Search found 33 matches

by Ashmyr
June 5th, 2021, 3:47 am
Forum: Strategies & Tips
Topic: Unit Types
Replies: 7
Views: 469

Re: Unit Types

That's one of two ways to use the Ulf. If you want to keep it alive and maybe level it you keep it as the final attacker and make sure it is not exposed to much counterattack. The other way is of course to use it as a guided missile. A one shot weapon that destroys its target and is destroyed in th...
by Ashmyr
June 5th, 2021, 3:45 am
Forum: Strategies & Tips
Topic: Unit Types
Replies: 7
Views: 469

Re: Unit Types

You might be interested in The Roles of Units , where I attempted a similar style of categorisation of units in Wesnoth. Using the model in that post, I'd classify the Ulfserker as a reserve unit. I'll have to check that out, thanks! I'm very interested in what people have to say about my categoriz...
by Ashmyr
May 28th, 2021, 9:52 pm
Forum: Strategies & Tips
Topic: Unit Types
Replies: 7
Views: 469

Unit Types

Hello. For a couple years I've been thinking about how I sort units in Wesnoth, and I've come up with descriptions for each category of unit I have thought of. Generally, I tend to sort units in these categories by attacks and usage, though the rules are not the most strict. I often end up with mult...
by Ashmyr
May 15th, 2021, 5:52 am
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3225

Re: Dwarvish Kingdom (Campaign for 1.14.x)

Correct. I should fix that. The bottlenecks at the beginning are for lore reasons. Arolmar mentions bridge (singular) leading over the chasm, and the collapse of the mine wall to a tunnel I pictured as being relatively small, a short tunnel which connects the two, rather than the mine leading into a...
by Ashmyr
May 14th, 2021, 7:28 pm
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3225

Re: Dwarvish Kingdom (Campaign for 1.14.x)

I suppose I should revise the grammar, I am trying to work on the dialogue.

I'm not sure how to run wmlindent, if you could tell me how or do it yourself that would be very helpful.
by Ashmyr
May 10th, 2021, 6:54 pm
Forum: Multiplayer Development
Topic: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
Replies: 24
Views: 4471

Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)

Played it again today doing the opposite choices of what I did last time. I've encountered two issues. - Kull had the Knalgan recruit list for whatever reason but in the last match he had no recruit list at all. - Maxine or whatever was the stranger at the gate and the gate guard referred to her as ...
by Ashmyr
May 10th, 2021, 9:37 am
Forum: Multiplayer Development
Topic: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
Replies: 24
Views: 4471

Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)

Hello. :) Before I begin, I want to specify I played this on 1.14.14. I cannot get the dev builds -- they're not ported to Android. So if you have fixed anything, apologies in advance. Also I played this as a standalone since I wanted to play it as soon as possible, though I will test the campaign m...
by Ashmyr
May 9th, 2021, 3:42 am
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3225

Re: Dwarvish Kingdom (Campaign for 1.14.x)

I am working on the next few scenarios, namely "Troll Domain" and "Liberation of Marne". I can probably punch the code out in a day or so, though playtesting a few times does take a few hours. My dialogue reviser is also unavailable or busy on many days so an update is delayed bu...
by Ashmyr
May 7th, 2021, 11:49 pm
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3225

Re: Dwarvish Kingdom (Campaign for 1.14.x)

Hmm, that's fair, maybe just take out the "last couple of years" part then so it doesn't seem like he just happen to be traversing through these caves past the cursed caves of the expedition to the mines that have been overrun by trolls? You could also have him say something like "Si...
by Ashmyr
May 7th, 2021, 7:09 am
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3225

Re: Dwarvish Kingdom (Campaign for 1.14.x)

Okay, so I did a full play through and I have some notes on multiple aspects of the campaign. Keep in mind that I went rather in-depth, but am no expert on anything so this could be ignored without incident :P : So, some of the dialog is a bit off to me. I feel like its a bit run-on sentence-ish: &...
by Ashmyr
May 6th, 2021, 10:42 pm
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3225

Re: Dwarvish Kingdom (Campaign for 1.14.x)

It's way easier than before and I am on Hard difficulty rescuing the loyal Whelp is possible now Those nerfed down spiders seem like someone nailed their legs to the cave floor. 4MP. :lol: Less XP gained than last time. Dwarven Flamethrower stats are unsatisfactory. - The nerfed spiders are intenti...
by Ashmyr
May 6th, 2021, 6:56 pm
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3225

Re: Dwarvish Kingdom (Campaign for 1.14.x)

Dwarvish Kingdom 0.0.3 will be out in an hour or so! Along with the changes I listed above, Scenario 4 should be done. Scenario 5, which I originally planned to be a branching campaign path, will no longer be so -- It will just be one scenario. Hopefully the gameplay looks good, I have implemented a...
by Ashmyr
May 2nd, 2021, 8:55 pm
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3225

Re: Dwarvish Kingdom (Campaign for 1.14.x)

An idea I just had: since he's an ulfserker, how about making him extra strong ? With this I mean that, instead of the mainline strong trait (which has +1 melee and +1 hp), he should get a custom extra strong trait with +2 melee damage and +2 hitpoints. I could try to do that. I don't know how but ...
by Ashmyr
May 2nd, 2021, 6:56 pm
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3225

Re: Dwarvish Kingdom (Campaign for 1.14.x)

An idea I just had: since he's an ulfserker, how about making him extra strong ? With this I mean that, instead of the mainline strong trait (which has +1 melee and +1 hp), he should get a custom extra strong trait with +2 melee damage and +2 hitpoints. I could try to do that. I don't know how but ...
by Ashmyr
May 2nd, 2021, 4:01 pm
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3225

Re: Dwarvish Kingdom (Campaign for 1.14.x)

UPDATE: The next update will include - Tunnels of Flame (DONE, but need friend to re-do dialogue) - Fixed alchemist portrait (DONE) - Fixed Master of Alchemy and Potion Smith sprites (DONE) - Jeman should be a DK Guardsman now (DONE) - The Spearman should be nerfed (DONE) - The mage should have a sl...