Search found 49 matches
- November 14th, 2006, 6:27 pm
- Forum: WML Workshop
- Topic: WML Syntax Highlighting for Kate/KWrite
- Replies: 46
- Views: 19711
WML Syntax Highlighting for Kate/KWrite
Note: the WML syntax highlighting schema is currently included with the upstream version of Kate under Markup/Wesnoth Markup Language , so you shouldn’t need to download anything unless you are using a very old version of the editor. If you do, grab lua.xml, pango.xml and wml.xml from the directory...
- November 14th, 2006, 4:55 pm
- Forum: WML Workshop
- Topic: Sync Problem with Charm
- Replies: 8
- Views: 2673
- November 14th, 2006, 3:16 am
- Forum: WML Workshop
- Topic: Sync Problem with Charm
- Replies: 8
- Views: 2673
- November 14th, 2006, 2:15 am
- Forum: WML Workshop
- Topic: Sync Problem with Charm
- Replies: 8
- Views: 2673
Hello, Rhuvaen. Thanks for your reply! :) As far as I can tell, the game does not mind that the two units are attacking each other even if they're on the same side; the OOS happens in both cases and, in single player testing, there did not appear to be any significant difference between a single hit...
- November 13th, 2006, 9:08 pm
- Forum: WML Workshop
- Topic: Sync Problem with Charm
- Replies: 8
- Views: 2673
Update: We changed the movement of a charmed unit to zero, which we're hoping will mitigate some of these problems. It doesn't seem to have been totally successful, though. Interestingly enough, I got this message several hundred times on my terminal: error engine: could not de-serialize unit: 'load...
- November 13th, 2006, 12:12 am
- Forum: WML Workshop
- Topic: Sync Problem with Charm
- Replies: 8
- Views: 2673
Sync Problem with Charm
Okay, so I borrowed the charm WML event ability from http://www.wesnoth.org/wiki/WML_Abilities and made some small changes to it. Among these changes, I added the ability to parameterize whether or not the unit gets to attack, the ability to filter whether the unit is affected by the terrain on whic...
- November 13th, 2006, 12:04 am
- Forum: WML Workshop
- Topic: Adding New Status Icons
- Replies: 3
- Views: 1118
- November 12th, 2006, 8:27 pm
- Forum: WML Workshop
- Topic: Adding New Status Icons
- Replies: 3
- Views: 1118
Adding New Status Icons
Heya. This one should be short and sweet and I doubt it'll work. You know those little icons for things like poison and slow? The little green skull and the snail? I was hoping to add a WML-event-based ability which would permit the creation of a new status, as it were. To indicate the new status, I...
- November 11th, 2006, 3:04 pm
- Forum: Technical Support
- Topic: Help System Problem with Plague
- Replies: 1
- Views: 422
Help System Problem with Plague
Since I posted this question in the WML forum and haven't received a reply for just a touch over a week, I guess it's time to submit a bug report. :) I think I've found a problem with the manual system regarding plague which occurs if a unit type is created by a plague attack but that unit cannot be...
- November 11th, 2006, 1:39 pm
- Forum: WML Workshop
- Topic: Event Triggered at Time of Day
- Replies: 6
- Views: 1636
- November 11th, 2006, 12:50 am
- Forum: WML Workshop
- Topic: Event Triggered at Time of Day
- Replies: 6
- Views: 1636
Ah, excellent! That's just the scriptlet I was hoping to ge. So I should be able to just have something like [event] name=new turn first_time_only=no [filter] [filter_location] time_of_day=lawful [/filter_location] [/filter] ... [/event] and that will produce the desired effect, I should think. I th...
- November 10th, 2006, 10:56 pm
- Forum: WML Workshop
- Topic: Event Triggered at Time of Day
- Replies: 6
- Views: 1636
zookeeper: Thanks for the response! I tried searching the forums but I apparently didn't use the right search terms. Which did you use, that I may learn from your searching wisdom and in the future not bug you people so much? :) This is rather unfortunate information, as I specifically wanted to be ...
- November 10th, 2006, 9:28 pm
- Forum: WML Workshop
- Topic: Event Triggered at Time of Day
- Replies: 6
- Views: 1636
Event Triggered at Time of Day
Hello, all. I was wondering if it is possible to trigger an event at a specific time of day. That is, I would like the scripted event to occur every morning or every first watch. In this specific case, I am trying to apply an effect to all units on the battlefield at that time. I have tried the foll...
- November 5th, 2006, 5:44 pm
- Forum: WML Workshop
- Topic: Sourcing a directory using a preprocessor definition
- Replies: 5
- Views: 1729
Okay, that makes sense. But for the sake of curiosity, I'm trying to figure out what the limits of WML are; that way, I'll be able to avoid this sort of thing before it eats another half hour. :) To that end, may I ask: is there any way to escape the parentheses? Or is it just that if I happen to ha...
- November 5th, 2006, 11:41 am
- Forum: WML Workshop
- Topic: Sourcing a directory using a preprocessor definition
- Replies: 5
- Views: 1729
Actually, yes, that did work. Thanks for suggesting it. It's very comfortable not having my directory names constrained by parsing features; I like my sapces. :) So question... what exactly do the parentheses do in this case? Do they delimit the parameter or are they passed in and handled by the {@....