Search found 1048 matches
- May 6th, 2018, 10:52 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57602
Re: A Group in a War: 1.14 SP simple RPG campaign
Thanks! I'm sorry that I have to report another bug (with 0.1.6d) ... somehow on the main map some enemy troops appear with negative hit points (after some skirmishes between empire and kingdom near my outpost). On the first hand it seems that this is a really nice way to get some experience for new...
- May 2nd, 2018, 8:56 pm
- Forum: Technical Support
- Topic: How to make Wesnoth start up at a specific screen?
- Replies: 2
- Views: 1367
Re: How to make Wesnoth start up at a specific screen?
Okay, I think I found a way (from this Set primary monitor on 16.04 at Ask Ubuntu. xrandr --output HDMI-3 --primary marks the screen named "HDMI-3" as the primary one, and after that Wesnoth starts at that screen. Unfortunately, this setting is not saved, so I need to do this once each tim...
- May 2nd, 2018, 8:33 pm
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57602
Re: A Group in a War: 1.14 SP simple RPG campaign
Thanks, this works. Playing now. One thing I noted: During a skirmish in the outpost, I had one level-1 unit (and a level 0), and had an upkeep of 1 (later 2, because he leveled) for that one unit. As the skirmish took 10 turns, I had suddenly only 6 gold left instead of 21 before the skirmish, whic...
- May 1st, 2018, 4:07 pm
- Forum: Technical Support
- Topic: How to make Wesnoth start up at a specific screen?
- Replies: 2
- Views: 1367
How to make Wesnoth start up at a specific screen?
I have two screens here (my laptop's screen and an additional bigger one), using Ubuntu with Xfce. The screens are configured (via Xrandr) as one big (non-rectangular) X display (the external one over the internal one). The main screen (which has e.g. the task bar) is the external screen. But someho...
- May 1st, 2018, 3:29 pm
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57602
Re: A Group in a War: 1.12/1.14 SP simple RPG campaign
I just tried to start this with a fresh 1.14 build on hard level ("survive"), with a freshly downloaded addon from the server, and somehow my hero unit was missing after selecting traits (resilient & fast, I think). Of course I lost immediately when the first scenario started. (Update:...
- April 15th, 2018, 1:36 am
- Forum: Scenario & Campaign Development
- Topic: Heroes
- Replies: 49
- Views: 26260
Re: Heroes
Succeeded! HIB-1P - Heroes - The Iron Bulwark Aufzeichnung abspielen.gz I had Uthain walk over to talk to Glondolin, without any useful result ... but he could not participate for half of the battle due to his slowness. When Onarr leveled up on the enemy's turn and got wolves, one of them were spawn...
- April 14th, 2018, 11:55 pm
- Forum: Scenario & Campaign Development
- Topic: A Little Adventure (SP campaign for 1.16)
- Replies: 40
- Views: 18329
Re: A Little Adventure
In the first (and second, if so) scenario, the orcs have the same team color (red) as my own troops (the bandits are green). This is a bit confusing, maybe one of the sides should get a different color? (Strangely, there is a green banner near the orc encampment.)
- March 12th, 2018, 9:10 pm
- Forum: Faction & Era Development
- Topic: The Deep Elves
- Replies: 74
- Views: 56613
Re: The Deep Elves
Hello, thanks for looking at my feedback. Sorry my posts tend to become text walls haha. As a hint: You can use more paragraph breaks (empty lines), and use some of the other markup too, e.g. [list][*]...[/list] for (unnumbered) lists. (The editor has buttons for that.) This makes your post less te...
- March 1st, 2018, 6:30 pm
- Forum: Mainline Campaign Development
- Topic: Secrets of the Ancients (Undead Campaign)
- Replies: 208
- Views: 188428
- February 28th, 2018, 10:29 pm
- Forum: Mainline Campaign Development
- Topic: Secrets of the Ancients (Undead Campaign)
- Replies: 208
- Views: 188428
Re: Secrets of the Ancients (Undead Campaign)
I started this campaign in a recent 1.13.11+dev build, and now note that many terrain pieces are not accessible to my skeleton units. For example, in "Following the shadow", my skeletons couldn't step on the flower terrains outside, nor on the mushroom terrain in the cave. Also some villag...
- February 2nd, 2018, 10:17 pm
- Forum: Users’ Forum
- Topic: Tell me a good youtube channel for Wesnoth
- Replies: 24
- Views: 8528
Re: Tell me a good youtube channel for Wesnoth
@ElderofZion: If you want to do videos of campaigns, I would propose to do one video per scenario (for really long ones maybe even cutting it in two), not one per campaign. This is easier to watch in several pieces.
(I might watch it, and even comment on some of the strategy.)
(I might watch it, and even comment on some of the strategy.)
- February 1st, 2018, 9:46 pm
- Forum: Users’ Forum
- Topic: Is Wesnoth mainly luck and not skill-based?
- Replies: 28
- Views: 10719
Re: Is Wesnoth mainly luck and not skill-based?
Maybe the usage of the term luck management changed in the last time, but I also understood it as beetlenaut said. Knowing when to risk (and how much), and when not to do so. "When" here meaning in which situations, not depending on any estimation of what the next dice throw will be (as – ...
- November 23rd, 2017, 9:16 pm
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 70829
Re: Witch Campaign: Mountain Witch
I actually liked the "strange" English, it made everything more surreal. Though possibly one could use correct (modern) English for the people from the "now" time (the humans/dwarves/merfolk), and the current (machine-translated) text for the people from centuries/millennia ago (...
- November 19th, 2017, 12:09 am
- Forum: Users’ Forum
- Topic: Selecting attack during enemy's turn
- Replies: 31
- Views: 8133
Re: Selecting attack during enemy's turn
"No counterattack" doesn't really make much sense on its own - you don't get any benefit from not counterattacking, unless you're dealing with a UMC ability that reflects damage back to the attacker or something. I guess you were never in a situation of e.g. a paladin (or some other good ...
- November 19th, 2017, 12:03 am
- Forum: Users’ Forum
- Topic: Non-random Wesnoth : applying the mean effect
- Replies: 10
- Views: 4524
Re: Non-random Wesnoth : applying the mean effect
Another (somewhat artificial) example: Imagine having a goblin spearman (18 HP) on a village (i.e. 60% defense) and a dwarf thunderer attacking him (using the 18×1 thunderstick). Assume the goblin's player just wants to hold the village, so doesn't attack back. With standard Wesnoth, the thunderer e...