Search found 623 matches
- December 9th, 2023, 3:55 pm
- Forum: Users’ Forum
- Topic: Drama Drama :)
- Replies: 15
- Views: 6862
Re: Drama Drama :)
I am sorry he caused trouble to you. It's sad that it's usually this kind of people in charge... Recently on discord he has muted me, because I had a different opinion than him on letting players pick their race and leader... After I called him out on his pathetic behaviour on DMs he has permanentl...
- December 1st, 2023, 5:59 am
- Forum: Forum Games
- Topic: Word association
- Replies: 233
- Views: 81278
Re: Word association
Behold
- November 27th, 2023, 6:39 am
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 111539
Re: The Earth's Gut for BfW 1.16
A new TEG release, 0.6.0, is now available on the BfW 1.16 add-on server! Release notes are in the corresponding GitHub tag here: https://github.com/cooljeanius/The_Earths_Gut/releases/tag/0.6.0 Wesnoth version 1.16 TEG version 0.5.2 In the last scenarios the final event, the player is able to trigg...
- November 27th, 2023, 6:37 am
- Forum: Music & Sound Development
- Topic: Categorizing UMC music by moods
- Replies: 53
- Views: 22907
- November 24th, 2023, 7:37 am
- Forum: Forum Games
- Topic: Word association
- Replies: 233
- Views: 81278
Re: Word association
rings
- November 21st, 2023, 4:43 am
- Forum: Music & Sound Development
- Topic: Categorizing UMC music by moods
- Replies: 53
- Views: 22907
Re: Categorizing UMC music by moods
Right, this reminded me, I haven't even finished putting the ones from Book 10 into TEG's code yet... let me do that first before reviewing the ones from Book 11...
- November 15th, 2023, 2:35 am
- Forum: Users’ Forum
- Topic: Rethink the text-part!
- Replies: 3
- Views: 2093
Re: Rethink the text-part!
There were some relevant bugs about text display and image display that I was going to dig on up GitHub, but then I got distracted and forgot... maybe later...
- November 14th, 2023, 4:33 am
- Forum: Music & Sound Development
- Topic: Categorizing UMC music by moods
- Replies: 53
- Views: 22907
Re: Categorizing UMC music by moods
Oh, by the way, since Book 11 is up next, a word of warning about that one: A lot of the tracks in it are bad. In fact, I'd almost say to just skip the entire thing, but there are at least a few good ones, so maybe just skip all the ones starting with
motif*
at the very least?- November 13th, 2023, 6:32 am
- Forum: Music & Sound Development
- Topic: Categorizing UMC music by moods
- Replies: 53
- Views: 22907
Re: Categorizing UMC music by moods: MB10
Track Mood(s) Comment * 3rd.ogg Calm, Normal? Agreed on Calm, I guess I could see Normal, too, but I already have enough listed as Normal as-is, so... acherontic.ogg Underground, Creepy Either or both (IMHO fits Underground slightly better) Agreed on Underground, I guess I can see Creepy, too... (m...
- November 12th, 2023, 2:54 am
- Forum: Scenario & Campaign Development
- Topic: In Defense of Kharos
- Replies: 54
- Views: 6806
Re: In Defense of Kharos
Thank you for the feedback as always. I will fix the issues you mentioned and upload a new version soon. Regarding the fight in S4, I have heard mostly the exact opposite and build in the blackscreen as a response to previous feedback. I will maybe increase the turn limit a bit before the blackscre...
- November 5th, 2023, 5:04 am
- Forum: Music & Sound Development
- Topic: Categorizing UMC music by moods
- Replies: 53
- Views: 22907
Re: Categorizing UMC music by moods
...also, in case it helps with figuring out {MOOD_EPIC} at all, I figured I'd list the places where it's currently used in TEG : S05b, "Unknown Tunnels", which I don't get, as it's just a normal battle/exploration scenario where you're trying to reach the end of a tunnel through the crossf...
- November 5th, 2023, 12:56 am
- Forum: Music & Sound Development
- Topic: Categorizing UMC music by moods
- Replies: 53
- Views: 22907
Re: Categorizing UMC music by moods: MB09
brwydr.ogg Sad Alternates sad/battle(/normal?) but more sad IMHO I had this as "kinda normal-ish" and "maybe also battle (but like in the run-up to it)" and "tinged with a bit of sadness" (so, kind of an agreement about all 3, with a question remaining as to which to e...
- November 4th, 2023, 4:34 pm
- Forum: Music & Sound Development
- Topic: Categorizing UMC music by moods
- Replies: 53
- Views: 22907
Re: Categorizing UMC music by moods
Also, some stats on the current playlists: {MOOD_BATTLE} : used in 8 places in TEG , contains 27 tracks currently {MOOD_EPIC} : used in 5 places in TEG , contains 21 tracks currently {MOOD_CALM} : used in 7 places in TEG , contains 31 tracks currently {MOOD_UNDERGROUND} : used in 9 places in TEG , c...
- November 4th, 2023, 4:23 pm
- Forum: Art Workshop
- Topic: Portraits that egallager has commissioned artists to create
- Replies: 11
- Views: 5408
Re: Portraits that egallager has commissioned artists to create
New portrait for Clarissa, the mage from TEG, by the same artist that I've been commissioning throughout this thread:
https://github.com/cooljeanius/The_Earths_Gut/issues/52
If a pixel artist could help me do a set of new sprites for a new unit type for her, I'd appreciate it:https://github.com/cooljeanius/The_Earths_Gut/issues/52
- November 3rd, 2023, 11:47 pm
- Forum: Music & Sound Development
- Topic: Categorizing UMC music by moods
- Replies: 53
- Views: 22907
Re: Categorizing UMC music by moods: MB09
brwydr.ogg Sad Alternates sad/battle(/normal?) but more sad IMHO I had this as "kinda normal-ish" and "maybe also battle (but like in the run-up to it)" and "tinged with a bit of sadness" (so, kind of an agreement about all 3, with a question remaining as to which to e...