Search found 2509 matches

by Ravana
May 2nd, 2012, 7:37 pm
Forum: Scenario & Campaign Development
Topic: Modified Colosseum Map [MP Scenario]
Replies: 15
Views: 3928

Re: Modified Colosseum Map [MP Scenario]

Have you tried

Code: Select all

[terrain]
x,y=
terrain=
[/terrain]
by Ravana
May 2nd, 2012, 11:19 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.28
Replies: 1926
Views: 486857

Re: Ageless Era - Current Version: 4.10

EoMa rune warrior and rune lord have holy resist where should be arcane resist.

To fix in file b4-rune_lord line 29 change from

Code: Select all

        holy=40
to

Code: Select all

        arcane=40
And in file b3-rune_warrior line 28 from

Code: Select all

        holy=60
to

Code: Select all

        arcane=60
by Ravana
May 1st, 2012, 4:56 pm
Forum: Scenario & Campaign Development
Topic: Modified Colosseum Map [MP Scenario]
Replies: 15
Views: 3928

Re: Modified Colosseum Map [MP Scenario]

Could not manage to get those changes working, but fixed you indention and made it possible to have normal colosseum working as well.
by Ravana
April 26th, 2012, 2:40 pm
Forum: WML Workshop
Topic: Make unwakable terrain wakable but not changing the image
Replies: 3
Views: 1113

Re: Make unwakable terrain wakable but not changing the imag

If that is only place you use that terrain type - unwalkable then you can just modify all units at side turn event so they can move there.
by Ravana
April 16th, 2012, 4:58 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown - 3.2 Beta - now on GitHub!
Replies: 1037
Views: 275759

Re: To Lands Unknown v1.5.6; v1.4.5

Scenario 11- Mag-Magar may need changes, because now that level 4 jinn goes to matriarch of emptiness , doing 1 damage per turn and blocking all other units. Had to use debug to kill that jinn.
by Ravana
April 13th, 2012, 10:38 pm
Forum: Technical Support
Topic: Wesnoth wont start up
Replies: 12
Views: 3830

Re: Wesnoth wont start up

I had that problem before, downloaded newest wesnoth version instead then, that works
by Ravana
April 11th, 2012, 3:28 pm
Forum: WML Workshop
Topic: Unit powerup
Replies: 1
Views: 574

Unit powerup

[event] name=side 1 turn first_time_only=no [if] [have_unit] x,y=8,5 [/have_unit] [then] [set_variable] name=bonus1 rand=1..5 [/set_variable] [switch] variable=bonus1 [case] value=1 [object] silent=yes name=_ "Damage+2" [filter] x,y=8,5 [/filter] [effect] apply_to=attack increase_damage=2...
by Ravana
April 9th, 2012, 10:19 am
Forum: Ideas
Topic: Being able to chat in a game room even without proper era
Replies: 7
Views: 2260

Re: Being able to chat in a game room even without proper e

Use /m name if you dont want to download that era.

MetalKing wrote:It looks rather strange for a User if that doesn't work due to a missing Era as that Era doesn't get used for the chat, does it?
Most likely is that to reduce number of players kicked from game because of missing files
by Ravana
April 7th, 2012, 8:13 pm
Forum: WML Workshop
Topic: Random terrain in MP
Replies: 5
Views: 1644

Re: Random terrain in MP

That is not custom terrain, that is random terrain from list of terrains in core files.

Thanks, now it works
by Ravana
April 7th, 2012, 7:54 pm
Forum: WML Workshop
Topic: Random terrain in MP
Replies: 5
Views: 1644

Re: Random terrain in MP

[event] name=side 6 turn end first_time_only=no [set_variable] name=random_dummy rand=1..8 [/set_variable] [switch] variable=$random_dummy [case] value=1 [terrain] [filter] x,y=8,5 [/filter] terrain=Mm [/terrain] [/case] [case] value=2 [terrain] [filter] x,y=8,5 [/filter] terrain=Uu [/terrain] [/ca...
by Ravana
April 7th, 2012, 3:59 pm
Forum: WML Workshop
Topic: Random terrain in MP
Replies: 5
Views: 1644

Random terrain in MP

Is it possible to use random terrain change in multiplayer that does not require all players have downloaded that map?
Best would be 8 options with equal chance.
by Ravana
March 21st, 2012, 12:35 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.28
Replies: 1926
Views: 486857

Re: Ageless Era - Current Version: 4.10

Morath wrote:Seems to be a small bug with at least the Cold Matriarch animations.
Looks like this

Image
by Ravana
March 20th, 2012, 10:32 am
Forum: Technical Support
Topic: Healing Bug 1.10.0
Replies: 7
Views: 1919

Re: Healing Bug 1.10.0

To heal unit more than 8 per turn use more that 1 allied side healers near it - then max heal per full turn is 7xheal amount hp. 6 adjacent and regen.
by Ravana
March 9th, 2012, 10:26 pm
Forum: Game Development
Topic: Favorite freeware game
Replies: 107
Views: 36176

Re: Favorite freeware game

Jabie wrote:My free game recommendation: Gemcraft Labyrinth. http://www.kongregate.com/games/gameina ... +labyrinth
GCL is nice game but with that link not free.
by Ravana
February 26th, 2012, 8:51 pm
Forum: Ideas
Topic: a more chess-like play style
Replies: 2
Views: 1058

Re: a more chess-like play style

Map named elf chess. 2 moves per turn and 2 attacks per turn.