Search found 497 matches

by shevegen
March 13th, 2024, 12:57 am
Forum: Art Workshop
Topic: My images ;)
Replies: 111
Views: 56603

Re: My images ;)

Are these part of a campaign or add-on?
by shevegen
February 25th, 2024, 4:02 am
Forum: Technical Support
Topic: Horrible graphic bug
Replies: 8
Views: 3196

Re: Horrible graphic bug

I think I had a similar bug in the past. Not sure how I resolved it, but I think it may often also depend on other software you may be using, e. g. mesa, xorg-server version and what not. Some of the software you use is quite old now, such as your cairo release. Also you seem to have multiple versio...
by shevegen
February 25th, 2024, 3:51 am
Forum: Users’ Forum
Topic: Add new gamemode!!!
Replies: 13
Views: 3373

Re: Add new gamemode!!!

The invincibles offers quite large maps. I do, however had, also have noticed that large maps can cause the game to slow down, especially on older hardware. So I guess there is a limit as to how big a map can be? Would be fun to know how big a map can be. :D I also think playing on large maps, aside...
by shevegen
February 25th, 2024, 3:48 am
Forum: Strategies & Tips
Topic: tagging the units for quick reference oh who's who. lol
Replies: 3
Views: 2643

Re: tagging the units for quick reference oh who's who. lol

I think we can name or tag-flag units; I rarely have a need to do so though. Not sure if this can be done visually. Would be nice if the UI could allow for that flexibility. It's probably not one of the most important parts to be had for the game though. I wonder if the rewrite could offer that (not...
by shevegen
February 24th, 2024, 1:31 pm
Forum: Ideas
Topic: Changing Mal Ravanal Stats
Replies: 5
Views: 419

Re: Changing Mal Ravanal Stats

What actually is a lich lord, as opposed to a lich? Is that some kind of mega-lich
boss?
by shevegen
February 24th, 2024, 1:30 pm
Forum: Music & Sound Development
Topic: Using AI for music generation in Wesnoth?
Replies: 0
Views: 472

Using AI for music generation in Wesnoth?

So, some other projects already use AI, for instance, Baldur's Gate 2 EE (if anyone remembers that), the crucible mod uses AI for NPC speeches rather than real human voice. Now AI generated voice isn't quite as good as a real voice, granted, but I think for people who lack time - and skills - etc......
by shevegen
February 23rd, 2024, 10:23 pm
Forum: Users’ Forum
Topic: Drama Drama :)
Replies: 15
Views: 6111

Re: Drama Drama :)

That was probably one of the most confusing intros I have ever read. Nonetheless welcome. In regards to discord: I am of the ancient generation now, having used IRC (mIRC) in the 1990s. It was great back then, but it also took away a lot of time - time which I no longer have. IMO using just the webf...
by shevegen
February 23rd, 2024, 10:21 pm
Forum: Multiplayer Development
Topic: Healing Terrains
Replies: 20
Views: 1947

Re: Healing Terrains

12 pro votes 0 con votes so far. I like the healing mechanic so I am all up for (conservative) extensions including the visual aspects. From the above I think something like "hot springs" would be nice, or perhaps more generally terrain that would be similar to that effect - a bit like a v...
by shevegen
February 21st, 2024, 11:38 pm
Forum: Website
Topic: To share Wesnoth features and code with others
Replies: 2
Views: 844

Re: To share Wesnoth features and code with others

Personally I found WML a bit difficult to use. Lua may be an option for some, but I don't think I will learn lua merely for using it in wesnoth. What would be kind of cool would be ... two things: 1) the whole GUI building of campaigns could be enabled within wesnoth. We already have a scenario edit...
by shevegen
February 19th, 2024, 7:17 am
Forum: Ideas
Topic: [engine] add a "halos" ability so that the unit benefits from a second halo when conditions are matched
Replies: 3
Views: 3157

Re: [engine] add a "halos" ability so that the unit benefits from a second halo when conditions are matched

I also admit that I am not entirely sure what was proposed here. What also confuses the hell out of me is ... that it seems numbered, e. g. 1, and 3 ... but I can not find point 2! :( All I know is that this has something to do with the halo. Not sure what was suggested to be modified. I love the he...
by shevegen
February 19th, 2024, 7:14 am
Forum: Ideas
Topic: Self healing for Healers
Replies: 13
Views: 8076

Re: Self healing for Healers

Perhaps a new ability could be useful here? So not all healers get "better rest" or "meditation" or something, but if a campaign author thinks it would be nice to have for some units then this could become possible too. And it would only be used if the healer is not moving and no...
by shevegen
February 11th, 2024, 1:58 am
Forum: Users’ Forum
Topic: deleted dont care about all the problems of this game anymore
Replies: 7
Views: 2335

Re: deleted dont care about all the problems of this game anymore

Someone is a bit moody (the threadstarter). ;)

Oddly enough I noticed this delete-written-stuff habit in other webforums too. No
clue why, but I always felt it would be unfair to other users if what they replied
to gets removed - especially after months of having been there.
by shevegen
February 11th, 2024, 1:55 am
Forum: Game Development
Topic: "Dominion of Darkness" - RPG/strategy simulator of evil overlord
Replies: 3
Views: 3049

Re: "Dominion of Darkness" - RPG/strategy simulator of evil overlord

In response to y needmoreplayers: The general overview actually mentions that: > Discuss the development of other free/open-source games, as well as other games in general. So people can discuss other things here. If some feel to do promo to other open source games then this should be perfectly fine...
by shevegen
February 11th, 2024, 1:53 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8109
Views: 2076335

Re: Legend of the Invincibles

I haven't played LotI in a few months (or any other campaign actually). Are there plans to
extend the content or spin off more storylines or tales from it? Or has that happened? Or
any other noticable changes worthy of mention?
by shevegen
February 11th, 2024, 1:25 am
Forum: Users’ Forum
Topic: What you hate/dislike the most in user-made campaigns? (Ignoring bugs)
Replies: 14
Views: 828

Re: What you hate/dislike the most in user-made campaigns? (Ignoring bugs)

Hmm. I don't have any real hate. A few things could perhaps be improved in general, be it the UI (some campaigns do add-ons, but these are more of an after-thought); other campaigns are a bit long and then some parts of it are no fun, whereas later parts are fun again. I think if I'd pick just one p...