Search found 180 matches
- March 31st, 2022, 6:51 am
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 609
- Views: 230615
Re: Galactic Empires (Wesnoth in Space)
So. I finally had the pleasure of playing the new version of GE. Hat's off to my opponent for humoring me and congrats for the game. First thing that stood out to me was the new HQ sprites which look really cool. I also love the new mechanics introduced in this update. The Ailien HQs spawning whatev...
- March 30th, 2022, 4:01 am
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 609
- Views: 230615
Re: Galactic Empires (Wesnoth in Space)
Wow this is like a dream come true! I was just messing about with Free Orion recently, and randomly thought of checking out Wesnoth. And what do you know, what a Christmas Present come early! A good a time as any to come back to the perennial game I guess. Thanks a lot to the developers and I will f...
- March 28th, 2021, 12:03 am
- Forum: Game Development
- Topic: Tynerium - A Wesnoth based game
- Replies: 4
- Views: 8139
Re: Tynerium - A Wesnoth based game
Very interesting! What do I like about wesnoth huh. Wesnoth is actually very tactical and has been compared to chess in terms of the importance of positioning units. The simplicity of the mechanics leads to easier calculations and makes things easier to balance as well. All levels of strategy exist,...
- March 27th, 2021, 11:43 pm
- Forum: Strategies & Tips
- Topic: Dirty Strategies III by igorbat: no formation you have
- Replies: 3
- Views: 2532
Re: Dirty Strategies III by igorbat: no formation you have
Thanks for the translation, these can be very fun, lots of them I didn't even think of. Caveat though i would say these are Advanced Dirty Strategies - you can only employ them if you have mastered the Basics of Wesnoth MP at the minimum. This strats are good to try out once you are confident in the...
- March 19th, 2021, 2:25 am
- Forum: Multiplayer Development
- Topic: 1v1 map - Jashi Pass
- Replies: 6
- Views: 1590
Re: 1v1 map - Jashi Pass
Nice to have more map designers. Will try this out.
- March 17th, 2021, 11:53 pm
- Forum: Tournaments
- Topic: [Complete] Fixed Time Tournament
- Replies: 59
- Views: 26851
Re: [Discussion] Fixed Time Tournament
This is perfect time for me for once. I'm in.
Scratch that, sorry I thought it said AM not PM. So it turns out its early morning for me, which sadly I can't do. A pity. Will be watching with interest anyway.
Scratch that, sorry I thought it said AM not PM. So it turns out its early morning for me, which sadly I can't do. A pity. Will be watching with interest anyway.
- March 11th, 2021, 12:41 am
- Forum: Strategies & Tips
- Topic: multiplayer - poachers/trappers vs drakes
- Replies: 2
- Views: 1377
Re: multiplayer - poachers/trappers vs drakes
When you are facing poachers, you are probably facing knalga as a faction. They can be outlaw heavy (that is, mostly chaotic units) or a mix with dwarves. When it comes to drakes, the strategy for the first configuration is overwhelming day attack (poachers can die from 1 drake fighter + 1 anything ...
- February 16th, 2021, 2:03 am
- Forum: Multiplayer Development
- Topic: Unead vs Knalgan Alliance balance
- Replies: 1
- Views: 516
Re: Unead vs Knalgan Alliance balance
There are generally 2 ways to counter ghost: 1. Superior melee capability - damaging the ghost with powerful melee to overcome even the drain healing. This is most easily done during daytime when melee damage is reduced (and thus drain effect is also reduced), but Orcish Grunts have been known to ki...
- February 8th, 2021, 1:51 am
- Forum: Strategies & Tips
- Topic: On Evaluating of Units' Relative Mobility
- Replies: 13
- Views: 5559
Re: On Evaluating of Units' Relative Mobility
Computer_Player, your ideas sound pretty good, however... I see some difficulties in evaluating it. There would be a need for clear-cut factors on how important a specific tile on a specific map is, and those factors would have to be both accurate and easy to understand for the improved formula to ...
- February 5th, 2021, 3:18 am
- Forum: Users’ Forum
- Topic: Parrhesia and Integrity's Guide to Surviving Wesnoth
- Replies: 2
- Views: 1677
Re: Parrhesia and Integrity's Guide to Surviving Wesnoth
Thanks for this. This is interesting and it would be nice to see some more Let's Play style of campaigns
- February 5th, 2021, 3:15 am
- Forum: Strategies & Tips
- Topic: Clarifying Recall Mechanics
- Replies: 3
- Views: 1869
Re: Clarifying Recall Mechanics
It works only for campaigns. Edit: Clarification: In default, recalling works only in campaigns. In User Made Content (UMC), this may differ. You can also make it work (as Lord Knightmare said below) if you change some things in the scenarios, or make your own scenarios, but to make it work, you'll...
- February 5th, 2021, 2:39 am
- Forum: Users’ Forum
- Topic: Mainline campaign inclusions?
- Replies: 4
- Views: 1057
Re: Mainline campaign inclusions?
You can read this and find out what the campaign needs to have to be of mainline quality: https://forums.wesnoth.org/viewtopic.php?f=38&t=16233 Campaigns centered around Dunefolk and Drakes might be given higher preference. Weeell not to advertise my own campaigns, but Soldier of Wesnoth featur...
- February 5th, 2021, 1:57 am
- Forum: Strategies & Tips
- Topic: On Evaluating of Units' Relative Mobility
- Replies: 13
- Views: 5559
Re: On Evaluating of Units' Relative Mobility
I like this idea. I was thinking wesnoth gameplay is mature enough that we can create some more complex "Guideline" observations, similar to the 9,5,3, 1 piece valuation in Chess. Ofcourse even in Chess that is more of a guideline (the real value of a unit changes depending on the board st...
- February 4th, 2021, 6:48 am
- Forum: Writers’ Forum
- Topic: Is ghoul poison really poison?
- Replies: 9
- Views: 4401
Re: Is ghoul poison really poison?
Alternatively, it could be magical in nature and thus not analogous to any real life phenomenon. The process of creating ghouls are a mystery, perhaps close contact with this fell magic such as happens when they claw at victims comes into contact with blood/lifeforce disrupts the person's normal mag...
- January 31st, 2021, 6:41 am
- Forum: Strategies & Tips
- Topic: Multiplayer Replay Analysis
- Replies: 115
- Views: 161598
Re: Multiplayer Replay Analysis
My brother and I played a game which... went a bit long. Several times where I felt I was badly losing, but then instead of losing... I eventually won? So we are sort of curious as to how both of us could improve our play, but also curious as to how my brother should have better capitalized on earl...