Search found 8038 matches

by Elvish_Pillager
July 2nd, 2021, 7:19 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

EoHS 2.4.0.4 released. This is a small bugfix release. – Fixed immediate error on making any scroll. - Worked around a Wesnoth bug causing the game to crash when you use Dispelling Touch on a transformed unit or unit with Wizard Sword. Previously, dispelling the defender's currently-used attack all...
by Elvish_Pillager
July 1st, 2021, 7:11 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

EoHS 2.4.0.3 released. This is a small bugfix release.
– Chaos Survival no longer freezes the game when fog is enabled.
by Elvish_Pillager
July 1st, 2021, 5:05 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

EoHS 2.4.0.2 released. This is a small bugfix release. – Fixed a serious design flaw in my fix for the replay OOS. I couldn't reproduce an actual error myself, but someone else got an error related to this, and after looking at my code, the code definitely had a problem, and I don't understand how ...
by Elvish_Pillager
July 1st, 2021, 2:35 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

EoHS 2.4.0.1 released. This is a small bugfix release taking care of a few bugs that were discovered quickly in EoHS 2.4.0. – Fixed EoHS breaking `on_event`, which broke spawns in Dark Forecast and Isle of Mists, and presumably many other scenarios. – Fixed error when using "EoHS with any era&...
by Elvish_Pillager
June 30th, 2021, 2:28 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

I have excellent news! The "RIP" made me get a little sad about how I never finished updating EoHS past Wesnoth 1.13. And fortunately, my hand problems are doing way better than they used to be, so I've spent the last 3 days cleaning up the remaining places where EoHS was totally broken. E...
by Elvish_Pillager
May 11th, 2018, 12:31 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

I've actually got a volunteer already! (For the record: it's very inconvenient to dictate code to someone who doesn't know the language. So you'd pretty much have to know lua, or at least enough programming that you can learn to recognize the lua syntax quickly. It's also preferable to know how to w...
by Elvish_Pillager
May 10th, 2018, 8:02 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

Alas… I've actually put quite a bit of work into updating it, and actually made some big new features, but I kept running into Wesnoth crashes. (Although it's possible that those have been fixed since last time I checked, which I think was on 1.13.10 or 1.13.12, can't remember for sure.) I hope to f...
by Elvish_Pillager
February 4th, 2017, 10:44 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

I've made a bugfix release that should fix the crashes. (It was a Wesnoth bug after all, but I've worked around it.) This MAY also have been the cause of the various bugs and crashes in Kill Literally 1000 Zombies, so I'd be interested to see if that is working well now. While I was investigating, I...
by Elvish_Pillager
February 4th, 2017, 6:00 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

Update: another 1.12.5 user also reported this problem. I would suggest just upgrading to 1.12.6. Unless you happen to know how to use git bisect . (I could theoretically do it myself with the help of a playtester on 1.12.5, but that's a lot of work that I'm not up to doing today.) EDIT: another upd...
by Elvish_Pillager
February 4th, 2017, 5:18 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

So it happens EVERY time you open the EoHS menu? Is that just the regular menu, the off-turn menu, or both? Does it make a difference whether the game is a networked multiplayer game or just local? EDIT: Also, what operating system are you on? I haven't been able to reproduce this issue in either 1....
by Elvish_Pillager
February 3rd, 2017, 9:14 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

If Wesnoth crashes, it's always a Wesnoth bug rather than an EoHS bug. I'll work around it if I can, but this doesn't give me enough information to figure out what the issue is.
by Elvish_Pillager
February 2nd, 2017, 12:50 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

Thanks for the bug report! I have found it and fixed it. I will make a bug fix release soon.
by Elvish_Pillager
February 1st, 2017, 9:05 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

EoHS 2.3.1 released! Get it on the Wesnoth 1.12 add-on server now! – Reduced a bunch of mana costs, but removed Efficient. I know I'm going to get some flak for this, but hear me out. Efficient has NEVER been a good feature for EoHS. – – It creates confusion about spell prices. This includes both wh...
by Elvish_Pillager
February 1st, 2017, 7:34 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

The "weird path" bug is more complicated to fix. It happens because I'm using wesnoth's built-in [move_unit]. [move_unit], even with check_passability = false, refuses to accept to_x,to_y locations that have units in them, even though it will happily move a unit through another unit implic...
by Elvish_Pillager
February 1st, 2017, 6:01 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 281
Views: 85585

Re: Era of High Sorcery

Thanks! Compulsion hasn't been used much in the past because of its difficult conditions, so it's not surprising that there are a few bugs that haven't been caught yet. I've fixed these two. I think I'm going to release later today.

EDIT: Still workin' on the "weird moves".