Search found 123 matches

by egallager
June 6th, 2021, 4:31 pm
Forum: Ideas
Topic: bringing this game to consoles
Replies: 5
Views: 1284

Re: bringing this game to consoles

I wish I remembered who Nintendo's current "Nindies" coordinator was so I could bug them on Twitter; turnover at positions there means it isn't always the same person as I remember from previously...
by egallager
June 6th, 2021, 4:27 pm
Forum: Users’ Forum
Topic: Japanese article describing a first-time player's experience with Wesnoth
Replies: 6
Views: 312

Re: Japanese article describing a first-time player's experience with Wesnoth

shevegen wrote: June 6th, 2021, 10:09 am By the way weren't there at the least two japanese campaign authors? So perhaps they understand the article 1:1.
I can think of 3: tamanegi, RatArmy, and IIIO_Metal; RatArmy was the one who posted it in the Japanese channel on Discord in the first place...
by egallager
June 6th, 2021, 1:59 am
Forum: A Tale of Two Brothers
Topic: Scenario 2: The Chase
Replies: 59
Views: 32880

Re: Scenario 2: The Chase

The "Normal" difficulty I added to AToTBWaTD would probably work better for you.
by egallager
June 6th, 2021, 1:56 am
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 69
Views: 40370

Re: Scenario 1: Rooting out a Mage

sounds like someone should give AToTBWaTD a try! It has a "Normal" difficulty you can try before moving on to Hard.
by egallager
June 5th, 2021, 7:41 pm
Forum: Users’ Forum
Topic: Japanese article describing a first-time player's experience with Wesnoth
Replies: 6
Views: 312

Re: Japanese article describing a first-time player's experience with Wesnoth

Player was caught off-guard by poison in the first scenario of AToTB. Would it be possible to have poison introduced in the tutorial at all? They also didn't seem to realize that villages would cure poison, besides just healing units and giving income. Player seemed confused that both encampments a...
by egallager
May 30th, 2021, 11:00 pm
Forum: Scenario & Campaign Development
Topic: A Tale of Two Brothers With a Third Difficulty
Replies: 1
Views: 1900

Re: A Tale of Two Brothers With a Third Difficulty

I just released a minor bugfix update to this campaign on the 1.14 add-on server; the corresponding GitHub tag for it is here: https://github.com/cooljeanius/Two_Brothers_With_A_Third_Difficulty/releases/tag/1.0.2 Please let me know if you are a translator and can help translate some of the updated ...
by egallager
May 30th, 2021, 4:26 am
Forum: Strategies & Tips
Topic: Unit Types
Replies: 7
Views: 410

Re: Unit Types

I think it's worth noting the existing usage= key in UnitTypeWML, which currently accepts values of scout, fighter, archer, mixed fighter, and healer. I wonder how the game would change if that field were updated to accept some of the additional types you list?
by egallager
May 30th, 2021, 3:40 am
Forum: Users’ Forum
Topic: Japanese article describing a first-time player's experience with Wesnoth
Replies: 6
Views: 312

Japanese article describing a first-time player's experience with Wesnoth

Someone posted this in the Japanese channel of the Discord server: https://pc.watch.impress.co.jp/docs/column/easygame/1327997.html I don't actually speak Japanese, but the page comes with a built-in Google Translate button, and the translation comes across as relatively legible for a machine transl...
by egallager
May 23rd, 2021, 10:20 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 574
Views: 176806

Re: A New Order.

However note that AI was actually using wondermen for akladians to kill off your akladians. That was very irritating, not quite consistent with lore but OTOH was making battles more interesting. Oh yeah I ran into this, too, which is why I started using the {LIMIT_CONTEMPORANEOUS_RECRUITS} macro on...
by egallager
May 19th, 2021, 9:45 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 574
Views: 176806

Re: A New Order.

(2) You got it right about healers. The thing is that their existence has to have justification in the "lore" and has to fit the overall Akladian ethnos description. Since Akladians are rather primitive, brutal and since they hate magic, since they do not respect wisdom much and most of t...
by egallager
May 15th, 2021, 5:27 am
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3175

Re: Dwarvish Kingdom (Campaign for 1.14.x)

Scenario 3 is kinda bottleneck-y... I see in the comments of the scenario's code that this is intentional for the tunnel with spiders, but, I mean, that to me seems to say that that's the ONLY spot where it's intentional, correct?
by egallager
May 15th, 2021, 12:36 am
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3175

Re: Dwarvish Kingdom (Campaign for 1.14.x)

Ashmyr wrote: May 14th, 2021, 7:28 pm I suppose I should revise the grammar, I am trying to work on the dialogue.

I'm not sure how to run wmlindent, if you could tell me how or do it yourself that would be very helpful.
I can do it myself if you put the sources on GitHub so I can do it as a pull request
by egallager
May 14th, 2021, 9:05 am
Forum: Scenario & Campaign Development
Topic: Dwarvish Kingdom (Campaign for 1.14.x)
Replies: 43
Views: 3175

Re: Dwarvish Kingdom (Campaign for 1.14.x)

Some general copyediting remarks: There are 3 periods in an ellipsis, not 2: https://en.wikipedia.org/wiki/Ellipsis Generally an ellipsis gets a space either before or in front of it, depending on whether it represents a sentence trailing off, or a new sentence being led into after a pause... for ex...
by egallager
May 14th, 2021, 4:39 am
Forum: Scenario & Campaign Development
Topic: From Rocks and Blood - Troll Campaign
Replies: 33
Views: 5484

Re: From Rocks and Blood - Troll Campaign

An icon to be displayed in the add-on manager would be nice
by egallager
May 14th, 2021, 4:32 am
Forum: Music & Sound Development
Topic: Are we still in need of new music?
Replies: 6
Views: 3178

Re: Are we still in need of new music?

Personally one of my favorite things in game music is when a JRPG boss kills one of your characters in a cutscene, the music gets all sad, and then that sad music continues playing thru the following bossfight with that boss. So if someone™ wants to compose a sad song that also works as bossfight mu...