Search found 296 matches

by Konrad II
April 15th, 2007, 9:30 pm
Forum: Multiplayer Development
Topic: The 8th map, last one before the pack comes out...
Replies: 13
Views: 3245

F8 Binds... wrote:perhaps limiting the deep water to 1-2 hexes wide? That should help.

Here's a revision- (chasm=shroud)
I unfortunately can't help you with the balance, but I can tell you it looks good to me(artistically), like many of the maps you create.
by Konrad II
April 12th, 2007, 5:21 pm
Forum: Ideas
Topic: Improving Drake Gliders
Replies: 56
Views: 10531

new players should not be allowed to post anything. And you shouldn't be allowed to post such insanities. When I look at when you joined, I can't help but notice you joined this forum at least after Martinus. How can you actually know he's a new player? You might want to watch your manners, and the...
by Konrad II
April 10th, 2007, 8:53 pm
Forum: Ideas
Topic: Improving Drake Gliders
Replies: 56
Views: 10531

In my experience ghosts get killed nearly as easily as bats; they have similarly low HP I think.
:shock:

Whoa, well trust me, ghosts can be quite resistant, thanks to drain and very high damage resistance(besides against fire, which is their weakness)
by Konrad II
April 9th, 2007, 1:48 pm
Forum: Scenario & Campaign Development
Topic: New Campain: Thieves Campain
Replies: 20
Views: 4987

Mist wrote:And I didn't see anyone with such lack of respect to grammar and spelling to write something at least slightly resembling good story content. And that's deffinitely one of a requirements for a great campaign :P
Good point :lol: terrible plot most likely, indeed.
by Konrad II
April 9th, 2007, 1:46 pm
Forum: Ideas
Topic: a few more day period grphx
Replies: 10
Views: 2362

So suggestion is to extend the current graphics so that these periods are each distinct. Aren't they already? :? Those graphics are IMO very distinctive. Featuring just about all the things you listed above. I generally find myself very well aware of the current time of day just by the different hu...
by Konrad II
April 9th, 2007, 1:29 pm
Forum: Strategies & Tips
Topic: this is a really dumb thread
Replies: 38
Views: 8122

As I've said in the past, I don't believe that "equal players" exist. It's a waste of time to reduce playstyle, strategy and intuition to equalities or inequalities, and it sure won't help the complainers win any more than they are now. Every replay that Cackfiend has posted that has clai...
by Konrad II
April 9th, 2007, 3:33 am
Forum: Scenario & Campaign Development
Topic: New Campain: Thieves Campain
Replies: 20
Views: 4987

West wrote:
DEATH_is_undead wrote: to tell you the truth, i don't really care, but thanks
That statement alone gives us a rough idea of the quality of this campaign.
Does it? I've seen rude people make great campaigns... :P
by Konrad II
March 31st, 2007, 10:23 pm
Forum: Multiplayer Development
Topic: another map- SOS
Replies: 4
Views: 1506

Hm, perhapss too much sand in the center? Isn't it a bit too advantageous for drakes there?
by Konrad II
March 30th, 2007, 3:13 pm
Forum: Ideas
Topic: New Unit for Undead vs. Undead?
Replies: 18
Views: 3690

No need! What Villiam proposed includes a solution to that: it's created by plague against undead only. If you fight humans or something you'll only get normal zombies Actually, balance against other races is still relevant for MP games with 3+ players... :? Doh, yeah, true, although if it were a r...
by Konrad II
March 29th, 2007, 7:52 pm
Forum: Multiplayer Development
Topic: Users browsing this forum
Replies: 14
Views: 3328

Becephalus wrote:. org .net .Popsicle what? it is not on the list for me.
I hear it's .net
by Konrad II
March 29th, 2007, 3:54 pm
Forum: Multiplayer Development
Topic: Quizzical Castles 2: great new version available!
Replies: 23
Views: 4879

Darn Penguin wrote:Ham is really delicious.
Really? (someone's having fun on these forums at least :P)
by Konrad II
March 29th, 2007, 5:15 am
Forum: Users’ Forum
Topic: What determines a type of counter-attack?
Replies: 10
Views: 3210

Why can't you choose its defending blow? (minus the times you don't have one and the times you have only one attack of that type) It breaks one of those abreviation rules but I don't remember it :P Something like No Action When It's Other Player's Turn >< I hear the concept is that as a player you ...
by Konrad II
March 28th, 2007, 10:03 pm
Forum: Users’ Forum
Topic: What determines a type of counter-attack?
Replies: 10
Views: 3210

The computer picks whichever one does the most damage. EXCEPT: I cant really tell, but I've been unlucky on campagns lately. Every time a giant scorpion is near dead it tries leave my unit poisoned... lol Some units are specifically told to always defend with a certain attack Scorpions will ALWAYS ...
by Konrad II
March 28th, 2007, 8:15 pm
Forum: Ideas
Topic: New Unit for Undead vs. Undead?
Replies: 18
Views: 3690

Imo making them recruitable is bumping into more problems about balancing etc. If only plague against undead can create the unit, then there would be no balance problem(except against undead themselves, of course). I think The Killing Nun has somewhat got a good point when he says "1)Both undea...
by Konrad II
March 28th, 2007, 7:43 pm
Forum: Ideas
Topic: New Unit for Undead vs. Undead?
Replies: 18
Views: 3690

If you can balance it against all other races I say go for it.
No need! What Villiam proposed includes a solution to that: it's created by plague against undead only. If you fight humans or something you'll only get normal zombies