I keep being asked are "When is EOL going to be released?" "Why was Flesh and Steel scrapped?"...
- April 1st, 2021, 1:44 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 259
- Views: 143614
Invasion from the Unknown 2.1.10 [Wesnoth 1.14.x & 1.15.4+]
Version 2.1.10 is out! Aside from a major bug fix required for IftU and AtS to work properly on newer Wesnoth 1.15.x development releases, the most notable change in this release is the removal of obsolete or unmaintained translations: Spanish, French, Hungarian, Italian, Japanese, and Turkish. Thi...
- March 30th, 2021, 6:02 pm
- Forum: Ideas
- Topic: [interface] Add-ons manager: show subcategories for modifications
- Replies: 3
- Views: 2762
Re: [interface] Add-ons manager: show subcategories for modifications
I would rather see the tags system being improved upon instead to be honest.
- March 25th, 2021, 9:13 pm
- Forum: Technical Support
- Topic: Game crashes on loading (add ons, era used)
- Replies: 9
- Views: 1293
Re: Game crashes on loading (add ons, era used)
I wonder where those *.cpp files are and if i can edit them to get rid of the error. Only found the cfg files but they are to no use for me. You can't, unfortunately. Assertion failures always occur due to programming errors in the game engine's own (compiled) code, with the file path and line numb...
- March 21st, 2021, 5:28 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 259
- Views: 143614
Re: Invasion from the Unknown 2.1.9 [Wesnoth 1.14.x & 1.15.4+]
turkish translation is dead. Could you update it please? ı played a few years ago and Turkish language was good but in this version there is huge defiency at the translation. thanks for this beautiful campaing :) I can't update any translations myself since I only speak English and Spanish (which I...