Search found 49 matches

by tvynr
November 5th, 2006, 9:20 am
Forum: WML Workshop
Topic: Sourcing a directory using a preprocessor definition
Replies: 5
Views: 1678

In a demonstration of classic form, I answered my own question two minutes after I posted it. The problem with that code snippet is that, given a macro #define MACRO PARAM1 PARAM2 PARAM3 {@{PARAM3}} #enddef and a call {MACRO "foo" "bar" "somedir"} , the resulting proces...
by tvynr
November 5th, 2006, 9:11 am
Forum: WML Workshop
Topic: Sourcing a directory using a preprocessor definition
Replies: 5
Views: 1678

Sourcing a directory using a preprocessor definition

I have the following files, among others: [pre] data/campaigns/Test_Era.cfg data/campaigns/Test_Era/Test Era.cfg data/campaigns/Test_Era/factions/Test Era/loyalists.cfg data/campaigns/Test_Era/factions/Test Era/rebels.cfg ... data/campaigns/Test_Era/factions/Test Era Debug/loyalists.cfg data/campaig...
by tvynr
November 5th, 2006, 5:49 am
Forum: WML Workshop
Topic: WML Syntax Highlighting for KWrite
Replies: 4
Views: 1956

Both times, it would seem. I forgot to tell tar to deference the symlink. Sorry about that; thanks for pointing it out. I should look more carefully at file sizes next time.

Attached should be the real thing. :)
by tvynr
November 5th, 2006, 3:30 am
Forum: WML Workshop
Topic: WML Syntax Highlighting for KWrite
Replies: 4
Views: 1956

Update: fixed two small syntax highlighting bugs: nested macros now highlight properly, as do comments.
by tvynr
November 3rd, 2006, 3:34 am
Forum: WML Workshop
Topic: Help System Problem with Plague
Replies: 0
Views: 477

Help System Problem with Plague

We just tried to create a new unit ("Conjurer") that uses the plague ability to create new units ("Spirit Helpers") when it kills something. The WML entry on the Conjurer's attack looks like this: [specials] {WEAPON_SPECIAL_MAGICAL} {WEAPON_SPECIAL_CONJURING_TYPE (Spirit Helper)}...
by tvynr
November 1st, 2006, 9:27 pm
Forum: WML Workshop
Topic: WML Syntax Highlighting for KWrite
Replies: 4
Views: 1956

WML Syntax Highlighting for KWrite

Hey, all. We just started working with the Wesnoth system to make an add-on and we are having a fantastic time of it! Having tried to mod other games in the past (Diablo II, for instance), I must say that the modularity and flexibility of this program is nothing short of astonishing. That said, we'v...
by tvynr
October 31st, 2006, 10:20 pm
Forum: Art Contributions
Topic: Can Someone Define Magenta?
Replies: 4
Views: 1823

Ah, yes. When I had originally read that page (Create :: Art :: Sprite Art :: Team Color Shifting), I had thought that the gradient was simply provided as an example of magenta, not a definition. And an examination of the definition of the "MAGENTA_IS_THE_TEAM_COLOR" macro did not reveal m...
by tvynr
October 31st, 2006, 9:43 pm
Forum: Ideas
Topic: Team Color Slider
Replies: 5
Views: 1438

Thanks for the replies. :) A team color editor would be quite nice, yes. I wasn't sure how much support it had received, though, and thought I'd throw this out as a potentially acceptable solution. Thanks for the tip regarding the super-ugliness string. I'll pass it along to that friend of mine. :)
by tvynr
October 31st, 2006, 2:20 am
Forum: Ideas
Topic: Team Color Slider
Replies: 5
Views: 1438

Team Color Slider

In my attempts to determine what "magenta" means in terms of TColor rendering (different thread, posted in the art forum), I noticed there seems to be a division about how saturated the team colors should be. On the forum alone, I heard four different voices ("less saturation that 1.1...
by tvynr
October 31st, 2006, 1:55 am
Forum: Art Contributions
Topic: Can Someone Define Magenta?
Replies: 4
Views: 1823

Can Someone Define Magenta?

Hi there. I'm a proto-sub-amateur novice sprite artist (read: programmer who has spent a couple hours in the same room as GIMP) and a friend of mine and I were interested in creating a couple of units for use in an era we want to assemble (read: shamelessly modifying the mainline units because I hav...
by tvynr
October 12th, 2006, 11:45 pm
Forum: Technical Support
Topic: Small Tile Display Bug
Replies: 9
Views: 2673

Small Tile Display Bug

Not sure how to check if this sort of thing has been reported. A friend of mine and I were playing on LAN a couple nights ago (I think the map is called "Seige") and we encountered this small tiling problem. Note how the extra features of the keep and the cave wall tiles don't seem to get ...
by tvynr
May 23rd, 2006, 1:34 am
Forum: Technical Support
Topic: Son of the Black Eye (updated) Fatal Bug
Replies: 1
Views: 841

Son of the Black Eye (updated) Fatal Bug

I have been playing through the updated Son of the Black Eye campaign and have found it a marked improvement on the original; I'm quite impressed by how some of the scenarios have changed and how interesting some of the scenarios have become. However, I just completed the Back Home scenario and, upo...
by tvynr
April 26th, 2006, 10:05 am
Forum: Technical Support
Topic: Bug Report: Where Do I File?
Replies: 1
Views: 478

Bug Report: Where Do I File?

Where should I file a bug report?

The specific problem in question: the Wesnoth user's manual states that Resilient gives a unit +7 HP. The mouseover indicates that it is +3HP, +10% HP. The mouseover appears to be correct.
by tvynr
April 25th, 2006, 2:33 am
Forum: Technical Support
Topic: Hosting on Official Server
Replies: 5
Views: 1068

Problem solved! I moved my local wesnothd to port 15001 and forwarded ports 14998-15000 (TCP) to the appropriate machine. All is shiny and good.
by tvynr
April 25th, 2006, 1:55 am
Forum: Technical Support
Topic: Hosting on Official Server
Replies: 5
Views: 1068

You mean I need to forward ports 14998-15000 to the appropriate machines to host a game on the official server?

Would my running a copy of wesnothd on that machine interfere with things at all, perhaps? My local client having trouble binding to the appropriate port or whatever?